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game/shoot/BOOM.lha

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Short:Amiga port of BOOM v2.02
Author:novacoder at yahoo.co.uk (NovaCoder)
Uploader:novacoder yahoo co uk (NovaCoder)
Type:game/shoot
Version:1.0.0.012
Architecture:m68k-amigaos >= 3.1.0
Distribution:Aminet
Kurz:Amiga Portierung von BOOM v2.02
Date:2013-01-17
Download:http://aminet.net/game/shoot/BOOM.lha - View contents
Readme:http://aminet.net/game/shoot/BOOM.readme
Downloads:1710

Overview:

Boom is a source port created by TeamTNT. The design goals of the Boom project
were to create a source port of professional quality, fix bugs and remove
limitations of vanilla Doom, and add extra editing features, while keeping the
same "feel" and "spirit" of the original Doom engine. 

Boom can be viewed as a much more conservative source port than some others
because of its strong emphasis on maintaining the original feel of the Doom
engine. While many contemporary source ports concentrated on adding Quake-like
features (such as a console, restructuring menus, or adding impressive new
graphical features), Boom behaves very similarly to the original Doom
executable. Many of the changes made in Boom are not immediately visible, such
as the removal of limits (e.g. the visplane limit error) and the addition of
editing features which, while immensely useful to level designers, may not be
obvious to the player.

A large number of WAD files have been developed which require Boom to run.
Because of the attractive editing features provided by Boom, many popular source
ports have adopted support for these features. This has led to the term
"Boom-compatible engine"; such WADs may run on many different source ports
provided that the source port used supports the Boom editing extensions.


Requirements:

1) AGA
2) 68060 processor
3) 16MB FASTRAM
 

Features:

1) Removal of engine limits and bugs. This includes the visplane limit, the
tutti-frutti and medusa effects, the savegame size limit, the venetian blind
crash, and many others.
2) Optimisations to the engine.
3) Extra editing features. These include:
	* Configurable animated and switch textures.
	* Deep water effects.
	* Scrolling walls, floors, and ceilings (including support for conveyor belts).
	* Translucent walls.
	* Friction effects, such as mud and ice.
	* Custom colormaps (which can provide, for example an underwater blue "tint").
	* Silent teleporters, which can be useful for fake "room over room" effects.
	* Generic linedef types - a particular linedef behaviour can be "calculated"
using a separate linedef calculator program called TRIGCALC.EXE .
	* A DeHackEd extension standard, BEX.
	

Configuration Options:

There are a few Tooltypes to play with.

 1) displaytype: PAL or NTSC.  2) There are also various configuration options
listed as Tooltypes (see the official BOOM readme for more details).
  
  
You must run BOOM from the WB, running from the Shell is not supported.

You must specify a stack of at least 40,960 (some Total Conversions may need
more!).

Any errors will be written to 'ERROR.TXT' in the game directory.



Performance Considerations:

 1) You should always patch exec.library's CopyMem() and CopyMemQuick() routines
for faster processor specific versions.
 2) Loading your ROM into FASTRAM is a great idea ;)



Limitations:

1) No network support
2) No hardware 3D support
3) No RTG support


Links:

http://eab.abime.net/showthread.php?p=805377 (BOOM thread on EAB)
http://doom.wikia.com/wiki/Boom (BOOM Wiki page)
http://onemandoom.blogspot.com.au/2013/01/back-to-saturn-x-e1-get-out-of-my.html
(Back to Saturn X E1 MEGAWAD)


Thanks and acknowledgments:

Mikael Kalms for his help, advice and excellent C2P routines.
The EAB beta testers.
Peter McGavin (ADOOM author) & Joseph Fenton for his excellent sound library.



Developer Info:

Currently working on Quake 2 AGA :)


Contents of game/shoot/BOOM.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                  645    1372  47.0% -lh5- 79ba Oct  9  1999 boom/about.txt
[unknown]               298676  626940  47.6% -lh5- d778 Jan 17 19:47 boom/boom
[unknown]                 3618   13295  27.2% -lh5- 4598 Jan 17 19:52 boom/boom.cfg
[unknown]                 9060    9770  92.7% -lh5- 9ea6 Jan 17 19:53 BOOM/BOOM.info
[unknown]                 1957    3804  51.4% -lh5- ab39 Jan 17 19:48 BOOM/BOOM.readme
[unknown]                 1864    2808  66.4% -lh5- fc77 Jan 17 19:53 BOOM/BOOM.readme.info
[unknown]                19917   50915  39.1% -lh5- 7553 Oct  9  1999 boom/boom.txt
[unknown]                26177  111755  23.4% -lh5- 9fa6 Sep 14  1998 boom/boomdeh.txt
[unknown]                25543  101801  25.1% -lh5- 5a63 Oct 20  1998 boom/boomref.txt
[unknown]                 7209   18445  39.1% -lh5- 5b5a Oct  8  1999 boom/copying
[unknown]                   15      15 100.0% -lh0- a5d8 Jan 17 19:51 boom/error.txt
[unknown]                 3896    9490  41.1% -lh5- 343f May 12  1998 boom/snddrvr.txt
[unknown]                28795   65793  43.8% -lh5- c83f Mar  4  2012 boom/tranmap.dat
[unknown]                 5022   14520  34.6% -lh5- 76e9 Apr 11  1998 BOOM/doomsound.library
[unknown]              2478669 4184738  59.2% -lh5- 6347 Mar 15  1998 BOOM/MIDI_Instruments
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        15 files 2911063 5215461  55.8%            Jan 17 21:26

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