| |    | 85019 packages online | 
 | 
|  | 
| 
 | 
|  |  |  | | No screenshot available | 
| Short: | Converter from BMP/PNG to TMS9928 format |  | Author: | @nanochess (Óscar Toledo G.) |  | Uploader: | polluks+aminet sdf org (Stefan Haubenthal) |  | Type: | gfx/conv |  | Version: | 3.2 |  | Architecture: | m68k-amigaos,ppc-morphos |  | Date: | 2025-09-30 |  
| Download: | gfx/conv/TMSColor.lha - View contents |  | Readme: | gfx/conv/TMSColor.readme |  | Downloads: | 1916 |  
 |  | TMSColor: Converter from BMP/PNG to TMS9928 format
3.2 Aug/26/2025  by Oscar Toledo G. http://nanochess.org
Usage:
    tmscolor [options] image.bmp image.asm [label]
        Creates image for use with assembler code
    -sms   Sega Master System mode.
           Allows up to 448 tiles using -t
    -nes   NES/Famicom mode.
           Allows up to 256 tiles using -t
    -b     Generates CVBasic source code.
    -n     Removes CVBasic stub code for displaying.
    -z     Output file is compressed with Pletter.
    -s     Process tiles in chunks of 16 pixels high (sprites).
    -sb    Same as above but generates BITMAP statements.
    -t     Generates minimum of tiles required.
    -t1    Same but starting at tile 1 (0-255).
    -e45d2 Replaces color 4 with 5 and d with 2 before processing.
    -fx    Flip image along the X-coordinate (mirror)
    -fy    Flip image along the Y-coordinate
    -i     Generates BITMAP statements instead of DATA
    -i2    Generates BITMAP statements using X and .
    -m     Generates magic sprites for areas with more than 2 colors
    -p1    Searches best color combination for photo (slow)
    -p2    Searches best color combination for photo (2x2 dither) (slow)
    -o result.bmp
           Outputs the final image, plus highlight of errors (if any).
    -d     Direct copy of binary input file to output (can compress).
           Useful for getting binary data in ASM or CVBasic code.
    Best photo conversion is generated by this command line:
      tmscolor -p2 photo.bmp photo.bin
    Photos will look better if the contrast is good.
    Magic sprites will work only with an image of 256x192 pixels.
Thanks to LeandroCorreia for ideas of color conversion.
 |  | 
 Contents of gfx/conv/TMSColor.lha
  PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                   25      25 100.0% -lh0- bba9 Sep  6 02:26 TMSColor-master/.gitattributes
[generic]                   46      50  92.0% -lh5- 0430 Sep  6 02:26 TMSColor-master/.gitignore
[generic]                  757    1389  54.5% -lh5- f767 Sep  6 02:26 TMSColor-master/LICENSE.txt
[generic]                80232  311873  25.7% -lh5- d987 Sep  6 02:26 TMSColor-master/lodepng.c
[generic]                33604  107543  31.2% -lh5- bc9d Sep  6 02:26 TMSColor-master/lodepng.h
[generic]                  159     270  58.9% -lh5- 9a68 Sep  6 02:26 TMSColor-master/Makefile
[generic]                 3212   11277  28.5% -lh5- 9900 Sep  6 02:26 TMSColor-master/pletter.c
[generic]                 1456    3223  45.2% -lh5- 129f Sep  6 02:26 TMSColor-master/README.md
[generic]                13741   81651  16.8% -lh5- c47a Sep  6 02:26 TMSColor-master/tmscolor.c
[generic]                  158   12342   1.3% -lh5- 0323 Sep  6 02:26 TMSColor-master/vdp_colors.bmp
[generic]                90283  182036  49.6% -lh5- 7497 Sep 29 00:52 TMSColor-master/tmscolor
[generic]                72067  141020  51.1% -lh5- 7195 Sep 29 01:08 TMSColor-master/tmscolor.68k
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        12 files  295740  852699  34.7%            Sep 30 21:50
 | 
 |  | 
|  | 
| Page generated in 0.02 seconds | 
| Aminet © 1992-2024 Urban 
Müller and the Aminet team.
Aminet contact address: <aminet  aminet net> |