Short: sdlquake-MOS 1.0.9 Author: ID Software Uploader: IKE (ike ezcyberspace com) Type: game/shoot Version: 1.0.9 Requires: Quake .PAK files Architecture: ppc-morphos This is a recompile for MorphOS of sdlquake I ported some time ago to AmigaOS 68k. Send email/feedback to: ike@ezcyberspace.com Thanks! IKE ------------------------------------------------------------ Installation: Just place your .PAK files in the 'id1' folder. They must be located in this folder for the program to find them and run. ------------------------------------------------------------ Running Quake: Type this in a Shell: stack 500000 sdlquake-MOS or double click on the icon... Requires networking to be running for game to start... ------------------------------------------------------------ Not Tested (but compiled in): CD Music Support Network Support/LAN games ------------------------------------------------------------ Known Bugs: 1. It may be necessary to delete the config.cfg file out of the id1 directory (once it's been created) if the program is not terminated properly. As the program will hang while trying to find and load this file even though it is present... ------------------------------------------------------------ How to recompile: 1. compile all the c sources in the src directory as object files with the -c option gcc -c *.c 2. build the binary and link to the required libraries gcc *.o -lSDL -ldebug -lpthread -lm -o sdlquake-MOS ------------------------------------------------------------ Contents: sdlquake-MOS - MorphOS binary src - the source code for the MorphOS version not-used - the docs, source code and files not used in the compile id1 - directory to put your .PAK files COPYING - the GPL license README-MOS - ahh, this file ------------------------------------------------------------ Compiled using: MorphOS DevKit 3.12, gcc 2.95.3 and Gabriele's SDL dev kit 1.2.6 Utilizes Peter McGavin's awinquake source, specifically, "snd_amiga.c"