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Short:CPU only Warp3D implementation
Author:thellier at (Alain Thellier)
Uploader:thellier free fr
Version:beta 56 (October 2014)
Requires:RTG system,68020-40,fpu
Architecture:m68k-amigaos >= 3.0.0
Download: - View contents
Wazp3D  : Alain THELLIER - Paris - FRANCE 
Wazp3D is a library intended to be compatible with the famous Warp3D.library 
(AmigaOS 68020-40 or OS4-PPC or Aros or Morphos )
If you enjoyed Wazp3D send me a postcard at: Thellier. 43 Rue Ordener. 75018

GNU General Public License (GNU GPL) 

MOST IMPORTANT FEATURES o Compatible with the famous Warp3D.library for AmigaOS
o Inside Aros & WinUAE & Morphos can also render in hardware    
o StormMesa & MiniGL compatibility o The 97 functions from the latest
Warp3D.library v5 are presents :-) o Sources included ( Wazp3D has been
ported to AROS) o Can be software only (=slow) : no need to have 3D hardware o
Work in UAE so can serve to compile/test your 3D softwares inside UAE o Wazp3D
can lie and pretend to have a "perfect hardware driver"  so the 3D-softwares
will not fail due to a lacking feature. o Full Documentation, faq and grabs at o Unlike QuarkTex you can run multiple Warp3D
applications concurrently o Built-in debugger                                   
o Demo-program to use with Wazp3D           

Wazp3D-Prefs should be copied to your SYS:Prefs directory
Rename existing LIBS:Warp3D.library to LIBS:Warp3D.library-save

If you are not using WinUAE but a real OS3 Amiga 68k or another emulator then
just   copy Wazp3D.library-full TO LIBS:Warp3D.library 

If you are using a real OS4 PPC Amiga (or using WinUAE ppc OS4)
  copy Wazp3D.library-os4  TO LIBS:Warp3D.library

If you are not using WinUAE but a real Morphos machine
  copy Wazp3D.library-morphos  TO MOSSYS:Libs/Warp3D.library 
  copy Wazp3DPPC.library-morphos  TO MOSSYS:Libs/Warp3DPPC.library

If you are using WinUAE 68k then 
  copy Wazp3D.library-winuae TO LIBS:Warp3D.library 
  copy soft3d.library TO LIBS:soft3d.library 
  and PC side copy soft3d.dll to the WinUAE directory
  WinUAE need "Miscellaneous panel/Native code execution" to be enabled
  (note that renderer:hard only works on 32 bits screeenmode)

If you are using Aros then 
 It is already in LIBS:Warp3D.library
Warning: upper/lower cases are important for libraries names

The Wazp3D-Prefs tool allows to change some settings for Wazp3D.
Note: if Wazp3D-Prefs doesn't work then your install is wrong...
Wazp3D-Prefs works changing settings on the fly. 
You can use it before or while a 3D program is running.
But it is recommended to use Wazp3D-Prefs BEFORE starting your-3d-program for
the first time. You set the settings you want, you close it and then you start
the 3D program.
You can also use Wazp3D-Prefs when your-3d-program is running. (but impossible
with screen-blankers)
Just open Wazp3D-Prefs, change the settings and close it again.
When you quit the running 3D program, Wazp3D library will write the used
settings  in a file called wazp3d.cfg in the current directory. Next time you
run your 3D program settings will be loaded from this file.

If the settings you set makes your 3D program not work at all (like using a too
slow "renderer:soft to bitmap" option), delete the Wazp3D.cfg file in
your-3d-program directory. Then start Wazp3D-Prefs, set your favorite settings,
close Wazp3D-Prefs and start your-3d-program.

In Wazp3D-Prefs all options with a '+' like "+Renderer:hard" cannot be changed
on the fly. You need to set them BEFORE starting your-3d-program for the first
If you change such option while the 3D program is running then 
it will only have effect next time you run the program.

You will find in the cfg-os4 directory some config files for OS4 machines: 
just copy (say) Wazp3D.cfg-frogatto to your frogatto directory as Wazp3D.cfg 
see full documentation at

Note for experts: You can define global settings in ENVARC:Wazp3D.cfg 

Wazp3D was first created to test the "Tales of Tamar"'s 3D Map inside WinUAE.
I have no time left to work more on this project. So i released the source &

