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pix/3dobj/fishtank.lha

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Short:Fish Tank pic & Imagine object
Uploader:BIRJT cc newcastle edu au
Type:pix/3dobj
Architecture:generic
Date:1992-09-02
Download:pix/3dobj/fishtank.lha - View contents
Readme:pix/3dobj/fishtank.readme
Downloads:402

Type: gfx/3dobj

Uploader: BIRJT@cc.newcastle.edu.au

Author: David Disney




-----------------------------------------------------------------------------
                                 Fish Tank
-----------------------------------------------------------------------------

                           Author: David Disney
                    Software Used: Imagine   (Impulse)

                                 Contents
                                 --------      

       FishTank.IOB               29338 ----rwed Today     19:07:41
       FishTank.HAM               77048 ----rwed Today     20:31:09 
       FishTank.readme             2300 ----rwed 21-Aug-92 17:11:24

-----------------------------------------------------------------------------

  Well, I guess I should type a little description of the above files....
                              ...so here goes

  FishTank.IOB    - A simple fish tank with glass panes, filters, 
                    gravel (sorta), and water (sorta).

  FishTank.HAM    - A scanlined pic of the tank. (A trace would look
                    alot better, what with the glass and all, but
                    this gives you a general idea of what the
                    object looks like.)

  FishTank.readme - A wholly remarkable file. It has been compiled and
                    recompiled many times over many years and under
                    many different editorships 

-----------------------------------------------------------------------------

  Ok, here's where I explain the 'sortas' in the above descriptions.
  The gravel isn't anything but a plane with the sandstone attribute
  on it. I thought it looked alright from a distance (which was what
  I was using it for), but if you really want to get serious about
  gravel you might try using a pebble-type brushmap with some altitude
  maps to get the right effect. As for the water, its actually a cube
  with the fog length set pretty high...it looks alot better than
  trying to use the water attribute and the wave texture.

  If you want trade ideas, objects, brushes, pics, or send me a million
  dollars (just kidding on that last one), then send me a drop me a letter
  or call me at:                       
                                                      
  David Disney                                        
  P.O. Box 67                                        
  Greenback, TN  37742                               
  (615) 856-6827                    



                   


Contents of pix/3dobj/fishtank.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                65631   77048  85.2% -lh5- d04d Sep  2  1992 FishTank.HAM
[generic]                 9299   29338  31.7% -lh5- 64df Sep  2  1992 FishTank.IOB
[generic]                  908    2435  37.3% -lh5- 3cb2 Sep  2  1992 FishTank.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         3 files   75838  108821  69.7%            Sep  1  1992
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