Short:        real time mapping of a reflection of a graphic onto a sphere
Author:       pochanay@cae.wisc.edu (Adisak Pochanayon) Uploaded-to: nic.funet.fi (930326)
Uploader:     Kimmo Ketolainen nic funet fi
Type:         gfx/anim
Architecture: m68k-amigaos

From pochanay@cae.wisc.edu Fri Mar 26 03:52:03 1993
Newsgroups: alt.sys.amiga.demos
From: pochanay@cae.wisc.edu (Adisak Pochanayon)
Subject: RealTime Mapping Demo
Date: 25 Mar 93 15:33:35 CST

This is a demo of Real-Time Mapping of a reflection of a graphic onto
a sphere.  It is system-friendly, it multitasks, it uses an Intuition
Screen, and GASP! -- it's written in C.

It runs a little slow on a stock 68000 machine (5-10 fps) but on any
accelerated machine, speed is decent.  It goes quite fine on a 1200.
Remember, I wrote this overnight just to show the theory... If I wanted
it to be as fast as possible, I would have written the entire demo
section in assembly.  Anyhow, it will run much faster on a machine with
some sort of fast memory (not all CHIP or PSEUDO-FAST).

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