Changes from previous version 
Beta 56
o Morphos: With a BIG help from Szilárd 'BSzili' Biró the WarpOS version works
now :-)
If you like his work them donate to him some euros here:
So now Wazp3D-morphos got soft & hard rendering (based on hard TinyGL)
1) Old 68k OS3 progs works 2) WOS ppc progs works (WipeOut2097!!!, BlitzQuake)
3) New ppc OS4 progs dont works because OS4emu dont support Warp3D v5 (the OS4
one used for MiniGL progs).
   But some rare OS4 ppc demos just based on OS3 sources may works
Beta 55.1 (minor fix, only on OS4depot)
o OS4: Fix for Wazp3D.library ppc for bad colors in VoxelNoid (only 4 lines
changed in sources)
  (W3D_InterleavedArray use in fact UBYTE BGRA[4] not RGBA for colors like the
Warp3D V5 doc say)
  Wazp3D.cfg files for VoxelNoid joined
Beta 55 o Morphos: First Wazp3D for Morphos :
sFeatVs4 demo works   This version have software rendering and "renderer:hard"
that use hardware TinyGL giving fast performances.
  Morphos known bugs:
    Perspective-texturing dont works because TinyGL dont know
    Wazp3D-Prefs dont works well sometime you will need to set again
"Perspective:No"     TexEnv states like W3D_MODULATE (texture coloring) are lost
: this bug is almost patched     Lots of 3D progs dont works (cause unknown)
    OS4emu dont seems to emulate the Warp3D v5 functions so only old Warp3D
progs may works (so Crisot demo draw nothing)
o Bug fix about coloring (recent bug in GleXcess scene 4)
o OS4: Now Crisot demo "Universe#3 TheTrip" works (but without the bump-mapping
effect of course)
  Wazp3D.cfg files for this demo joined
Beta 54 WARNING: v54 has been reported to be buggy with Hurrican... o Now also
wTriStripV/DrawArray/DrawElements    so badly (typically old OpenGL demos)
written apps that call those draw functions for few triangles are faster now  
So now ALL 12 drawing operations are bufferized and converted to
W3D_PRIMITIVE_TRIANGLES/LINES/POINTS o You can define global default settings in
Prefs:Env-Archive/Wazp3D.cfg (be carefull)
o Option "Renderer:Hard" + "Do Mipmaps" works now (WinUAE & Aros)
o Bug fix about scissor (Frogatto)
o Bug fix about p96LockBitMap causing freeze for renderer:Compositing2D
o Faster W3D_UpdateTexImage for renderer:Compositing2D for OS4 (Mame,etc...)
o Frogatto & Mame config files for renderer:Compositing2D
  COPY Wazp3D.cfg-frogatto TO frogatto/Wazp3D.cfg
Some OS4 games are very slow even with Wazp3D+Compositing (Mame,
Those games use W3D_UpdateTexImage() very often: this fonction is very slow on
Wazp3D 1) because this fonction is not optimized (too many formats to do an test
2) Because some texture formats are converted 3 times:
   MiniGL -> Warp3D -> Compositing
Beta 53.2
o Enhancements only for PPC version Renderer:Compositing2D
  Implements basic points/lines drawing with graphics.library (GleXcess scene2)
  Fix: small bug with UV texturing values (Giddy)
  Joined Wazp3D.cfg files for Blender,Giddy,Turrican. 
Beta 53.1
o Enhancements only for PPC version Renderer:Compositing2D   Get average alpha
from triangle colors' so it give better transparency
effects(GleXcess,Hurrican,etc...)   Menus & water in Hurrican works now
Beta 53
o Now bufferize W3D_DrawTriangle/Line/Points so badly written apps that use
those slow   functions are faster now (need Renderer:hard + Use StateTracker ON)
  (typically StormMesa apps on WinUAE like GleXcess,Cube... ) 
o Enhancements for PPC version Renderer:Compositing2D
  Fix:   Was crashing if several tasks use Renderer:Compositing2D (Blender)
  Patch: remove repeated texturing (wallpaper) as CompositeTags() dont support
them (Quake)
  Some other transparency effects are now supported (GleXcess,Hurrican,etc...)  
Use "Force IndirectMode:ON" & "Use StateTracker:ON" for better performances  
(But Blender need "Force IndirectMode:OFF" + "Renderer:Soft to bitmap")
  Now Hurrican,Giddy,FPSE,Aquaria works
o Now Maximum screen size is 2560x2560 ( allow a 1280 double height screen)
o Bug fix about textures structures not freed
Beta 52.2
o FIX: ReadPrefs() now works for Wazp3D for PPC too
Beta 52.1
o Now automatically write/read Wazp3D-Prefs settings in a local Wazp3D.cfg file 
 ( OpenLib() & W3D_CreateContext() call ReadPrefs() and W3D_DestroyContext()
call WritePrefs() )
Note: WinUAE need "Miscellaneous panel/Native code execution" to be enabled 
Beta 52
o StateTracker & soft3d.library are enhanced so "renderer:hard/hard overlay" is
faster on Wazp3D/WinUAE & Wazp3D/Aros o Now Maximum screen size is 2048x2048 :
Blender :-)
o FPSE (Playstation emulator) support "Renderer:hard" now (Need latest FPSE
release + latest gpuw3d.dll + "Use Clear Image OFF" "Use Filtering ON") Tested & working:
Tomb Raider3, SoulBlade, Legacy of Kain, Crash Bandicoot, Parasite Eve, Gran
Turismo o Now you can run old 68k stormmesa progs on OS4 ppc machines   (Just
install from Aminet old StormMesa libraries + StormMesa2010's agl.library) o
Renderer:Compositing2D for OS4 ppc machines. It is only a Proof Of Concept (see
  In fact only some 2D programs like "The Vague" support it well
o A few speedup for 32 bits displays BGRA/ARGB/ABGR/RGBA

