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pix/anim/PAPDemo.lha

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Short:Demo anim of new program for OpalPaint: by Carmen Rizzolo
Uploader:
Type:pix/anim
Architecture:generic
Date:1994-04-26
Download:pix/anim/PAPDemo.lha - View contents
Readme:pix/anim/PAPDemo.readme
Downloads:214

   This is a preview of a new software package called "Part And Particle"

	It is a 2-dimensional particle system for OpalPaint v2.3 or higher
(If you do not have OpalPaint v2.3, it is available on your favorite BBS
or on AmiNet).

Some of Part And Particle's features:

	Friendly, easy to use interface, making full use of OpalPaint v2.3's
		new programmable requestors.

	Gravity that can pull down, up, to the center of the screen or away from
		the center of the screen.

	Wind that can blow left, right or whirl around the center of the screen
		clockwise or counter-clockwise

	Lens-Flare emulation

	The user can create his/her own particles as easily as creating a
		brush or series of brushes in OpalPaint or other Amiga Paint
		programs.

	Cast shadows, Motion blur, and Bounce off screen border options

	Layer "modules" of different elements in a single project, as many as you
		like.   The animation in this archive was created in one pass.

	Add as many particles as you want, up to 200 new particles per
		frame per module. Or, add as little as you want, 1 new particle
		every few frames.

	Particles that eminate from a side of the screen, like rain or snow
		from the top, blowing leaves from the side, or soda fizz from
		below.

	Control gravity, wind and throw strength.

	Add your particle and/or lens-flare effects to existing animations.

About the animations:

	The original animation was created in Brilliance, letters that "draw"
out the words "This is a test"  The rest was added to by Part And Particle
in one sweep.  To keep this archive short, only a segment of the animation
was used.  The original animations were output as a series of 24-bit IFF
frames and then converted down to 32-colours.

PAP-Demo1.Anim - Demonstrates the motion blur setting.  Also used intense
	whirlwind and gravity resulting in chaotic particle motion.  The sceen
	borders were set to bounce, so the particles never escaped the screen.
	This, of course, adds to the chaos.  Lens-Flare was also enabled, but
	because of the wild particles and the loss of fidelity in the 24-bit
	to 32-colour conversion, it's very hard to see.

PAP-Demo2.Anim - No Lens Flare in this one.. Just a headpiece module and
	Particles-eminating-from-point module.  The whirlwind and gravity is
	much less intense and it results in a more fluid feel to the motion.
	Borders are also bouncy, so that does scatter things up a bit.

For more information:

	Part And Particle is not yet ready, but it will be soon.  Contact
Carmen Rizzolo at CarmenR@cup.portal.com or call him at (619) 573-0285
for more information.


Contents of pix/anim/PAPDemo.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 1293    2664  48.5% -lh5- c70b Apr 26  1994 PAP-Demo.ReadMe
[generic]               251032  321810  78.0% -lh5- a421 Apr 25  1994 PAP-Demo1.Anim
[generic]               152571  269468  56.6% -lh5- f156 Apr 26  1994 PAP-Demo2.Anim
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         3 files  404896  593942  68.2%            Apr 26  1994
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