Last month I only uploaded a portion of these codes as I was a first time
user of the Internet/Aminet. This archive now contains approximately two
disks of code.
The codes are my own translations of the R.K.M `C' codes, aswell as my own
assembly codes. These codes are NOT examples. Simple read each code, from
top-to-bottom, and digest what you see! The main reason for writing these
codes was my frustration of "everything-is-written-in-C" syndrome. Each code
has been tested. My main aims were to get the right pointers and offsets to
objects via lea and move.l - When I was a beginner I found getting pointers
and offsets a challenge.
Most of the important codes are here - see list below. I.e I did not bother
with codes that you can find in any Amiga book. Also not here are Hardware
codes, CopperList codes, etc as I view these as not standard to most
programmer and/or not system function oriented.
Here is a breif outline of the main codes in this archive:
ASL - Font, Pattern, Multi-Select, ScreenMode.
Devices - Audio, Change_Mouse_Position, Clipboard, Console, DiskDrive,
GamePort, Input, JoyStick, Keyboard, Printer, SCSI_Query.
DOS - Examine, Exall, Match.
Exec - List/Nodes, Ports, Messages, Task, Trap/Exception, Signal,
Wait, Interrupts, Semaphore.
Graphics - Bitmaps, Bobs, Sprites, View, Dual Playfield, Scroll, Monitor.
Handler - An Handler that emulates missing (broken) keys using the
numeric keypad as replacement keys.
Intuition - Guru, Prop Gadgets, Menu, String Hook.
Libraries - GadTools, HotKey_Commodity, IFFParse Clip Chunks Prefs,
Utility_Tags, Locale_Catalog, SetFunction.
Misc. - Arexx, BitField, DateTime, Potgo_Resource, Sound, Rnd, XREF.
Requesters - WB and Custom Requesters.
Workbench - AppWindow.s, Icon.s, AppMenuItem.s
Speech - My own speech program (check out STM.LHA in Aminet/misc).
CSG/DSG - Create System GEVs (creates system Global Env Variables
about your system).
MKE - Missing Keys Emulator (allows you to emulate Missing (Broken)
Keys or send key messages to a window).
I am currently doing Boopsi (New to this archive: Select_Gadget.s which
is my assembly version of SelGadgetTest.c). I also looking into the
possibility of an Animation.s code).
Finally. A BIG THANK YOU to Frank Wille for his general help/guidance in
my annoying?! persistant with my assembly questions.
ENJOY!!
|