Short: Spear of Destiny for Amiga Author: id Software, Chaos-Software, port by Szilard Biro Uploader: col lawrence gmail com (Szilard Biro) Type: game/shoot Version: 1.0 Requires: 68020+ AGA, 1MB Fast Architecture: m68k-amigaos >= 3.1.0 It's World War II and you're B.J. Blazkowicz, the Allies' most durable agent. In the midst of the German Blitzkrieg, the Spear that pierced the side of Christ is taken from Versailles by the Nazis and secured in the impregnable Castle Wolfenstein! According to legend, no man can be defeated when he has the Spear. Hitler believes himself to be invincible with the power of the Spear as his army of destruction sweeps across Europe. Requirements: - 68020 14 MHz - Kickstart 3.0 - AGA chipset - 1 MB Fast RAM - 25 MB disk space Installation: Copy all the *.SOD files except CONFIG.SOD into the drawer. Every registered version is supported, including the Nocturnal Missions. On the first startup the game will render AdLib sounds and music into samples. This can take a while depending on the machine speed. To restart the process, delete the "adlib" drawer. You can also run the convert-sounds tool manually to convert any missing sounds individually if needed. By default the sounds will be rendered at 11025 Hz which works well even on slow machines. If you have a faster CPU you can manually specify the sample rate in Hz as a command line argument, e.g: convert-sounds 22050 Performance considerations: While the game can be run without any Fast RAM at a lower screen size, at least 1 MB Fast RAM is highly recommended. To enable the FPS counter first start the game with the following command: spear --debugmode Then ingame press the BackSpace + Shift + Alt combination to enable the debugging keys. Once this is done you can toggle the framerate counter with the Tab + D combination. Screen mode: The game asks the OS for the best Mode ID available, which can lead to unexpected results if there are unused monitor drivers in DEVS:Monitors. It's recommended to put these monitor icons away into SYS:Storage. Controls: The keyboard and mouse mappings can be customized in the Control menu. The game supports up to 3 buttons on joysticks and 7 buttons on CD32 gamepads. The mapping of the first 4 buttons (Red, Blue, Yellow, Green) can be freely changed to any of these actions: Run, Open, Fire, Strafe in the Control menu. The rest of the buttons have fixed functions, and currently cannot be changed: - Reverse: strafe left - Forward: strafe right - Play: open menu Automap: The game has a simple textured automap, which can be activated with the F1 key during gameplay. The game is not paused on the map screen, so enemies can still attack you while the map is open. Source code: https://bitbucket.org/BSzili/wolf4sdl-amiga Special thanks: - Wolf4SDL: http://wolf3d.net/wolf4sdl - Bibendovsky: https://github.com/bibendovsky/bstone - NY00123: https://bitbucket.org/gamesrc-ver-recreation/bstone https://github.com/ReflectionHLE/ReflectionHLE - DOSBox Team: https://sourceforge.net/projects/dosbox - Kalms: https://github.com/Kalmalyzer/kalms-c2p Changelog: 1.0 --- - initial release