Short: Amiga port of WinQuake Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 2.03 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von WinQuake Overview: Amiga 68K port based on WinQuake, Fitzquake and qbism. Requirements: 1) An RTG Amiga (32-bit pixel format ARGB recommended). 2) 68060 processor or better (PiStorm recommended). 3) AHI installed and configured (see links section below). 4) Music packs for digital music playback (see links section below). 5) The original game or demo. Configuration Options: If you have trouble running in 32-bit color mode, check your P96 preferences and ensure -> Overall Settings -> DepthIncludesAlpha -> ON. There are a few Tooltypes to play with. 1) closewb: Close the Workbench 2) hunksize: How munch hunk memory to allocate 3) zone: How munch zone memory to allocate 4) nosound: Disable sound 5) nocdaudio: Disable music 6) rougue: Use the offical Quake TC 7) hipnotic: Use the offical Quake TC 8) game: Use the specified TC Mouse interpolation is now enabled by default (console command 'm_filter'). Mouse look is now enabled by default (console command '+mlook'). The maximum number of particles that can be used is now configurable (console command 'r_maxparticles'). The maximum number of dynamic lights that can be used is now configurable (console command 'cl_maxdlights'). The console commands 'r_coloredlights' and 'r_lightsaturation' control the lighting. When running from the Shell you must specify a stack of at least 300,000 (some total conversions may need more). Any errors/warnings should be written to a log file. Performance Considerations: 1) Fast File System is actually not, use PFS3 instead. 2) Playing OGG compressed music on a real 68k CPU will be very slow. 3) Use v4.18 of AHI as the later versions are too slow. Limitations: 1) No network support 2) No joystick support Version History: 1.23 - Added back support for RTG. 1.26 - Added support to run from the Shell. 1.30 - Improved WinUAE JIT stability. 1.33 - Slight performance improvements. 1.34 - Fixed memory corruption on startup. 1.35 - Slight performance improvements. 1.36 - Reupload. 1.37 - Added some extra widescreen modes. 2.01 - Converted to use SDL, added lots of new things. 2.03 - Image reconstruction tweaks. Links: http://quake.wikia.com/wiki/WinQuake (WinQuake Wiki page) https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide) https://www.kristianduske.com/fitzquake (SDL version of the Fitzquake) https://qbism.com (Super8 Quake engine) https://steamcommunity.com/sharedfiles/filedetails/?id=2234753899 (Music) Thanks and acknowledgments: The EAB beta testers, Peter McGavin for the starting point.