Modified version of Szilard Biro:
- https://aminet.net/package/game/shoot/OpenLara-demo
- https://github.com/BSzili/OpenLara/tree/amiga
FPU-less version for AmigaOS 3.2 for 020, 030, 040 and 060
A more advanced version than the demo released by BSzili,
which was already quite good but lacked level access,
full-motion video (FMV) sequences, subtitles, language
selection, and other improvements
This is a full gameplay version featuring all items and npcs
while it is largely bug-free, after nearly a year, there
are still things to fix and improve
I?d like to thank Torti-the-Smurf for putting up with
the numerous issues I encountered while porting the Linux
version to fixed-point, as well as everyone who sent bug
reports via email, and especially BSzili for bringing this
incredible game to the 68k platform
If anyone finds bugs and there are bound to be some,
please send me an email so I can work on fixing them
Also included is a demo of *Tomb Raider 2* using the
OpenLara engine, though it still has months of
development ahead before it becomes truly playable
The subtitles were all generated using google translate,
so it?s best not to expect high quality
In-game audio and graphics configuration
Adds stereo sound support for the Paula chip, 22 kHz audio
and panning
RTG modes at 320x200 (already present) and 640x400
(if supported by your card) and AGA, as well as 64, 32
and 16 color modes using 4, 5, or 6 bitplanes to improve
frame rate
Color quantizers for modes with fewer colors
Support FMV with subtitles and others options in game
It includes a small TR2 demo using the same engine,
featuring only the Assault Course. It?s playable but
unfinished. There is still *everything* left to do,
like another year's worth of work to implement the
mechanics, weapons, items, and NPCs... If anyone
wants to help, send an email, it never hurts.
1.0.7b
Various RTG-related fixes. A palette cache has been added.
It generates the cache the first time you enter a title
screen or level and then reuses it, improving load times,
especially for users with a PiStorm or Vampire who want
to use RTG with a bilinear filter
Added more options to lower graphics quality, draw
distance, and the maximum number of active NPCs
(defaulting to 3 out of 8)
Fixed issues with certain items and NPCs
1.0.6b
Added the latest items and bosses
Improved the AI ??(it's much tougher now)
Improved camera movement and vertex lighting
Improved AHI support, plus other options I won't even
list that have already been in this version for a while
1.0.5b
Some bugs fixed, rendering and audio optimized and the
trigger issue that prevented some NPCs from being activated
has been resolved
1.0.4b
Some audio errors have been corrected and several
more languages ??have been added
1.0.3b
Fixed a bug that prevented grabbing onto very high ledges
Fix: Save and load. Added Multislot. Now it only allows
saving onto a crystal
1.0.2b
Fix: Added support for loading .phd levels from the MS-DOS
versions of *Tomb Raider* and *Tomb Raider Gold* including
the loading of the Gold version expansions, "Shadow of the
Cat" and "Unfinished Business", and fixed numerous bugs
that prevented the game from running normally
1.0.1b
Fix: locked levers
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