Short: RCross - RC car racing against time Author: Franticware, port by Szilard Biro Uploader: col lawrence gmail com (Szilard Biro) Type: game/race Version: 1.0 Architecture: m68k-amigaos >= 3.0.0 RCross ======================================== (c) 2021 - 2022 Franticware.com https://www.franticware.com/ ======================================== Short description RC car racing against time ======================================== License See LICENSE.TXT ======================================== Minimum system requirements 68040 or 68060 with FPU 8 MB Fast RAM AGA chipset or RTG card ======================================== Keyboard controls accelerate - up arrow or right shift reverse - down arrow or right alt turn - left arrow, right arrow reset - accelerate + reverse ======================================== Joystick controls accelerate - up or red / button 1 reverse - down or blue / button 2 turn - left or left shoulder, right or right shoulder reset - accelerate + reverse ======================================== Screen mode The game asks the OS for the best Mode ID for the desired resolution, but this can lead to unexpected results if there are unused monitor drivers in Devs:Monitors. If it's not possible to put these away into Storage:Monitors the following tooltypes can be used to force specific modes: - FORCEMODE: filters the available modes via the mode name. possible values: PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN - FORCEID: forces a specific mode, the value is a Mode ID in hexadecimal ======================================== External code and graphics used http://www.brackeen.com/vga/ http://rapidxml.sourceforge.net/ https://github.com/s-macke/VoxelSpace https://github.com/spacejack/carphysics2d https://sourceforge.net/projects/tokamakp/ http://www.agidev.com/articles/agispec/examples/sound/ https://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#C https://svs.gsfc.nasa.gov/4720 https://opengameart.org/content/nullptr https://opengameart.org/content/cc0-award-icons https://opengameart.org/content/real-asphalt-texture-pack https://opengameart.org/content/seamless-grass-textures-20-pack https://commons.wikimedia.org/wiki/File:El_%C3%A1rbol_-_Linea_de_nazca.jpg ======================================== User tracks User tracks are supported. See usertrk1* files/directories for an example. *.tga files can be exported using Gimp. These must be without RLE compression and origin has to be bottom left. Make sure the image does not contain alpha channel, otherwise the exported image may be broken. *c.tga must be indexed with maximum of 160 colors. *h.tga and *r.tga must be 8-bit grayscale. *.xml is self-explanatory, just note that there is a relation between *r.tga and "surf" elements. ======================================== Special thanks to: Sledge for organizing the #hvdosdev2021 competition Testers deftmousetail Kasik Yenkij Forum ceske-hry.cz mar OndraSej Wohlstand for OPL3BankEditor https://github.com/Wohlstand/OPL3BankEditor Vladimir Arnost for OPL3 programmer's guide: https://www.fit.vutbr.cz/~arnost/opl/opl3.html BSzili for the Amiga port: http://bszili.morphos.me/#rcross