What is StateTracker ?  OpenGL and Warp3D use "states" to disable/enable the
differents effects like Texturing,Gouraud,etc...
 Wazp3D before v47 (or QuarkTex) was just converting a given Warp3D state to the
OpenGL or Soft3D equivalent state     Example:
W3D_SetState(context,W3D_TEXMAPPING,W3D_ENABLE); --> glEnable(GL_TEXTURE_2D); 
Now the StateTracker analyse very smartly if the current states have really
changed.  If they really changed then Soft3D or OpenGL equivalent states are
updated  If they dont changed then Wazp3D do nothing : it dont call Soft3D nor
OpenGL  So now the x86 (or Aros Mesa) calls are minimized  So better
performances in hardware mode  So well written Amiga games like "Cube" are now
very fast with "renderer:hard overlay"  Note: If you have display problems then
"Use StateTracker OFF" but it will be slower

What is Compositing 2D ?  Amiga OS4 got the new graphics.library/CompositeTags()
function.  This function allow hardware accelerated "Porter & Duff Alpha
compositing" (used in OS4 menus/windows transparency)
 But CompositeTags() also allow to draw textured triangles with corrected
perspective and filtering.
 So as a Proof of Concept the latest Wazp3D v52 can use Compositing as renderer 
BUT keep in mind that CompositeTags is NOT a real 3D Driver:
 Unlike Warp3D CompositeTags dont have Zbuffer...cant draw lines/points...dont
support 156 BlendModes...
 dont have TexEnv modes (=Coloring GL) like Modulate/Blend/Decal.
 Note: Corrected perspective still got a bug in GLeXcess demo

Note: LodePaint & "I have no tomatoes" still need "Hack Texs|No (safe)"
Note: D3gnop need "Force IndirectMode:OFF"
Note: StormMesa2010 display bug when several StormMesa progs are opened
Note: FPSE dont (yet) support "Renderer:hard overlay" 
Beta 51 (AmiKit only)

o Flickering on WarpTest,Engine,Payback: fixed o Fog works for "Renderer:hard"
(Cube,etc...). Fog is slightly false for "Renderer:soft".
o "Dump .OBJ(scaled)" works again. It allow to dump the displayed scene as a
wawefront .OBJ/.MTL file o NEW: "Hack Texs: RGBA" option that convert all
textures to RGBA32 so faster with "Renderer:Soft to Image" Note: Playstation
emulator FPSE + gpuw3d plugin works but in "Renderer:soft to bitmap" mode only
Beta 50 o NEW: Hardware OpenGL(Mesa) can be used in AROS (Option Renderer:hard)
but dont works well   due to the fact that ArosMesa cant render in a specific
bitmap as Warp3D do   Option Renderer:hard is still bugged as the ArosMesa
display is offseted to window's position   Option Renderer:hard overlay almost
works   Wazp3D-Aros works better in "Native driver" mode with LockBitmapTags()
implemented o Bug fixes to make Blender/MiniGL/Warp3Dv5/OS4 works:
  W3D_FreeTexObj(tex) with tex still used in context->CurrentTex[n] : fixed  
MiniGL Set ZCompareMode but dont enable Zbuffer: patched   Bug for some
ZCompareMode/Zupdate values: fixed   Need to flush pixels if texture was freed :
fixed   In Soft3D the DrawLine function was not good : almost fixed   Menus
partially drawn: patched with "Force IndirectMode:OFF" option in Wazp3D-Prefs  
Bugs in W3D_DrawArray() W3D_DrawElements() W3D_ClearBuffers()
W3D_GetScreenmodeList() W3D_SetTexEnv(): fixed   ... So Blender now works on Os4
machine without 3D-drivers :-)   (Just remember that Wazp3D is limited to
1024x1024 screens)
o Bug fixes to make QT/MiniGL/Warp3Dv5/OS4 almost works:
  Fixed a bug in the blending function (transparency)
W3D_ONE,W3D_ONE_MINUS_SRC_ALPHA o In WinUAE the option "Renderer:hard overlay"
now works fine   overlay is now locked to current window so avoid to lock to
shell-window like this "glExcess_os3 > nil:" o Cube & TuxRacer for
68k/OS3/StormMesa now works in WinUAE. Need StormMesa libraries   Use also
latest StormMesa2010 from Aminet + set VERYFAST + LOCKMODE2 in StormMesa-Prefs  
in Wazp3D-Prefs set "Renderer:hard overlay" + "filtering" + "anti alias" Enjoy

Beta 49
o Bugs fixed about pointers (may had cause crashes).   W3D_SetBlendMode() is now
perfectly emulated.   Some optimizations: so drawing a simply textured
object(CoW3D) on a 32 bits screen is now faster. Etc...
o New Wazp3D.library-ppc (port to Amiga 0S4 PPC). Very slow so can only serve
for debugging OS4-Warp3D programs   (Tested & working: Cube, AmiDark engine,
Feather demo, TuxKart, GlGlobe, Glsmoke, etc...)
o On OS4 machine the new Wazp3D.library-ppc can be used from old 68k programs
(=legacy 68k compatibility)
o The option Renderer "hard" is now faster  (Warning: This option still ONLY
works on 32 bits BGRA)
o Warp3D V5 implementation (but only compiled for Wazp3D.library-ppc) so
compatible with latest MiniGL o AROS to OpenGL(Mesa) sources joined but not
compiled yet (see soft3d_opengl.c &
o New Wazp3D-Prefs rewriten a more os-friendly way o Enforce Demo & The game "I
have no tomatoes" works now (disable option "Hack RGB/RGBA/ARGB texs") o Code
clean-up so the sources can serve to write your own .library or .DLL

