Short: Port of Commodore 64 game Labyrinth Author: Kim Fastrup Larsen Uploader: kimflarsen hotmail com (Kim Fastrup Larsen) Type: game/misc Version: 1.2 Architecture: m68k-amigaos Labyrinth is a port of a Commodore 64 game published by Com- modore in 1983 (not to be confused with the 1986 film adap- tation from LucasFilm), which was itself a souped-up version of an earlier public domain game originally written in BASIC for the Commodore PET. In this game you must find your way through a randomly gen- erated maze of your chosen size, playing from a first person view. Can you do it without peeking at the plan? - Runs on all classic Amiga models. - Adapts to PAL/NTSC and overscan. - 100% OS- and multitasking-friendly. Can even share sound channels with other programs running at the same time, if those programs support it (which is usually not the case, unfortunately). - Faithful rendition of the original game's arrangement of Greensleeves, using real time volume envelope generators and the highest quality waveforms possible at all octaves. - Uses menus, gadgets and requesters to provide a proper Amiga interface, yet retains the feel of the original game. For a bit of fun, try starting up multiple instances of the game and enjoy the ensuing chaos of all of them playing mu- sic at the same time. Yes, the Amiga was always capable of doing this! Full source code is included under the GNU General Public License 3.0. History: 1.2 (Dec. 31, 2020) - Fixed bugs in the music code that could potentially cause crashes or other problems. - Various improvements. 1.1 (Dec. 17, 2020) - Sped up the intro. - Various improvements to the music, the code and the docu- mentation. 1.0 (Dec. 3, 2020) - Initial release.