Short: Speed Haste / Circuit Racer Amiga Port Author: NoriaWorks, port by Szilard Biro Uploader: col lawrence gmail com (Szilard Biro) Type: game/race Version: 1.0 Architecture: m68k-amigaos >= 3.0.0 Experience exhilerating speed as you blast through stunning tracks. Feel the adrenaline pumping of a real arcade racer. Practice, Single Race and Championship modes. 8 tracks, 12 different cars, select Formule 1 or Stock Car Racing. Multiplayer split screen mode. Requirements: - 68040 or 68060 with an FPU - Kickstart 3.0 - AGA chipset or RTG - 4 MB Fast RAM - 7 MB disk space - AHI 4.18+ Limitations: - No network multiplayer - Fixed gamepad layout Installation: Copy the following files into the game's drawer: - SPEED.CFG - RECORDS.LST - SPEEDH.JCL (called CR.JCL in Circuit Racer) Sound: The game uses AHI for audio mixing and requires many channels. Some sound card drivers (e.g. SB128) have trouble with this, and won't play audio for all the channels or crash. In this case it's recommended to fall back to Paula modes. Some people also reported success with AHI 6 for PCI sound cards. Fullscreen: By default the game will try to use RTG screen modes or whatever the OS says is the best native mode. To force it to use a specific native monitor you can use this tooltype: - FORCEMODE: filters the available modes via the mode name. possible values: PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN Some RTG cards don't support 320x200 properly, the following tooltype can be used to work around the issue: - RTG320X240: open the RTG screen in 320x240 instead of 320x200 Please note that the game will still be rendered at the original resolution with a border at the bottom. Performance considerations: To improve the performance you can set the music volume to 0 in the Sound Options. In the Graphics Options switching to Half detail floor will help without impacting the visual fidelity a lot. Reducing the decoration density has a big impact on the performance at the cost of making the tracks look barren. Controls: Besides the keyboard controls the game also supports CD32 pads and 1-button joysticks. The d-pad controls the car, and the first button switches gears in manual transmission. Player 1 defaults: - Up: accelerate - Down: reverse - Left: turn left - Right: turn right - Space: switch gears Player 2 defaults: - Numpad 8: accelerate - Numpad 2: reverse - Numpad 4: turn left - Numpad 6: turn right - Numpad 0: switch gears These defaults can be changed in speed.cfg by putting the appropriate PC keyboard scan code for the desired P?Key value in speed.cfg. https://www.ic.unicamp.br/~celio/mc404/Art_of_Assembly/APNDXC.PDF Source code: https://github.com/BSzili/SpeedHasteSrc/tree/amiga Special thanks: - Speed Haste: NoriaWorks Entertainment - PS3M: Jarno Paananen, koobo - 8-bit C2P routines: Kalms - GCC6 toolchain: bebbo Changelog: 1.0 - initial release