Beta 48
o Bugs fixed: vertices having a bad color (Blitzquake) + culling defaulting to
CW (CoW3D) + Zbuffer clear value (WarpTest)
o Early OPENGL32.DLL support: Like QuarkTex the latest Wazp3D/WinUAE is now
hardware accelerated :-)   
  Now can choose in Wazp3D-Prefs the Renderer:  soft or hard (then will use
hardware OpenGL)
  This hard mode works only inside WinUAE in windowed mode.   Need also a 32bits
BGRA Workbench or screen (support windowed & own-screen apps)
  You can select Filtering & AntiAliasing & StateTracker in hardware mode too
  For the moment display is not perfect (GlExcess works 95%,BlitzQuake 99%) but
most programs works   Some progs (GnuJump) need "ClearImage OFF" in Wazp3D-Prefs
  Know bugs: Background or Flat colors are sometime lost Many hanks to the
QuarkTex Author & WinUAE Team for their usefull sources o Fog dont works 

Beta 47
o New fast native soft3d.dll for WinUAE so all the drawings are maded with the
X86 cpu o Quake's perspective works now (so BlitzQuake is nearly perfect)
o Simple Linear-filtering (a few bugged & very slow)
o Option "Do Mipmaps" works now (it use more memory)
o StateTracker: If the states dont really changes then dont call soft3d and
continue to bufferize the output (faster)   StateTracker cant works if
Wazp3D-Prefs is still opened (cause the user can change states any time)
o Enhanced Wazp3d-Prefs Gui

Beta 46   (not released)
o PayBack, ApoolGL, TiltNRoll works now :-)
o All BlendModes (transparency effects) are implemented so W3D_SetBlendMode() is
now 100% emulated   so better transparency emulation for GLeXcess,GlTron...
 o Option "Directly draw in Bitmap" (default) supports now 15/16/24/32bits modes

Beta 45.6 (only AROS & AmiKit release)
o a fatal bug from version 45.5 fixed for AROS (SC=NULL)
o recompiled for 68020/68040 68881 for AmiKit 

Beta 45.5 (not released)
o GLeXcess for OS3 works almost perfectly :-) (some new BlendModes implemented )

Beta 45  
o Zbuffer 100% emulated : (All Zbuffer functions & all ZCompareModes are
implemented) (So can do multipass texturing: BlitzQuake looks much better now
with lightmaps. MesaDemo's UnderWater works now) o Support big texture sizes >
256x256 (GnuJump use 1024x1024 ones) o Window resize works perfectly in any case
o Misc: MesaDemo's texcyl bug fixed. TexEnvMode/BlendMode cleanup and better
emulation. Skulpt works again. FPS display fixed                                
Beta 44  
o New Option "Simu Perspective" that use two quadratic-aproximations per raster
to simulate the texturing in perspective o So some Games/Demos using perspective
works now perfectly (GLtron, Warp3D's Engine,etc..) o Option "Directly draw in
Bitmap" supports now ARGB/RGBA/BGRA o GnuJump(SDLJump) & BeastieWorker games &
the StormMesa demo GLflare works now o Various hits and StormMesa bugs have been
fixed (Many thanks to Kas1e, Bernd Roesch, Matthey, Wawa for their bugs-reports)
o Some bugs concerning the current TexMode&ColorMode relative to W3D_SetState
have been fixed too (Many thanks to Kas1e) o Zbuffer and Fog use float now o
Debugger new options:     Debug Adresses (memory adresses for all Warp3D's
functions)     Debug as JSR (display calls to Warp3D as an assembly JSR)    
Step DrawPoly  (Step after each polygon drawn)
    StepFunction50 (Step after each 50 Warp3D functions calls)

Beta 41 o Mainly BlitzQuake enhancements (light glows, menus) o Additive
blending. It fully emulate W3D_SetBlendMode(context,W3D_ONE,W3D_ONE) o "Directly
draw in Bitmap" works better . Use it now for a better StormMesa emulation on a
32 bits screen (window-resizing works now). o GlTron works now but distorted. o
"Smooth Textures" works well now o Smarter coloring (never do a stupid flat
modulate with white, do gouraud only if color truly change) : Faster for simple
coloring, fadein/out, etc... o Default texenvmode is now W3D_MODULATE (OpenGL
compliant) o Less texture distorsion (but still distorted) o Two new options are
implemented "Do MipMaps" & "True Perspective" but they dont works :-( o Skulpt
no more works :-( 

