Short: A silent reach to the exit puzzler Author: Daniel Remar, Andreas Remar, 68k compile by uploader Uploader: lombi iprimus com au (Lorence Lombardo) Type: game/think Version: 0.1 Requires: FPU Architecture: m68k-amigaos See the following URL for SDL requirements:- http://aminet.net/package/dev/misc/SDL-Amiga This has been tested on my Amithlon system only. About ..... No Friction is a little game where you roll around a ball trying to reach the exit. Gameplay ........ You control the ball with the arrow keys. But when you set the ball in motion, it won't stop until it hits a wall (hence No Friction). In the levels are different kinds of obstacles. There are force fields, traps, moving traps, and cracked blocks. The force fields are very evil and want to eat green blips. That's why you have to collect all the green blips to make the force fields disappear. You actually feed the force fields. Or something. Watch out for the spike traps though. They're quite nasty. The red spikes even move back and forth, so watch your step... roll. If you happen to collide with a trap or a force field the ball will be destroyed and the level will start over. To complete a level you will have to reach the exit, which is the black hole. Very intuitive. On the first screen, you'll be able to select one of four different level sets. Roll into the hole that got a '1' next to it to have an easy start to your No Friction career. Keys .... Enter: Restart current level F: Toggle fullscreen mode F2: Return to the selection screen F3: Save what level you're currently on F4: Load a level you've previously saved http://remar.se/games/games.html Feeling bored ? :) Why not check out this URL ? http://home.iprimus.com.au/lombi/1/homepage.htm