Short:        life simulator, not like the rest!
Author:       thomr@eagle.tamu.edu
Uploader:     thomr eagle tamu edu
Architecture: m68k-amigaos

Crittur Cauldron is a simple simulation of life.  Unlike games like "life", which
are examples of cellular automata, Crittur Cauldron models life as individual
critters (plants, herbivores, and carnivores), and keeps track of their birth,
life, and death.

Crittur Cauldron is not really a game so much as it is a thinking toy.  Each
time you run Crittur Cauldron, a world is created, and one plant (hereafter known
as Eve) is created.  She multiplies, and her children do likewise.  Some births
can be mutations, changing the speed of the species, the distance the plant can
throw her seeds, and sometimes fundamental changes from plant to herbivore and
from herbivore to carnivore.

Because of a small number of random elements, Crittur Cauldron is
different each time you run it, but the laws of natural selection control the
ultimate destiny of the world.  Changing most of the fundamental aspects
governing the laws of the world can be done simply by editing a configuration
text file.

Some worlds will have short, brutal lives, while others can settle down into a
self-sustaining state.  Either way, Crittur Cauldron is sure
to provide many hours of facinating and thought-provoking fun.