Beta 40 o Quake now WORKS :-) (BlitzQuake from Aminet) o Fix a bug related to
MiniGL implementation of DrawArray/DrawElements (D3GNOP,Quake,...) o TexEnvMode
full implementation (W3D_REPLACE/W3D_MODULATE/W3D_DECAL/W3D_BLEND) o New Options
"Use Coloring GL" "Use Ratio Alpha" "Use AlphaMin&Max" "Debug Tex Number" "Use
Quake Patch" o Fog seems to works now 

Beta 39 o New option "Directly draw in Bitmap" that can be faster & more
compatible in some case o New option "Display FPS" that count the frames per
second o New demo-program to use with
Wazp3D (StormMesa libraries needed) o The old option "Only Fast RGB24" is
changed to "Only TrueColor 24&32" o Full documentation also in french onçais.htm o French article on Web-magazine

Beta 38 o StormMesa Works :-) (nearly 200 demos works now especially the
impressive Atlantis and GlutMech demos) o More compatible : some functions have
been seriously debugged & cleaned o New option "Dump Object" to dump all as an
.OBJ/.MTL text file o New option "UpdateClearZ" to force a ClearZbuffer at each
update (only for Enforce) o New option "Debug Sepia Image" that colorize in red
the part that Wazp3D drawn 

Beta 37 o Four new games are working now: Alybox, D3gnop, Sopoblock,YAPMG :-) o
New option "Reload Textures" to load a new texture set (to change ugly originals
textures) o Library also builded without debugger (smaller version) o New option
"Hack ARGB" to convert directly ARGB textures data to RGBA (for Tamar 3D) =
economize memory o Obsolete option "Clamp UV[0.0 1.0]" is removed (textures are
allways W3D_REPEAT) 

Beta 36 o Nicer & a few faster with some new optimised pixels functions o
Texture-repeat works (Bzone) o Smooth Textures options o More compatible : Fog
or coloring works now on partially transparent faces (like trees in Tamar 3D) =
new pixels functions o Fog works better (not perfect yet) o New options "Use
ClearImage" & "Update At UnlockHardware " to enhance update for some programs
like gears(screen),Engine, sKulpt or TheVague. 

Beta 35 o Code clean-up and library enhancements from Gunther Nikl o "Hack1 tex
RGBA" works again (draw a textured-triangle as a Gouraud untextured one =
faster) o "Hack2 tex RGBA" works again (draw a textured-triangle as a Flat
untextured one = faster) 

Beta 34 o Brand new pixels functions that allow to render lighted textures :-)
so looks now very nice o Corrected a very bad bug concerning pixels-buffering. o
New Bug has appeared :-/ so 4D-clock & other StormMesa stuffs now crash... o
Library is smaller :-) 

Beta 33 o Full Documentation at o Corrected a
very bad bug introduced in beta 32 concerning memory freeing (beta 32 line 644)
o Corrected a very bad bug in W3D_UpdateTexSubImage o AROS port from Matthias
Rustler o Various pointer==NULL bugs corrected by Matthias Rustler o ClampUV (if
disabled allow texture_repeat) o Perspective correction (disabling) o Zbuffer
enhanced = ReadZSpan/WriteZSpan/etc... o Code CleanUp (no more ULONG used as
pointers to texture) o Bug fix in GetDriverTexFmtInfo : now if use UseAnyTexFmt
is ON then return supported o More compatible with new 3Dprogs
(BattleZone,Lamintro,4D-Clock,StormMesa examples, etc) o Support rectangular
textures o Bug fix in Alpha blending on 32 bits texture but no zbuffer 

Beta 32 o No more warnings when recompiling o Perspective correction (cant be
disabled) o 3D-Clipper works o Less bugs (even some few fatals one) o Fog works
(not perfect) o First Culling (CCW/CW face order) implementation (still bugged)
o "Hack1 tex RGBA" works (draw a textured-triangle as a Gouraud untextured one =
faster) o "Hack2 tex RGBA" works (draw a textured-triangle as a Flat untextured
one = faster) o "AntiAlias Screen" new & works (3x3 median per pixel) (slow) o
Library is smaller :-) o More compatible with new 3Dprogs 

Beta 31 (first public one) 
o New tracked memory allocation 
o Project's name changed to "Wazp3D" 

A lots of works has been done to remove Wazp3D bugs 
Now more than 300 programs works well with Wazp3D 
But there are still some bugs... 

BlitzQuake: quake patch = menu not transparents (texture1 & texture9 to 32)
Mesa Demos: Demos that use W3D_updatetexture() sometime crash Tamar3D: dragon
gold = All Fogs are false WazpTest: Fog is false (opengl fog use a standard z
(=1/w)) (start 4.0 end 1.33 density 0.949999 GL=0.25 0.75)
WarpTest: Fog is false (use curious fog_end w=0.20 -> 1/w=z=5.0???) (start 1.0
end 0.20)
TheGoonies: use too much memory & crash
4Dtris: dont display well (zbuffer related)
Mesa demo spheremap & Quake: polygon's edges dont ovelarp
LamIntro: crash at close
TiltnRollDemo: crash at close
GlMatrix: This program use a bad blending mode => use glmatrix patch 
soft3d.dll: Fog exp/exp2 dont works with the dll 
soft3d.dll: If several programs then crash at exit

IMPORTANT Wazp3D is not perfect but it was good enough for me :-) This Wazp3D
binary is intended to be used within a very fast 68040 AmigaOS (= UAE emulator
with JIT like WinUAE) This Wazp3D binary is compiled for 68020/40-68881 (adjust
your WinUAE settings) Also need "full screen RTG" & JIT both to be activated to
obtain enough speed (also need picasso 96/cybergraphics and a 32 bits screen)
Wazp3D is NOT an UAE hack and so (should) not depend on a particular UAE version
But it only need much speed for his software rendering Some 3Dprogs need a big
stack to be able to run without crash (glsokoban,etc...) 

