Short: Voxel-style landscape render (+sources) Author: Andrea Griffini Uploader: aGGreSSor (amitrans narod ru) Type: demo/intro Version: 1.0 Requires: ABIv0, demo spirit Architecture: i386-aros Distribution: aminet ============================== F E A T U R E S ============================== Ok.. i know that voxel is something else... but a lot of people is using the name "voxel" to mean this kind of rendering tecnique. I wrote this to explain the basic idea behind the rendering of newvox4; newvox4 is very badly written (it's named 4 because is the fourth of a sequel of experiments) and is coded in pascal + asm. Since i got a few request of an explanation i decided to write the kernel of the rendering in C hoping that this will be easier to understand. This implements only the base landscape (no sky or floating ball) and with keyboard only support but i think you can get the idea of how I implemented those other things. I'm releasing this code to the public domain for free... and as it's probably really obvious there's no warranty of any kind on it. You can do whatever you want with this source; however a credit in any program that uses part of this code would be really appreciated :) Any comment is welcome :) Andrea "6502" Griffini, programmer agriff at ix.netcom.com http://vv.val.net/~agriffini Note from porting author: I remember having seen this effect already ported inside an archive called SDL-demos.lha with several SDL effects taken from the demo section of www.libsdl.org but this one is provided with sources, readme, has smaller executable and is linked against latest PowerSDL. ================================= U S A G E ================================= Move around the landscape using the arrow keys. ================================ S O U R C E ================================ It was here: http://aminet.net/package/demo/intro/newvox_sdl-mos AROS compiled by ______ ______ ______ ______ ______|:: .__|:: .__|_____ ______|:: ___|:: ___|______ _____ |: , |: | |: | |: ,_|: ,__|:___ |:___ |: - |: ,_| |__|___|______|______|___| _____|______|______|______|___| home cross-compilation factory