Short:        Makes several games run with gfx-board
Author:       C.Wartmann@AMBO.in-berlin.de
Uploader:     C Wartmann AMBO in-berlin de
Type:         game/patch
Architecture: m68k-amigaos


(*******************************************************************************
 : Program.         NativeScreen.MOD
 : Author.          Carsten Wartmann
 : Address.         Wutzkyallee 83, D-1000 Berlin 47
 : Phone.           030/6614776
 : E-Mail           C.Wartmann@AMBO.in-berlin.de
 : Version.         1.0
 : Date.            11/94
 : Copyright.       PD (Please e-mail me for suggestions !)
 : Language.        Modula-2
 : Compiler.        M2Amiga V4.3d
 : Contents.        Makes several games run with Picasso/EGS-Spektrum WB.
 : Remark.          OS 2.0> only !!!!!!!!!!!!!!!!!!!!!!!!!
*******************************************************************************)


Some games seem not to run when started from a gfx-board Workbench. But
often they run. Only the automatic screen-switcher doesn`t recognize that
there is a AMIGA-display...

NativeDisplay solves this Problem. Use a batch to start the game :

---------------------------------cut here------------------

; Example

RUN NativeScreen   ; Runs NativeScreen which opens a little screen

MegaGame           ; start game

RUN NativeScreen   ; This causes NativeScreen to close the screen

---------------------------------cut here------------------


You can use the games icon if you change the icon into a PROJECT-Icon (e.g
with IconEd), save it as StartGame, apply C:IconX as Default Tool, make a
batch like the one above and save it as StartGame.
Now when you double-klick the StartGame-Icon IconX executes the batch and
starts your game...


Tested with enforcer, on A4000/40/EGSSpectrum and A2000/30/Picasso II


MfG Carsten.
============