_____ __ .__ ________
/ _ \________/ |_|__|/ _____/_____ _____ ____ ______
/ /_\ \_ __ \ __\ / \ ___\__ \ / \_/ __ \ / ___/
/ | \ | \/| | | \ \_\ \/ __ \| Y Y \ ___/ \___ \
\____|__ /__| |__| |__|\______ (____ /__|_| /\___ >____ >
\/ \/ \/ \/ \/ \/
P R E S E N T S
Mini Metal Slug Project [68k]
PORTED BY ............ ARTI
TYPE .............. SHOOTER
Now original soundtrack included + more original sounds
Faster FPU version with reduced frame wait time
Improved joystick/gamepad support
YM music player has been completly removed due to slowness on 68k.
Music files and sfx used instead.
3 button gamepad/joystick recommended.
Use Config tool to set buttons. Don't run it if you have less than 3 buttons.
040+ CPU. PeterK's icon library for icons.
It needs about 18 MB of RAM and ~15MB HD free space.
Increase stack to at least 100000 in case staring problems.
Try different AHI modes if still starting problems occurs.
RTG set to 16 bit. (32bit mode displays wrong colors)
Bax for AMMX optimised libSDL
BigGun for Apollo core and all Apollo Team!
Commodore - For the development of Amiga OS 3.x
SpotUp for "Spot's Porting for Dummies" good work
HunoPPC for icons.
Jan Zahurancik for great AmiKit
and the AMIGA community
Bugreports for AmigaOS3.x at
arturjarosik <AT> gmail com
Artur (Arti) Jarosik
Mini Metal Slug Project.
Done by ClÃ©ment CORDE.
All graphical content (c) Nazca Corp., SNK and PlayMore.
Using rips by (in no particular order): Gussprint, The Mad Soldier, Random
Rebel Soldier, C2000MC/Futaokuu, Random Talking Bush, Kevin Huff, Grey Wolf
Leader, Goemar, Magma Dragoon, AzRaezel/Dan, The_Protagonist, Tk big_mickey_k,
Grim, $$h0l3 (what a nickname is that!?), Crazy Slug, Xezan... and some
'unsigned' rips. Hope I'm not forgetting anyone.
Now using ST-Sound by Leonard/OXG (http://leonard.oxg.free.fr/), and ST era
music by David WHITTAKER.
After several breaks (to code a Bomberman, to ready myself for exams, aso...),
here is finally the final version of my little project.
I didn't manage to reach the quality I wanted to (I think it's not that bad
either), but I already spent a lot of time on this program, and at the moment, I
don't have so much time left.
The biggest weakpoint is the sound. I only have a few WAV files, and I don't
master Audacity, so I did what I could. In addition to this, I know dick in
sound programming. Update: Added ST-Sound for music.
You'll have to excuse a bit of a 'lame' finish as well...
- On the main menu, F1 to switch: 1 credit / 3 credits / infinite credits.
Attention though, this doesn't work ingame on purpose.
- F9: Toggle screen mode: Normal 320x224 / 2x 640x448 / TV2x 640x448.
- F10: Toggle full screen / Windowed.
- F12: Pause.
- Up, down, left, right: Move.
- Button A: Shot.
- Button B: Jump.
- Button C: Bomb.
- Down + Button B to exit a vehicle.
Default keys are the arrows keys, 'V' for Button A, 'C' for Button B and 'X'
for Button C.
When I released the preview, I had comments stating that my key's choice was
not really good. So I made a little tool to allow people to set up their own
controls. It's a very simple tool, but I didn't want to spend several hours to
make a configuration menu in the game. I think that will do anyway.
I also added joystick support. I only did some tests with an old stick (with
some broken buttons) lended by a co-worker, but it seems to work. If a joystick
is plugged in, the configuration tool will ask you for the 3 buttons to use
(right after the keyboard configuration). Be careful to keep the 4 directions
and 3 buttons, and not to set up the jump on 'up', that would make the game
impossible to play on some levels.
Note: When using a 32 bits color mode (or worse, 24 bits), the 2x and TV2x
modes seems to use a lot time. I got a feeling that the 16 bits (the game video
buffer) to 24/32 bits conversion by SDL is rather time-consuming. For maximum
speed, I think it's better to use a 16 bits color mode.
> "high.scr" file :
Nope, this is not a screen saver, it's the high-scores file. You can delete it
to reset the high-scores, a new file will be created.
In the package, I put one of my scores on the first position. This score was
obtained while playing without cheats.
It's a little objective Dans le package, je vous ai mis un score Å• moi en
premiÄ¨re position, obtenu en jouant normalement sans cheats. Ca fait dÃ©jÅ• un
petit objectif mÄ™me si je ne doute pas qu'on puisse faire mieux (Pour info, le
score a Ã©tÃ© obtenu en finissant le jeu en 1 crÃ©dit).
> Useful files :
minislug.exe - The game, exe.
minislug_cfg.exe - Configuration tool.
mslug.cfg - Configuration fine (binary).
high.scr - High-scores file (binary).
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