Zbuffer (all modes) 
Gouraud shading 
Alpha blending (all modes) 
Color blending (all modes) 
All Fogs 
All primitives 
All vertex formats,etc... 

Stencil masking 
Color masking 
Alpha masking 
Mipmapping (badly implemented)
Filtering, etc... 

see full documentation at

Contents of driver/video/Wazp3D.lha
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic]                   34      67  50.7% -lh5- 3589 Oct 23 09:37 Wazp3D/cfg-morphos/Wazp3D.cfg-morphos
[generic]                   35      67  52.2% -lh5- 17ac Jul 30  2012 Wazp3D/cfg-os4/Wazp3D.cfg-blender
[generic]                   40      67  59.7% -lh5- 7267 Dec 26  2013 Wazp3D/cfg-os4/Wazp3D.cfg-crisot
[generic]                   35      67  52.2% -lh5- 167a Dec 26  2013 Wazp3D/cfg-os4/Wazp3D.cfg-crisot-soft
[generic]                   35      67  52.2% -lh5- bccc Feb  5  2013 Wazp3D/cfg-os4/Wazp3D.cfg-frogatto
[generic]                   37      67  55.2% -lh5- a13b Jul 30  2012 Wazp3D/cfg-os4/Wazp3D.cfg-giddy
[generic]                   37      67  55.2% -lh5- e454 Jul 19  2012 Wazp3D/cfg-os4/Wazp3D.cfg-hurrican
[generic]                   35      67  52.2% -lh5- 6e6f Mar 12  2013 Wazp3D/cfg-os4/Wazp3D.cfg-mame
[generic]                   37      67  55.2% -lh5- f071 Oct 14 10:56 Wazp3D/cfg-os4/Wazp3D.cfg-voxelnoid
[generic]                40576  117760  34.5% -lh5- c174 Dec 26  2013 Wazp3D/soft3d.dll
[generic]                42126   98032  43.0% -lh5- 7a11 Oct 24 10:22 Wazp3D/soft3d.library
[generic]               255059  681364  37.4% -lh5- f1ba Jun 22  2012 Wazp3D/StormMesa/agl.library
[generic]                41377  127792  32.4% -lh5- b097 Feb  4  1999 Wazp3D/StormMesa/agle.library
[generic]                24915   59388  42.0% -lh5- e5bf Feb  4  1999 Wazp3D/StormMesa/aglsmap.library
[generic]                47488  117900  40.3% -lh5- 28ed Feb  4  1999 Wazp3D/StormMesa/aglu.library
[generic]                82746  220628  37.5% -lh5- 562d Feb  4  1999 Wazp3D/StormMesa/aglut.library
[generic]                 2069    3632  57.0% -lh5- d26e Jan 23  2012 Wazp3D/StormMesa/StormMesa2010-Prefs
[generic]                  802    1203  66.7% -lh5- 35d3 Jan 23  2012 Wazp3D/StormMesa/
[generic]                 4372   10139  43.1% -lh5- c3ed Jun 22  2012 Wazp3D/StormMesa/StormMesa2010.readme
[generic]                  220     468  47.0% -lh5- 4c19 Apr 30  2010 Wazp3D/StormMesa/
[generic]                 8937  143793   6.2% -lh5- b82f Mar 16  2012 Wazp3D/Wazp3D-docs/Amiga Sofwares for 3D-cards.htm
[generic]                17724   17724 100.0% -lh0- 6a6d Apr 19  2010 Wazp3D/Wazp3D-docs/how-soft3.dll-works.gif
[generic]                 3109   11296  27.5% -lh5- 1895 Jul  8  2011 Wazp3D/Wazp3D-docs/Warp3D-bugs-list.txt
[generic]                 1402    3433  40.8% -lh5- eb10 Jan  9  2014 Wazp3D/Wazp3D-docs/Wazp3D-debugger.txt
[generic]                  882    2303  38.3% -lh5- 42ce Sep 18  2009 Wazp3D/Wazp3D-docs/Wazp3D-quadratic_approximation_of_texture.txt
[generic]                11678   57528  20.3% -lh5- 2e4a Feb  9  2010 Wazp3D/Wazp3D-in-progress/gallium-wazp3D-32.rtf
[generic]                 1451    3418  42.5% -lh5- a089 Jul 23  2010 Wazp3D/Wazp3D-in-progress/gallium3D-shaders.txt
[generic]                  395     826  47.8% -lh5- 7d26 Nov  9  2010 Wazp3D/Wazp3D-in-progress/patches_for_minigl.c
[generic]                 2510   12381  20.3% -lh5- 9d7f Nov 12  2010 Wazp3D/Wazp3D-in-progress/patches_for_Warp3D.c
