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An 8-Bit style arcade random dungeon crawl. My first completed game developed
with AMOS Pro, Deluxe Paint, Pro Tracker. Music by TobbX, additional graphics
by cesarloose. This is version v1.03 with updated graphics for main sprites.
Title Screen: Move joystick up and down to choose between 1 Player,
2 Player, Display Highscore and Quit.
In game: Joystick to move, fire to attack, fire + direction to throw a
fireball, stand still facing projectiles to bounce them away with your shield.
Suggested Win UAE Settings: If you are emulating this game on low spec PC
harware, these settings should get the game running smoothly. If on a regular
or high spec PC, emulate a 68020 A1200 with 2MB Chip and 4MB Fast with Cycle
Exact.
CPU & FPU Settings:
CPU: 68040, MMU
FPU: None
CPU Emulation Speed: Approximate A500/A1200 or Cycle Exact
Cycle Exact CPU Emulation Speed: CPU Frequency - Custom, 25Mhz
Chipset Settings:
Chipset: AGA, Cycle Exact (Full), Cycle Exact (DMA, Memory Accesses),
Chipset Extra - A4000
Collision Level:: Full
Advanced Chipset Settings:
Compatible Settings
ROM Settings:
Main ROM file: Kick 3.1
RAM Settings:
Chip: 8MB
Slow: 1.5MB
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Müller and
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