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mus/play/EP_TFMXPro.lha

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Short:EaglePlayer "TFMX Pro" external replayer
Author:Wanted Team
Uploader:Don Adan <DonAdan wp pl>
Type:mus/play
Version:5
Replaces:mus/play/EP_TFMXPro.lha
Architecture:m68k-amigaos
Date:2009-12-09
Download:http://aminet.net/mus/play/EP_TFMXPro.lha - View contents
Readme:http://aminet.net/mus/play/EP_TFMXPro.readme
Downloads:968

This is a new version of the different external "TFMX Pro" replay for
EaglePlayer 1.54/2.00+. It's a player for all (?) modules created with
TFMX Pro.

Version 1

Features:

- Analyzer
- Voices
- Volume
- SampleInfo with SampleSaver (EP 2.00+ only)
- SubSong
- Balance
- SongEnd
- ModuleInfo with Position Counter
- PatternJump
- Save
- Config (requires Kickstart V37+)
- as a bonus, attached is an EagleRipper for TFMX modules (all formats)
- as a second bonus, attached is a fixed version of EP's 1.54 ModuleInfo
(FreeWare)

Version 2

- capable of finding the author's name with the EP FindAuthor routine

Version 3

- added Save option for the Config routine
- changed Analyzer code
- some changes/fixes in player

Version 4

- fixed the Config routine, now the Workbench screen is correctly unlocked
  (Thanks to Luca 'Hexaae' Longone and 'Agony')

Version 5

- loading configuration from "Configs/" directory is now fixed
- added support for 60Hz songs (perhaps "Master Blazer" tunes)
- added support for songs used in some PC games, which using Pro Audio
  Spektrum Plus Driver Version 0.05 (C)1993,94 SUN-PROJECT!
- extended Config, added support for external (tfmx.obj) replays

Notes:

1. This player correctly plays TFMX Pro modules only!!! For TFMX 1.x songs
   use the TFMX player (mus/play/EP_TFMX.lha). Original TFMX Pro modules
   (from games) are always recognized correctly, but on the Internet (on
   Exotica for example) there are some songs from the Soundfactory CD. Don't
   use these songs with this player, because some mdat files are damaged and
   all TFMX 1.x, Pro, and 7V songs on this CD are packed ("stripped"), while
   original TFMX 1.x songs (for example "Turrican I" songs) never use the
   packed format.

2. This version of the TFMX Pro player is configurable via the EP player
   manager. You can set replay type as:

   - VBI wait (default)
   - DMA wait
   - external

   The configuration will be saved to the "EnvArc:EaglePlayer/" and/or
   "Configs/" directories. If none of these directories exist then
   the configuration can not be saved.

3. Default file prefixes for:

   songdata - MDAT. (for example: MDAT.MonkeyIsland)
   samples  - SMPL. (for example: SMPL.MonkeyIsland)
   replay   - TFMX. (for example: TFMX.MonkeyIsland)

   BTW. You can use also "tfmx.obj" for external replay name.

4. External "tfmx.obj" routines are not compatible and if you use the wrong
   routine for the wrong module then the module might play badly or even
   crash your Amiga!!!

5. The fixed version of EP's 1.54 ModuleInfo can handle a position counter
   of up to 999 positions (the original version is limited to 255 positions
   only).

6. ModuleInfo works/looks better for EaglePlayer 1.54 because EaglePlayer
   2.00+ doesn't refresh the ModuleInfo screen.

7. Only for EP 1.54 users: (still the best Amiga modules player ever :-) )
   "List of Samples" and "Number of Samples" are actually "List of
   Instruments" and "Number of Instruments".

8. For ripping sample files with the attached ripper the data file (mdat),
   sample file (smpl), and initialized (!!!) replay file (tfmx.obj) must all
   be stored inside the loaded file (which should be a file containing Chip
   RAM that was saved to disk). You can save Chip RAM with Action Replay,
   WHDload, JST, ChipSaver, Exotic Ripper, Thrill Kill, HrtMon or some other
   Amiga monitor. Also, remember that sometimes more than one mdat file
   exists inside saved Chip RAM (for example in the game "Apidya 2"). You
   have to choose the right one or save all available mdat files if you want
   to rip the correct smpl file. Besides, sometimes more than one initialized
   replay exists inside saved Chip RAM. Then you have to clear the first
   replay if wrong samples are saved. Also note that in "Pass 2" mode you
   can rip some protected (without header) TFMX modules, for example
   "Hard'N'Heavy" songs, the "Turrican 2" loading tune and the "Apidya"
   loading tune.

9. You can also listen to SFX songs with this "TFMX Pro" player, but only
   if normal songs don't exist.

10. You can get the latest versions of Wanted Team products from:

    http://wt.exotica.org.uk

Our special thanks go to following people:

- Philip 'Pepto' Timmermann for support
- Jan Krolzig for betatesting
- Peter Kunath for help
- TFMX musicians for nice songs
- Sunbeam/Digital Corruption for inspiration
- Francesco Pretto for "Monkey Island" bug report
- Rune 'Flash Fox' Larsen for support


Contents of mus/play/EP_TFMXPro.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 8049   13488  59.7% -lh5- 97ff Oct  1 00:14 TFMX Pro/EaglePlayers/TFMX Pro
[generic]                  815    1016  80.2% -lh5- b4c4 Mar 21  2002 TFMX Pro/EagleRippers/TFMX
[generic]                 6924   11852  58.4% -lh5- f5bf May  1  2000 TFMX Pro/EP-UserPrograms/ModuleInfo
[generic]                 2207    4701  46.9% -lh5- 7b27 Oct  1 00:14 TFMX Pro/EP_TFMXPro.readme
[generic]                  313     547  57.2% -lh5- b3c1 Oct  1 00:14 TFMX Pro/ReadMeOrNot
[generic]                 4977   13364  37.2% -lh5- c2ca Oct  1 00:14 TFMX Pro/WT_Customs.txt
[generic]                 2865   10949  26.2% -lh5- af8b Oct  1 00:15 TFMX Pro/WT_Players.txt
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         7 files   26150   55917  46.8%            Dec  9 19:42

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