[generic]                 2206    3900  56.6% -lh5- bd40 Oct 24 10:22 Wazp3D/Wazp3D-Prefs
[generic]                 5798   14983  38.7% -lh5- c92e Sep 16  2011 Wazp3D/Wazp3D-Prefs-Aros
[generic]                 3142    6552  48.0% -lh5- 9baf Oct 24 15:12 Wazp3D/
[generic]                 4741   11188  42.4% -lh5- 280f Oct 23 18:25 Wazp3D/Wazp3D-Prefs-Morphos
[generic]                 9191   11720  78.4% -lh5- f5e8 Oct 24 15:12 Wazp3D/
[generic]                 2108   68148   3.1% -lh5- 11c9 Oct 24 14:55 Wazp3D/Wazp3D-Prefs-Os4
[generic]                 4034    5960  67.7% -lh5- 60c2 Oct 24 15:12 Wazp3D/
[generic]                 2939    6547  44.9% -lh5- 6eec Oct 24 15:12 Wazp3D/
[generic]                  708    3350  21.1% -lh5- 9c67 Oct 23 15:55 Wazp3D/Wazp3D-src/
[generic]                  677    1059  63.9% -lh5- ea88 Oct 23 16:14 Wazp3D/Wazp3D-src/
[generic]                 1417    4972  28.5% -lh5- f892 Aug  4  1980 Wazp3D/Wazp3D-src/cybergraphics.h
[generic]                  427    1174  36.4% -lh5- 736c Oct 21 22:30 Wazp3D/Wazp3D-src/lcc/Makefile
[generic]                  184     230  80.0% -lh5- f45b Mar 20  1980 Wazp3D/Wazp3D-src/lcc/ReadMe.txt
[generic]                  207     801  25.8% -lh5- 8e01 Jan 24  1980 Wazp3D/Wazp3D-src/lcc/soft3d.def
[generic]                  125     200  62.5% -lh5- 631f Dec  4  2013 Wazp3D/Wazp3D-src/lcc/soft3d.dep
[generic]                  328    1624  20.2% -lh5- 653a Dec 27  2013 Wazp3D/Wazp3D-src/lcc/soft3d.exp
[generic]                 2169   28784   7.5% -lh5- c25d Dec 27  2013 Wazp3D/Wazp3D-src/lcc/soft3d.lib
[generic]                  374     815  45.9% -lh5- 7d8d Oct 22 18:32 Wazp3D/Wazp3D-src/Makefile-morphos
[generic]                 2079   10022  20.7% -lh5- 8111 Oct 22 14:03 Wazp3D/Wazp3D-src/morphos/clib/Warp3D_protos.h
[generic]                 1416    4403  32.2% -lh5- 798a May 10  2001 Wazp3D/Wazp3D-src/morphos/fd/Warp3D.fd
[generic]                 3036   21180  14.3% -lh5- 4f78 Oct 22 18:49 Wazp3D/Wazp3D-src/morphos/ppcinline/Warp3D.h
[generic]                  408    1197  34.1% -lh5- 06ff Oct 22 11:48 Wazp3D/Wazp3D-src/morphos/proto/Warp3D.h
[generic]                11502   44116  26.1% -lh5- fef0 Oct 23 18:07 Wazp3D/Wazp3D-src/morphos/Warp3Dxxx/Warp3D.h
[generic]                 9395   35567  26.4% -lh5- fa37 Oct 22 18:45 Wazp3D/Wazp3D-src/morphos/Warp3Dxxx/Warp3D.h-v4
[generic]                11569   45197  25.6% -lh5- 813f Oct 23 10:02 Wazp3D/Wazp3D-src/morphos/Warp3Dxxx/Warp3D.h-v5
[generic]                 1214    3932  30.9% -lh5- 12d6 Jun 29  1980 Wazp3D/Wazp3D-src/mymemory.h
[generic]                  776    2712  28.6% -lh5- 33cf Mar  2  1980 Wazp3D/Wazp3D-src/soft3d.h
[generic]                  872    2330  37.4% -lh5- 2ee5 May 13 15:15 Wazp3D/Wazp3D-src/soft3d.prj
[generic]                34826  191142  18.2% -lh5- f33e Oct 21 22:23 Wazp3D/Wazp3D-src/soft3d56.c
[generic]                  979    3475  28.2% -lh5- 6238 Dec  4  2013 Wazp3D/Wazp3D-src/soft3d_amiga_defines.h
[generic]                 5921   25968  22.8% -lh5- 3c86 Mar 12  2013 Wazp3D/Wazp3D-src/soft3d_compositing.c
[generic]                 1655    5102  32.4% -lh5- d946 Feb  7  1980 Wazp3D/Wazp3D-src/soft3d_dll.c
[generic]                 1504    5658  26.6% -lh5- 1aef Jan 24  1980 Wazp3D/Wazp3D-src/soft3d_functions_glue.h
[generic]                 3014   10554  28.6% -lh5- 8c3b Oct 21 22:25 Wazp3D/Wazp3D-src/soft3d_lib.c
