Short: Amiga AGA port of ScummVM 2.3.0 (68060) Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/misc Version: 2.3.0.03 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von ScummVM Overview: ScummVM is an interpreter that allows you to run certain classic graphical point-and-click adventure games on an Amiga (provided you have their data files). The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! This Amiga ScummVM port only supports certain ScummVM game engines (see About Box within the ScummVM Launcher). Requirements: 1) An AGA Amiga. 2) 68060 processor or better. 3) 64MB of RAM. 4) AHI installed and configured (see links section below). 5) Music packs for digital music playback (see links section below). 6) CAMD library installed and configured for native MIDI playback (see links section below). 7) The original games (or demos). Features: * Double buffered 16 bit SFX and speech * MIDI music emulation (no hardware required) * Double buffered 256 color graphics * External MIDI support (using the CAMD library) * 16 bit GUI (converted to 8 bit in real-time!) * Screen shake (and it actually works this time) * Back ported OS4, MorphOS and AROS code * Compressed music support (OGG/WAV) Configuration: The you will need to use the ScummVM Launcher to update the paths (save/theme/extra). You can also manually add the following to your own INI file: The 'close_wb' configuration option can be used to close the Workbench. The 'display_type' configuration option can be used to set your display mode (PAL or NTSC). The 'mixer_priority' configuration option can be used set the mixer thread priority. There are various configuration options within the ScummVM Launcher (see the official ScummVM readme for more details). When running from the Shell you must specify a stack of at least 300,000. The AHI device used will be the one setup in your AHI Prefs (unit 0). You will need to install the CAMD library if you want to use an external MIDI device. Performance Considerations: 1) If you have a Blizzard you should really be using BlizKick, Apollo users should be using RemApollo. 2) Fast File System is actually really slow, use PFS3 instead. 3) Playing OGG compressed music on a real Amiga will be very slow, try using WAV files instead (or MIDI). 4) Use v4.18 of AHI as the later versions are too slow on real hardware. 5) If you are using Paula stick with the 'FAST' 8 bit Mono/Stereo++ modes. 6) Try reducing the audio playback frequency down to 8k if you're still having performance issues. Limitations: 1) FLAC compressed audio/music files are not supported. Version History: 1.9.0.01 - Initial release based on ScummVM 1.9.0. 1.9.0.02 - General performance improvements. 1.9.0.03 - Configuration improvements. 1.9.0.04 - Performance improvements to the following engines (GOB, KYRA, AGOS). 1.9.0.05 - Fixed graphical issues with SCI engine. 2.0.1.01 - Initial release based on ScummVM 2.0.1. 2.0.1.02 - Fixed CAMD, updated XEEN engine. 2.0.1.05 - Performance improvements. 2.0.1.06 - Fixed font size issue with FM Towns games (SCUMM). 2.0.1.07 - Fixed missing cutscenes in KYRA. 2.3.0.01 - Initial release based on ScummVM 2.3.0. 2.3.0.02 - Improved error handling. 2.3.0.03 - Removed Broken Sword 2 support (buggy). Links: http://eab.abime.net/showthread.php?t=56815 (ScummVM AGA thread on EAB) https://www.youtube.com/watch?v=NmjKlKiQ4mo (ScummVM RTG features demo) http://aminet.net/package/driver/audio/ahiusr_4.18 (AHI Audio system) https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide) http://aminet.net/package/mus/edit/camd (Commodore Amiga MIDI driver) http://www.scummvm.org/ http://www.scummvm.org/demos/ http://www.scummvm.org/compatibility/ http://wiki.scummvm.org/index.php/User_Manual/Configuring_a_game_in_ScummVM https://www.pixelrefresh.com/product/discworld-soundtrack/ (OGG music data) https://convertio.co/ (OGG to WAV converter)