Short: Sevgi Engine Author: amithlondestek@gmail.com (Alper Sönmez) Uploader: amithlondestek gmail com (Alper Sönmez) Type: dev/c Version: 0.175 Requires: MUI v3.8+ Architecture: m68k-amigaos Sevgi Engine ************ Sevgi Engine is a new open source video game engine for classic Amiga computers which provides the required tools and generates the boilerplate code to create high performaning Amiga games using only the C programming language. It is built around the great ScrollingTricks by Georg Steger. Features ********* * Performance All display algorithms aim to perform at a locked 50fps on a single buffered native Amiga chipset display. It implements an optimized version of the algorithm Scroller_XYUnlimited2_64 from ScrollingTricks. Benefits highly from Fast Ram where available. * System friendly Aims to work on all ROM versions (2.0+) providing a clean quit back to OS without needing WHDLoad. * AGA Support Supports all features provided by the AGA chipset. * No limitations Designed to support all the well known visual tricks known by the popula Amiga video game titles while not limiting more experimental effects to be implemented. * Easy development A native editor program is provided to generate code, manage game assets, edit color palettes etc. called Sevgi Editor. Other elements like game logic, animation and events require programming knowledge in C. The programming and compiling can be made natively (on the Amiga OS - using native compilers) or cross platfrom (on Windows or Linux PCs - using cross development tools). Sevgi Editor can import game maps made in Tiled (https://www.mapeditor.org/). * Templates Generates ready to compile and run game code from template genres which aims to ease bootstrapping. The templates include test assets. * ptplayer Implements the great ptplayer by Frank Wille for music and audio effects. * No third party dependencies The game executable will not require any libraries(1) * Documentation The engine code is very well commented and documented in detail in Amigaguide format. (1): Except diskfont.library. And even that is avoidable if you do not use any Amiga font asset. Sevgi Editor ************ Sevgi Engine code and template assets are generated using the provided editor called Sevgi Editor. Requirements ************ * ECS or AGA Amiga * Kickstart 2.0+ * MUI 3.8 (for Sevgi Editor) Build ***** Sevgi Engine code is suitable to be compiled with any Amiga compiler. Makefiles for SAS/C and gcc are provided and these compilers are tested to work. It includes and uses SDI_headers, so (hopefully) it is compiler agnostic. Templates ********* Sevgi Editor comes with some ready to compile and run game templates from different genres which demonstrates its features using some free assets. Licences ******** Sevgi Engine and Sevgi Editor is under MIT Licence. Meaning you can use it in whatever project you want as long as you include the original copyright and license notice. ptplayer is public domain under The Unlicence licence. Future Plans ************ Sevgi Engine is still a work in progress. Some new features planned are: * Support for different level display implementations (i.e double buffering, split screen etc.) * More graphical effects * A native tilemap and gameobject editor * Functions for UI elements * More templates for different game genres Contributions ************* The source codes for Sevgi Engine and Sevgi Editor can be found at: https://github.com/alpyre/Sevgi_Engine If you make use of Sevgi Engine and find shortcomings, contributions like feature requests, bug reports or even pull requests will be highly appreciated.