AminetAminet
Search:
84736 packages online
About
Recent
Browse
Search
Upload
Setup
Services

game/2play/GunFight_OS3.lha

Mirror:Random
Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
No screenshot available
Short:2 player western game
Author: anbjorn.myren at gmail.com (Anbjorn Myren)
Type:game/2play
Version:1.1
Architecture:m68k-amigaos
Date:2023-04-28
Requires:util/libs/codesets-6.21.lha
Replaces:game/2play/GunFight_OS3.lha
Download:game/2play/GunFight_OS3.lha - View contents
Readme:game/2play/GunFight_OS3.readme
Downloads:953

Changelog:
27.apr-23 - Repack to adress lha date stamp bug.
v1.1 - Joystick detection bugfix
v1.0 - First aminet release

Gun Fight is a 1 or 2 player western game inspired by on an old
console game with the same name.

Players are controlled by joystick or keyboard, or a combination of
joy/key. Two joysticks and multiple buttons supported.

Default keyboard settings are:
Player 1:
A = Left
D = Right
W = Up
S = Down
C = Move aim upwards
V = Move aim downwards
Z = Turn player 1 around (if Free movement mode is set)
SPACE = Fire

Player 2:
LEFT ARROW = Left
RIGHT ARROW = Right
UP ARROW = Up
DOWN ARROW = Down
K = Move aim upwards
L = Move aim downwards
M = Turn player 2 around (if Free movement mode is set)
RISGHT SHIFT = Fire

Joystick and keyboard can be configured as you wish.

Installation:
Just unpack the archive to any location and run it.

Requirements:
68020 CPU and, gfx card and lots of free RAM. The game is made with 
Hollywood, so an accelerated Amiga is recommended. 
For MorphOS, AmigaOS4 or Arosx86 computers, the requirements should
be met for most setups.

Menu:
The 1 or 2 player games are started from the main menu. Navigate with
joystick or keyboard arrow keys and Enter. 

Options will bring up a sub menu for various game settings.
Theme. Choose between these themes: 
Classic - This is like the classic Gun Fight game, with somewhat
  enhanced graphics. Players have separate playfields, and no
  grenades. 6 bullets only (no reloads)
Tom'n'Jerry - a more cartoonish look. Players can move all over the
  playfield, and turn. Bullet reloads and grenades available.
Tanks - Same rules as above, but with tanks ofcourse.
Predator - Inspired by the movie. Players blend into the background
  and are hard to spot. Game rules as above.
Western Gun - Inspired by a similar game as Gun Fight. But players
  are smaller, and there are rocks that makes the bullets ricochet.
  Game rules as above.
Custom - This game loads its sprites from the customimages folder.
  This is for the user to create their own graphics. Just make sure
  the image sizes and format is as the supplied ones. Use black color
  for transparency.
  Currently the supplied images are made to resemble the current
  Chinease and US leaders.

Game Options:
Game sets. Set how many sets a' 6 rounds for each game.
Bullet reloads. Choose how many reloads human players can have. Does
  nor affect the Classic Theme. Defaults to 0.
Free movement. Select if players should be restriced to one side
  or move freely (and turn) over the whole playfiels. 
  Enabled by default, except for Classic Theme.
Grenades. Select if you like to have grenades available in the game.
  Enabled by default, except for Classic Theme.
RapidFire. By default each player can have only one bullet on screen
  at once. RapidFire enables up to three bullets at once. This setting
  is always disabled on Classic theme.
Intro. Turn off or on the short intro on startup.
Music. Turn on or off the in game music. Currently the music is the
  theme song from "The Good, The Bad and The Ugly" movie.
Music volume can also be adjusted here.

CPU player settings:
CPU speed. (1 to 5) This will movement speed of the opponent in one 
  player games. 1 is slow 5 is fast. Default = 3
CPU Fire rate ( 1 to 100) for 1 player mode. Default = 60.
  When the opponent is within range, the cpu will consider to shoot.
  This number sets the percentage chance to fire.  
CPU player reloads. (0 to 8) for 1 player mode. Setting it to zero
  means CPU only gets the initial 6 bullets. 8 is infinite reloads.
 - Game sets determines match length. Each set is 6 rounds, so 
setting this to 2 means the match will consist of 12 rounds.
 - Human players reloads. Allows you to set how many bullet reloads
 the players gets. By default this is zero. 
 
Back: Go back to main menu.

Joystick config:
This allows you to choose buttons for Fire, Airm Up, Aim Down, the
button for turn and the grenade button.
This is mostly useful for controllers with multiple buttons. 
Press ESCAPE button to skip and leave settings to default.
Note that you can also configure the buttons by entering the button
numbers. Press keyboard key "J" while in the main menu to do this.
Use the Joystick test to identify the button number mapping for your 
joysticks.

Keyboard config:
Allows you to edit the keyboard settings for both players.
Most keys can be used, all alphabetic keys. Modifier keys must be
entered in this syntax: LSHIFT, RSHIFT, LALT,RALT, LCOMMAND, RCOMMAND
, LCONTROL ..etc

Test Joystick(s):
This is a utility to check how many joysticks that are detected, and 
to find the button number mapping for your joysticks. Joystick 
directions are also reported.

