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game/2play/PoNG4.adf

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:Pong for four players
Author:bilobresta at gmail.com (Cobe)
Uploader:bilobresta gmail com (Cobe)
Type:game/2play
Version:1.00
Architecture:m68k-amigaos
Date:2018-08-22
Download:http://aminet.net/game/2play/PoNG4.adf - View contents
Readme:http://aminet.net/game/2play/PoNG4.readme
Downloads:252
PoNG4
Code/Music/Generic gfx/Sfx - Cobe
Pixelart - jojo073

Min Sys Req PAL* A500 OCS KS1.2 512KB RAM

Controls
Left/right/up/down
Fire-jump
Esc - on title screen exit to wb
Esc/Fire 2 - ingame back to title screen
	
Use
4 players parallel port joystick adapter
Or 
2 joysticks + wsad+LAlt + arrows+RAlt

On Title Screen you can select two types of game by moving the joystick in port
2 up or down and pressing fire.

2x2 - two players are positioned at the top and two at the bottom of the screen.
They play in co-op mode and their points are added up. The first team; top or
bottom, who reach 21 points wins.
At the start only two players are initialised. The other two players will appear
if they press fire to join. If all 4 players join, a second ball will be added.

4x4 - each player is positioned at his own side of the screen. 1 point goes to
the player that was last to hit the ball before it went out of the screen. -1
point goes to the player in front of the side of the screen where the ball went
out. Points don't go below zero. The winner is the first one who reaches 10
points. 	

Both types of the game start with a 3 second countdown. Unless a player hits
fire, the player is controlled by CPU. You can either press fire during the
countdown or join the game later. There's gravity towards the centre of the
screen which is unnoticeable at the start but slowly increases.

The Eye is revolving in random directions around the center of the screen and
can also bounce the ball. It slowly aproaches the center of the screen and
gravity gets stronger until it's caught at the center. It's satellite, if picked
up by the ball it acts like power-up / down.

Black satellite - turns off the screen for a second.
Red satellite - slows down all players for 5 seconds except the one who last to
hit the ball before it collided with the Eye's satellite.
Blue Satellite - freezes all players for 3 seconds except the one who last to
hit the ball before it collided with the Eye's satellite.

Tip If you are moving or jumping, part of your acceleration will be passed to
the ball thus the angle of the bounced ball will be changed.

*Game works on NTSC but screen is simply too small thus score panel won't be
visiable.

Aminet © 1992-2018 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>