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Boppin' Features
o 150 levels
o over 2500 tile images
o All graphics in 32 colors
o Animated story
o Multiple endings
o over 40 sound effects in stereo
o 15 unique pieces of multitrack music
o One or two players (simultaneous play)
o Second player can start at any time
o Full-featured editor with online help
o Easy playing of custom-designed levels
o Passwords for saving progress in game
o High score display and save
o Hard drive installable
o PAL and NTSC supported
Boppin' requires 1 megabyte of memory and will run on all Amigas.
Joystick required, mouse recommended for Editor. Two player option
requires second joystick.
Boppin' will be available May 15, 1992 from
KarmaSoft
P.O. Box 1034
Golden, Colorado, U.S.A. 80402
(303) 490-2939
Dealer and Distributor inquiries are welcome.
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Controls of Boppin'
During the menus:
Use a joystick to move through the menus: push up and down to move to
another option, push left or right to change selection. Click button to
make selection.
During the story:
click button to advance story
Press ESC to skip story and get right to the game
During the game:
Move joystick left and right make character walk. Yeet and Boik are
smart enough not to fall off edges (although if they are standing on
bopping blocks which get knocked out from under them then they will fall).
Characters appear on sources, each character has their own source.
Throwing blocks also appear on sources.
Pick up prizes and throwing blocks by moving over them.
Aim a throwing block by holding the button down and moving stick left
or right. Releasing the button throws the block in the selected
direction (to cancel the throw, center the stick before releasing the
button).
To ride elevators, step onto an elevator and push up and down on the
stick.
To call an elevator to your level, hold stick button down and push stick
left (or right) towards the elevator "shaft".
To push a bopping block, stand next to block, hold stick button down and
push stick left (or right) towards the block.
You can catch a throwing block while it is in flight by running into it.
If you don't want the throwing block you currently are holding, stand on
your source and pull the stick down and release. The block will be blown
up and a new one will come in. This will cost you points and if you
don't have enough points then it will cost a life.
If a throwing block is stuck in flight for some reason (bouncing back
and forth between two refractors, for instance), stand on your source and
pull the stick down and release. This will cost you points (not as much
as changing a carried block) and if you don't have enough points then it
will cost a life.
Goal is to clear the world of bopping blocks. Do this by throwing
blocks which match the bopping blocks. A mismatch will cost a life. If
one of four simple patterns are completed by your throwing block then a
monster will be released for bonus points. Remember, it may be possible to
push blocks into position to form part of a pattern which you can then
complete. Also, gravity can change the position of the bopping blocks
which can reveal patterns.
During play, the following key presses are operable:
Help : Calls up summary of keys allowed during game and what they do.
ESC : Aborts the game and returns you to the main menu.
'R' : Restarts the world you are currently on. You will lost
all that you have gained. You will not regain all that you
have lost.
F1 : kills player 1 (for those rare circumstances in which a
character gets trapped)
F10 : kills player 2
F4 or 'S': toggles music on and off
SPACE : pauses game. Press space to unpause (for fun, try pressing
another key other than the ones above during the game!)
During the menus, the following keys are operable:
F4 or 'S': toggles music on and off
To exit the program, press ESC while in the Credits Menu.
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
1758 860 51.0% 10-Apr-92 14:30:48 boppindemo.info
5860 5500 6.1% 08-Apr-92 23:30:22 boppindemo.music
146174 131202 10.2% 08-Apr-92 23:39:02 boppindemo.sounds
26125 23790 8.9% 10-Apr-92 06:19:56 boppindemo.tiles
14541 13364 8.0% 05-Sep-91 19:54:34 boppindemocharacter.tiles
4827 4516 6.4% 09-Apr-92 01:28:20 boppindemomisc.tiles
5300 4662 12.0% 09-Apr-92 01:21:58 boppindemomonsters
1576 1017 35.4% 13-Dec-90 12:29:12 demo.font
4119 1857 54.9% 10-Apr-92 15:26:24 readme
1132 526 53.5% 14-Mar-91 15:48:00 small.font
1444 805 44.2% 13-Dec-90 12:28:48 title.font
63066 59177 6.1% 10-Apr-92 18:56:46 boppindemo.imgs
148580 79359 46.5% 11-Apr-92 16:52:56 boppindemo
-------- ------- ----- --------- --------
424502 326635 23.0% 02-Sep-95 00:00:00 13 files
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Contents of game/demo/Boppin.lha PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 860 1758 48.9% -lh1- 6b3b Apr 10 1992 boppindemo.info
[generic] 5500 5860 93.9% -lh1- 6b9c Apr 8 1992 boppindemo.music
[generic] 131202 146174 89.8% -lh1- 44c5 Apr 8 1992 boppindemo.sounds
[generic] 23790 26125 91.1% -lh1- 0458 Apr 10 1992 boppindemo.tiles
[generic] 13364 14541 91.9% -lh1- 9641 Sep 5 1991 boppindemocharacter.tiles
[generic] 4516 4827 93.6% -lh1- 8efc Apr 9 1992 boppindemomisc.tiles
[generic] 4662 5300 88.0% -lh1- d4e3 Apr 9 1992 boppindemomonsters
[generic] 1017 1576 64.5% -lh1- d2af Dec 13 1990 demo.font
[generic] 1857 4119 45.1% -lh1- cbc2 Apr 10 1992 readme
[generic] 526 1132 46.5% -lh1- 7d1d Mar 14 1991 small.font
[generic] 805 1444 55.7% -lh1- a078 Dec 13 1990 title.font
[generic] 59177 63066 93.8% -lh1- 5ba7 Apr 10 1992 boppindemo.imgs
[generic] 79359 148580 53.4% -lh5- 74a6 Apr 11 1992 boppindemo
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 13 files 326635 424502 76.9% Sep 2 1995
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