
|
84782 packages online
|
|
 |
|
|
|
No screenshot available
|
|
Visual Engineering - Visual Anim v2.35
SHORT DESCRIPTION
This script will take an image and make a looping animation from
it.
REQUIREMENTS
Image Engineer v3.41 (Wision release 2)
RexxMath.library (Aminet/util/rexx/RexxMathLib.lha)
Sys:Rexxc/RX
INSTALLATION
Archive where this file came from should be extracted to a
directory where you installed Image Engineer.
This script must be in IE:Arexx/
USAGE
Activate a window of an image, you want to animate.
Run the script.
3 different effects (and their subeffects) are available; Bulge,
Ripple and Twirl. They are Image Engineer's build in modules,
which we are controlling now. Quality's "Best" and "Fast" are
equal to those modules' "Colour avarage" and "Fast".
"Adjust Render-options" means that you'll be later prompted with
a Render-options requester, where you can for example choose, if
you want to use locked palette for all frames or calculate new
palette for every frame. There you can also set the type of
rendering screen. Default screen is the one you've set in
Prefs/General.
For fast test use 8 frames (will be asked after first
requester). For final one use frames you think is suitable.
Remember: more frames, more size. This script will not save an
animation file, but frames of it. Default dir is 'Ram:'. Files
saved are Ripple.001 ... Twirl.0??.
Remember to delete old frames, when making new anim. If you just
made 18 frames long anim and are now doing 8 frames one, there
will be 10 extra frames.
Remember that when you are asked, if you want to use black or
white background, the actual color is taken from pictures original
palette. So, if there's no pure black/white available, then next
closest one will be choosen. BG-color "Guess" means, that script
look for a bottom right pixel and uses it's color value as
background.
ARGUMENTS
None at the moment.
HISTORY
2.35
Calls to external scripts had a minor bug.
2.34
Crashed if "Space around" was 0. Fixed.
2.33
Now subtypes save their configs in files visualanimbulge.cfg,
visualanimripple.cfg and visualanimtwirl.cfg. They used to be
saved in files visualbulge.cfg, visualripple.cfg and
visualtwirl.cfg.
2.32
History started
WORLD WIDE WEB
Image Engineer
http://www.amigaworld.com/support/imageengineer/
SViewIV
http://www.ar-kleinert.de/sview_e.html
Visual Engineering
http://wwnet.fi/users/smarko/visual/
AMINET
Image Engineer
http://ftp.sunet.se/aminetbin/find?imeng
SViewIV
http://ftp.sunet.se/aminetbin/find?sviewiv
Visual Engineering
http://ftp.sunet.se/aminetbin/find?visual+eng.
|
Contents of gfx/edit/VE-VAnim.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 2799 10591 26.4% -lh5- 3eb5 Oct 14 1999 arexx/VisualAnim.rexx
[generic] 1588 3155 50.3% -lh5- e3d9 Dec 9 1999 Notes/VisualAnim.notes
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 4387 13746 31.9% Dec 12 1999
|
|
|
 |
Page generated in 0.02 seconds |
Aminet © 1992-2024 Urban
Müller and the Aminet team.
Aminet contact address: <aminet aminet net> |