Short: Animated 3D-fractal using OpenGL Uploader: walternn rupert informatik uni-stuttgart de (Norman Walter) Type: dev/src Requires: C Compiler (e.g. gcc), StormMesa Architecture: m68k-amigaos Autor: walternn@rupert.informatik.uni-stuttgart.de (Norman Walter) Animated 3D-fractal using OpenGL. Tutorial source showing: - recursive programming - "divide and conquer" methods - double buffering - animation - lighting - usage of display lists - glut menus OpenGL(R) is a registered trademark of Silicon Graphics, Inc. The executable included in this archive require 68030 cpu and 68881 fpu or better. A 68060 or PowerPC CPU and a fast 3D-accelerator is strongly recommended. The source is highly portable. It shold work with all major (ANSI)C-compilers and operating systems. Testet on Amiga 4000/30 with CyberVision64/3D, AmigaOS 3.5, CyberGraphX 3, Warp3D 3. Literature: Brian W. Kernighan, Dennis M. Ritchie: The C Programming Language Andrew Koenig: C Traps and Pitfalls Robert Sedgewick: Algorithms in C Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis: OpenGL 1.2 Programming Guide Renate Kempf and Chris Frazier: OpenGL Reference Manual Mark Kilgar: The OpenGL Utility Toolkit (GLUT) Programming Interface API World Wide Web: http://www.norman-interactive.com (my Homepage) http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science) http://www.ninemoons.com (GeekGadgets) http://www.haage-partner.com (Haage & Partner Homepage) http://www.sgi.com (Silicon Graphics - Inventor of OpenGL) http://www.OpenGL.org (OpenGL Homepage)