Note.
Using multiple joysticks on MorphOS requires the user to configure
them via the USB settings. By default all joysticks will be treated 
as joystick 0. Also joypads with more than 7 buttons will need
some additional setup, or else the 8th button and up might not work.

How to play:
The goal of the game is simple. Try to shoot the other player while
avoid getting yourself shot.
Use aim up / down keys to angle your shot. Bullets will bounce at
the top and bottom of the playfield. 
Each round will end when one of the players is hit, or if both 
players are out of bullets.
Note that when the 6 bullets are used, the player needs to press fire
to reload (number of reloads can be set through options settings).
The player is not defined as empty before a failed reload attempt 
have been tried.
There are 6 different rounds with slightly different obstacles on
screen.

Config files.
When configuring keyboard, joystick or options, this will be stored in
text files in the same drawer as the executable.
To return to default settings, just delete the .conf files.

Any feedback would be welcome.


Contents of game/2play/GunFight_OS3.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                76358   76358 100.0% -lh0- 5284 Apr 27 12:16 GunFight/customimages/background.png
[unknown]                 2706    2706 100.0% -lh0- d803 Apr 27 12:16 GunFight/customimages/barrier1.png
[unknown]                 6751    6751 100.0% -lh0- f53a Apr 27 12:16 GunFight/customimages/barrier2.png
[unknown]                 2741    7628  35.9% -lh5- 4af1 Apr 27 12:16 GunFight/customimages/explosion.wav
[unknown]                25128  587564   4.3% -lh5- 146b Apr 27 12:16 GunFight/customimages/fallen.wav
[unknown]                 5806    5806 100.0% -lh0- c6cc Apr 27 12:16 GunFight/customimages/grenade_blowup.png
[unknown]                 3725    3740  99.6% -lh5- e0c4 Apr 27 12:16 GunFight/customimages/moving_barrier.png
[unknown]                 3713    4295  86.4% -lh5- 9ca9 Apr 27 12:16 GunFight/customimages/p1_arm.png
[unknown]                  439     439 100.0% -lh0- 84b1 Apr 27 12:16 GunFight/customimages/p1_bullet.png
[unknown]                 3126    3145  99.4% -lh5- aca4 Apr 27 12:16 GunFight/customimages/p1_bullets.png
[unknown]                 9837    9884  99.5% -lh5- e502 Apr 27 12:16 GunFight/customimages/p1_dead.png
[unknown]                13020   13104  99.4% -lh5- cd53 Apr 27 12:16 GunFight/customimages/p1_fighter.png
[unknown]                 2914    2914 100.0% -lh0- 1e72 Apr 27 12:16 GunFight/customimages/p1_grenade.png
[unknown]                 1296    1307  99.2% -lh5- 82c1 Apr 27 12:16 GunFight/customimages/p1_grenades.png
[unknown]                 6982    6982 100.0% -lh0- b53f Apr 27 12:16 GunFight/customimages/p1_grenade_blowup.png
[unknown]                 3621    3996  90.6% -lh5- 2376 Apr 27 12:16 GunFight/customimages/p2_arm.png
[unknown]                  325     325 100.0% -lh0- b698 Apr 27 12:16 GunFight/customimages/p2_bullet.png
[unknown]                 2152    2203  97.7% -lh5- 4a42 Apr 27 12:16 GunFight/customimages/p2_bullets.png
[unknown]                 8572    8604  99.6% -lh5- d796 Apr 27 12:16 GunFight/customimages/p2_dead.png
[unknown]                13022   13071  99.6% -lh5- 1610 Apr 27 12:16 GunFight/customimages/p2_fighter.png
[unknown]                 5969    5969 100.0% -lh0- 44ad Apr 27 12:16 GunFight/customimages/p2_grenade.png
[unknown]                 1740    1757  99.0% -lh5- b78c Apr 27 12:16 GunFight/customimages/p2_grenades.png
[unknown]                 9421    9421 100.0% -lh0- bf9e Apr 27 12:16 GunFight/customimages/p2_grenade_blowup.png
[unknown]                 2028    5108  39.7% -lh5- 3e58 Apr 27 12:16 GunFight/customimages/shoot.wav
[unknown]                  894    3866  23.1% -lh5- ebbe Apr 27 12:16 GunFight/customimages/throw.wav
[unknown]                14151   16896  83.8% -lh5- 6427 Apr 27 12:16 GunFight/customimages/Thumbs.db
[unknown]              4915949 6212384  79.1% -lh5- 75c1 Apr 27 12:16 GunFight/GunFight_OS3
[unknown]                 4754    4754 100.0% -lh0- bc99 Apr 27 12:16 GunFight/GunFight_OS3.info
[unknown]                 2733    5991  45.6% -lh5- c4f8 Apr 27 12:16 GunFight/GunFight_OS3.readme
[unknown]                  266     628  42.4% -lh5- ac92 Apr 27 12:25 GunFight.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        30 files 5150139 7027596  73.3%            Apr 28 02:51
Page generated in 0.02 seconds
Aminet © 1992-2024 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>