Short: Abu Simbel Profanation The Full Game Author: soyajhc at hotmail.com (S0Y) Uploader: soyajhc hotmail com (S0Y) Type: game/misc Version: 1.2 Requires: AGA, 2Mb Chip RAM + 1Mb Fast RAM, CPU 020 Minimum Architecture: m68k-amigaos Distribution: Aminet ************************************* * * * WARNING * * * * THE INDIE RETRO NEWS WEBSITE AND * * SABERMAN (MONETIZED) VIDEOS DO * * NOT HAVE PERMISSION TO PUBLISH/ * * COMMENT/RATE THIS GAME. * * * * IF YOU WATCH THIS GAME ON THE * * ABOVE SITES, YOU RUN THE RISK OF * * FINDING BIASED/DISTORTED INFOR- * * MATION, AS WELL AS POORLY MADE * * VIDEOS (GRAPHICS GLITCHES, SLOW- * * NESS, WITHOUT MUSIC, ETC.) * * * * BE CAREFUL! * ************************************* A B U S I M B E L P R O F A N A T I O N T H E F U L L A D V E N T U R E CREDITS: -------- Original version: Víctor Ruiz IOS version: Iván Cerra Amiga version (AGA): S0Y Music / SFX: Zoltar3.1 / S0Y Screen loading (HAM8): S0Y WB icons: S0Y Betatesters: Ferry_A1, Fireb0y, Jjsaenz1969, Justo, Ruben, 70lk13n, Zener, Zoltar3.1, AmigaFactory Tools: RedPill (Zener) *********************************************************************** * This version has been made thanks to the interest in a 2nd physical * * edition of the game * *********************************************************************** Requirements: ------------- - Amiga AGA / CD32 with 1 MB of FastMem - WHDLoad version: Amiga AGA with 4 MB of FastMem - CD32 version: It has an Audio CD track for the exclusive hidden part... ;) - A lot of patience and not giving up to reach the end... ;) * NOTE: The game can boot from the CD if the Amiga has that feature (e.g. Amiga CD32 or CyberStorm accelerators). If you try to run the game with less memory, it may work, but much slower and/or without music. This game has versions that support the cursors/joystick, the Amiga CD32 Pad and a version with the OPAZ keys. Keyboard (cursores/joystick): - ESC to exit to WB - RETURN to abort the game - M to turn music on/off - Z / joystick button pressed for short jump - cursor up / joystick up for long jump Keyboard (OPAZ): - ESC to exit to WB - RETURN to abort the game - M to turn music on/off - O and P for left and right - A for long jump - Z for short jump CD32 GamePad: - Red button for long jump - Blue button for short jump - Green button to activate / deactivate music - Yellow button + forward + back to abort the game ****************** * WinUAE config: * * -------------- *************************************************************** * * * For the game to work correctly, it is necessary to activate the * * "Subpixel display emulation" option in the "Chipset" menu, in addition * * to selecting the "50Hz PAL" option in the "Display" menu. * * * * The rest of the configuration for the CD32 version is available on the blog * * through images, in the Temptations game section. * * * * ****************************************************************** * * ** ANY OTHER SETTINGS MAY CAUSE THE GAME TO NOT WORK PROPERLY!! ** * * ****************************************************************** * * * ******************************************************************************** Abu Simbel Profanation is a video game developed by Víctor Ruíz and published by Dinamic in 1985 for ZX Spectrum computers. It was later ported to Amstrad CPC and MSX systems. In the rest of Europe it was distributed by Gremlin Graphics. Unfortunately, it was never ported to the Commodore Amiga, the legendary computer that reigned in the 16-bit market. After so many years, the time for Commodore Amiga users to enjoy what, for many, It is considered one of the most difficult video games in the history of the game Spanish software. I made the game with RedPill, based on the MSX version and using the graphics of the iOS version (improving the dithering and adding some new), and adding new animations and graphic effects. Some Sounds are also taken from that version. The music is totally original, made entirely and exclusively by Zoltar3.1 (can be activated/deactivated in any time during the game with the 'M' key (or the green button on CD32), just like in MSX), recalling in some measures that of the original MSX. I have made this version based on the "feeling" of the MSX version, which is the one I know best, implementing the movements and timings of the enemies as accurately as possible, so that the gaming sensation/experience is as close as possible to said version. I have also made the versions to boot directly from floppy disk and in WHDLoad. The game will only be in WHDLoad format (for joystick/keyboard only) and exclusively in SPANISH, since there is no interest in versions for others languages. The hidden sequence is only available in the CD32 versions. The complete digital edition costs 5 euros (sorry, I'm TIRED of people who take advantage to make money on YouTube at the expense of games free: my effort, time, money and desire to finish this project must also be assessed) and is composed of: - ISO in .cue + .bin format for Amiga CD32. Completely configured and ready to burn to CD and boot the game from the console. - Rest of the AGA and CD32 versions. All configured to work directly from the CD itself, in addition to the .ADF versions for those who want to boot the game from floppy disk. - Icons in AmigaOS 4.x format (requires installing PeterK's icon.library in the system for correct viewing). Here are some features/improvements over the original MSX and iOS game what you will find in this conversion: - Aga mode (128 colors) - Music during the game - Added some non-existent graphics in the iOS version - Adapted to 25 fps - All elements stop when doors open (same as MSX) - Faster screen changes - Updated loading screen (fixed errors on the left side) - New water and lava effects - Scream sound lowered by 20% - "Copper" effects in the credits and final screen. - New sounds: door opening, death scream, splash, etc. - Difficulty has been adjusted (the game is now a little easier) - Game in Spanish (THERE WILL BE NO ENGLISH VERSION) - Amiga OS4.x style icons - And an unpublished ending in the Amiga version, with a password for a possible continuation - ************************ ** NEW IN VERSION 1.2:** ************************ * Optimized performance on machines with 020/14 MHz, thanks to the new RedPill version. There are no longer any slowdowns of any kind, everything being completely fluid. * Fixed error when starting a new game. Now it does it correctly. * Fixed bug where when the character died, it accidentally activated the deposit of an object upon collision with it. * Fixed bug where the diamond color changed when leaving and entering from your screen. * Added the command "PREGAP 00:02:00" to the .cue file, for added compatibility with older CD drives that did not detect the track audio correctly (thanks to user Robert Elson for the report). Some resources used: ---------------------------- All audio samples have been edited with Amiga SoundBox and AudioMaster IV software. All graphics have been edited with Amiga Personal Paint and Deluxe Paint V software. The CD32 boot menu is made with the Interplay multimedia software. The splash screen was created/modified on PC with Fireworks, and converted to HAM8 on PC with HAM Convert Utility The entire game was made on Amiga with RedPill (Zener). Thanks to all the beta testers, especially Ferry_A1 (extraction of all graphs and data from sound of the iOS version), 70lk13n (intensive beta tester) and MiguelAmigaFactory (grade suggestions of difficulty). If you want to tell me something about the game (with the theme "Abu Simbel Amiga"), you can do so at: soyajhc@hotmail.com