[generic]                  362     855  42.3% -lh5- 2586 Jan 24  1980 Wazp3D/Wazp3D-src/soft3d_lib.fd
[generic]                  742    1731  42.9% -lh5- 3dcc Jun 29  1980 Wazp3D/Wazp3D-src/soft3d_mem_print.h
[generic]                12311   48889  25.2% -lh5- 5a00 Oct 22 17:47 Wazp3D/Wazp3D-src/soft3d_opengl.c
[generic]                 1250    3720  33.6% -lh5- 7cce Oct 22 17:47 Wazp3D/Wazp3D-src/soft3d_opengl.h
[generic]                 1078    3332  32.4% -lh5- eadd Jan 24  1980 Wazp3D/Wazp3D-src/soft3d_open_dll.h
[generic]                 1354    7818  17.3% -lh5- 855e Oct 22 17:47 Wazp3D/Wazp3D-src/soft3d_pc_glue.h
[generic]                  379    1142  33.2% -lh5- bbe4 Jan 24  1980 Wazp3D/Wazp3D-src/soft3d_protos.h
[generic]                11502   44116  26.1% -lh5- fef0 Oct 23 18:07 Wazp3D/Wazp3D-src/Warp3D.h
[generic]                 9395   35567  26.4% -lh5- fa37 Oct 22 18:45 Wazp3D/Wazp3D-src/Warp3D.h-v4
[generic]                11569   45197  25.6% -lh5- 813f Oct 23 10:02 Wazp3D/Wazp3D-src/Warp3D.h-v5
[generic]                 1863    8445  22.1% -lh5- 8250 Oct 21 13:36 Wazp3D/Wazp3D-src/Warp3D_protos.h
[generic]                  720    1542  46.7% -lh5- 6653 Oct 21 22:23 Wazp3D/Wazp3D-src/Wazp3D-Prefs.c
[generic]                   34      67  50.7% -lh5- 3589 Oct 23 09:37 Wazp3D/Wazp3D-src/Wazp3D.cfg-morphos
[generic]                 7901   30028  26.3% -lh5- e7f1 Oct 22 17:45 Wazp3D/Wazp3D-src/Wazp3D.h
[generic]                48885  199750  24.5% -lh5- f035 Oct 24 14:53 Wazp3D/Wazp3D-src/Wazp3D56.c
[generic]                 4124   54491   7.6% -lh5- 7dee Apr  2  1980 Wazp3D/Wazp3D-src/Wazp3D_68k_to_ppc.h
[generic]                 2698   15290  17.6% -lh5- 9b29 Aug  4  1980 Wazp3D/Wazp3D-src/Wazp3D_functions_glue.h
[generic]                 3272   20943  15.6% -lh5- 30ec Oct 22 12:18 Wazp3D/Wazp3D-src/Wazp3D_functions_glue_mos.h
[generic]                 3213   18658  17.2% -lh5- 9190 Oct 23 18:20 Wazp3D/Wazp3D-src/Wazp3D_functions_glue_mos_ppc.h
[generic]                 3264   20900  15.6% -lh5- 736e Aug  4  1980 Wazp3D/Wazp3D-src/Wazp3D_functions_glue_ppc.h
[generic]                 2966   10461  28.4% -lh5- 380b Oct 21 22:22 Wazp3D/Wazp3D-src/Wazp3D_lib.c
[generic]                 2072    6889  30.1% -lh5- 0193 Oct 21 22:22 Wazp3D/Wazp3D-src/Wazp3D_lib_mos.c
[generic]                 1797    6167  29.1% -lh5- 2435 Oct 22 13:47 Wazp3D/Wazp3D-src/Wazp3D_lib_mos_ppc.c
[generic]                 2487    7966  31.2% -lh5- 0636 Oct 21 22:23 Wazp3D/Wazp3D-src/Wazp3D_lib_ppc.c
[generic]                 1806   11112  16.3% -lh5- 4457 Aug  4  1980 Wazp3D/Wazp3D-src/winuaenative.h
[generic]                89770  216204  41.5% -lh5- d52e Oct 24 10:21 Wazp3D/Wazp3D.library-full
[generic]               181579  547792  33.1% -lh5- 45dc Oct 24 17:37 Wazp3D/Wazp3D.library-morphos
[generic]               205929  635880  32.4% -lh5- c7f3 Oct 24 15:18 Wazp3D/Wazp3D.library-os4
[generic]                53882  128288  42.0% -lh5- 1696 Oct 24 10:22 Wazp3D/Wazp3D.library-winuae
[generic]                10640   27287  39.0% -lh5- 638b Oct 24 10:24 Wazp3D/Wazp3D.readme
[generic]                 1542    2306  66.9% -lh5- 4243 Oct 24 10:36 Wazp3D/
[generic]                 5269   27488  19.2% -lh5- a776 Oct 24 17:22 Wazp3D/Wazp3DPPC.library-morphos
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