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Short: | BLUR [AGA] by SONiK, 3rd at ASM \'95. |
Author: | an942400shsibm.shh.fi |
Uploader: | an942400 shsibm shh fi (Markus Grannenfelt) |
Type: | demo/ta95 |
Architecture: | m68k-amigaos |
Date: | 1995-08-16 |
Requires: | AGA |
Distribution: | ASM 1995 CD and Aminet CD = OK |
Download: | demo/ta95/S-bLUR.lha - View contents | Readme: | demo/ta95/S-bLUR.readme |
Downloads: | 5397 |
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BLUR, a 40k Intro by SONiK Clique
---------------------------------
System Requirements:
AGA, MC68020+
General Crap:
Runs at reasonable framerate even with an ordinary A1200 without
fastmem, though fastmem makes it run smoother. The coding is not
really astonishing, but please note that almost all the routines
were made in >2< weeks. (Thanks to Murk for lending me his A1200)
This production is NOT FREEWARE! Contact us for further info.
A few words about the routines [Blaah...]:
Gouraud Shaded Doughnut:
This is an old routine but it was however fast enough for our
needs, even though it lacked some major optimizations. 32 colors
and 64 polygons are used for this piece of plastic. [NO Chunky!]
Vortex:
Runs in 320x256 copperscreen and involves a slight exponential
motion BLUR. The blur is quite hard to see and I'm not so sure
why it is there, but maybe it smoothens the effect just a little
bit.. (?) The rotating crap is a 64 colored julia fractal which
is calculated before starting the actual intro.
Another Keftales rerun (?):
Actually these are Cassini's curves with two focal points and
motion blur. Sorry about the ugly colors, they WERE supposed
to be changed.. (?!)
Phong-Shaded Vector:
Well, what can I say? There are only 16 colors because when the
intro was practically completed, I didn't have the time nor the
interest to replace the routine with a 256 colored version anymore.
(the latter version would have been almost as fast but twice as nice)
However phong shading hasn't been one of the most usual effects
in Amiga productions, at least until now.
Blurred-Gouraud Doughnut:
This is a simple gouraud shaded Doughnut but as the intro
has to correspond to its name.... well.. :-)
The End Part:
Nothing else but a beautiful background pattern, of course
calculated between the gouraudpart and the endpart.
Player used:
The Player 6.1A by GURU / Sahara Surfers. This version worked fine on
the compo machine, but may cause problems on a normal A4000. We _may_
release a fix if there's need for one [email us!].
Truly Yours,
Deflector / SONiK Clique
skivisaa@vipunen.hut.fi
---
Short notes from Murk:
Nothing special to say about the overal layout/design or whatever
you want to call it. The graphics were produced especially for this
project and are drawn without rasters to save space. I did all the
graphics on my good 'ol B2000, but we ran out of time to add some
nice AGA shades.. Sorry!
The design is made to fit the music, but we did not work 'close
together' with Oxide, since that's for lammmas. If you want to
contact me / send comments, try this e-mail ad:
an942400@shsibm.shh.fi or snail-mail to: P.O.Box 43 FIN-02181 Espoo
[EOF]
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Contents of demo/ta95/S-bLUR.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 162 349 46.4% -lh5- 5363 Apr 10 1993 file_id.diz
[generic] 38513 40076 96.1% -lh5- 40cf Apr 10 1993 S-bLUR.exe
[generic] 1534 2740 56.0% -lh5- 5a07 Apr 10 1993 S-bLUR.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 3 files 40209 43165 93.2% Aug 16 1995
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