Short: Abbaye Des Morts game for Amiga Author: Locomalito, Amiga port by thellier@free.fr (Alain Thellier) Uploader: polluks sdf lonestar org (Stefan Haubenthal) Type: game/actio Version: 2.2 Requires: RTG system, 68020-40 Architecture: m68k-amigaos >= 3.0.0; ppc-amigaos; ppc-morphos URL: http://www.locomalito.com/abbaye_des_morts.php DESCRIPTION Abbaye des Morts is an old school game like Ghost'n Goblins or Rick Dangerous 2010 - A game by Locomalito Music by Grizor87 2013 - Linux version by David "Nevat" Lara 2015 - 2.1: Amiga version by Alain Thellier - Paris - France 2.2: MorphOS version by Stefan Haubenthal + Full screen mode LICENSE GNU General Public License (GNU GPL) AMIGA PORT MOST IMPORTANT FEATURES OS3 version use Cybergraphics and 68020 (warning: this version may only works only inside WinUAE) OS4 version use Compositing and PPC Both version use datatypes for sound & graphics loading (PNG & WAV needed) Support Joystick (OS4: just adjust Prefs/AmigaInput to use a pad with lowlevel.library) As the game "redraw all" at each frame it use lots of ressources : not my fault game was designed this way Dont use SDL nor MiniGL nor Warp3D = pure Amiga port Sources reworked & cleaned : now all functions use a G game struct as parameter now all OS dependant functions are separated in amigaos.c/sdl.c so more portable now use less stack now compile with zero warnings Can load/save game. Can change sound volume. Can grab screen. Trainer mode. PLAYING The goal is to collect all the golden crosses & all the parchments then the golden graal then the red parchment Red crosses can be converted to golden crosses with some actions You can walk inside some walls to inaccessible places The game end like History :-/ KEYS Joystick up,down,left,right,jump ' ' jump 'c' change graphics 'p' pixels filtering (OS4) 'W' write a saved game 'R' read a saved game 'g' screen grab a room 's' sound / no sound '+' '-' sound volume 'Esc' quit 't' trainer mode : no collision 'l' trainer mode : lifes++