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Contains following functions:
succ.l = Load8SVX {sound.w, $filename}
Functions more or less same as Blitz's LoadSound with the difference that this routine supports compressed .8svx files (FDC = Fibonacci Delta Comp., and the unofficial EDC = Exponential Delta Comp.) and returns success/failure depending on how it went. Sounds are automatically freed on exit, as is usual with Blitz.
succ.b = Save8SVX {sound.w, $filename}
Saves out a blitz sound as raw .8svx (no compression). Returns success/failure. Sound can be the id of any Blitz sound, i.e. it doesn't have to be a sound loaded with Load8SVX{}.
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Contents of dev/blitz/soundfuncs.lha
PERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic] 1621 4491 36.1% -lh5- 9ed0 Nov 1 2006 soundfuncs.ab2
---------- ----------- ------- ------- ------ ---------- ------------ ----------
Total 1 file 1621 4491 36.1% Nov 1 2006
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