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game/board/addtraction-mos.lha

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:Numbers-based board game
Author:Andre Kloss, Morphos port by Fabrizio "Lanch" Bartoloni
Uploader:lanch tiscali it (Fabrizio Bartoloni)
Type:game/board
Version:0.001
Requires:powersdl.library
Architecture:ppc-morphos
Date:2006-02-15
Download:http://aminet.net/game/board/addtraction-mos.lha - View contents
Readme:http://aminet.net/game/board/addtraction-mos.readme
Downloads:4723
AddTraction 0.001 - a small boardgame (C) 2004 by Andre Kloss
=============================================================

Welcome to AddTraction Version 0.001. This text will explain what the 
game is about and how you get it up and running. Also take a look at
COPYING if you have not yet seen the GPL and want to know what you are
permitted to do with this stuff besides playing.

The Game
--------
Two players ("red" and "green" take their turns on a 6x6 board. In the
beginning the board is empty except for a red "1" in the upper left and
a green "1" in the lower right.

Making a turn means setting one field of the board. Setting a field
makes it assume the sum of the points of the 8 surrounding fields, e. g.

		1  1  -			1  1  -
		2  *  -		=>	2  4  -
		-  -  -			-  -  -

But there is a catch: If the field is of the opponent's color, their
score is subtracted rather than added. If the resulting score is
positive, the field will get your color, else your opponent's color.
The same happens to the global score, which is just a colored difference
of the score of all fields on the board.

If the score in the end is red, red wins. If it is green, green wins. If
it is black (0), it is a draw. Have fun!

Oh, and if you have enough of it before the game is over, just press 'q' 
or 'ESC', or you can just close the window. Else, if all fields are 
filled, the program will exit on the next mouse button oder key press.

Requirements
------------
This game requires libSDL (http://www.libsdl.org) - tested with version
1.2.6, but it should probably run with any version since 1.something.
The window resolution is (for now) set fixed at 800x600 pixels at 16bpp.
I have not tested what SDL does to a screen with lower resolutions.

Installation
------------
type (as root, preferably)
	make && make install
on the console. It's that simple. The bitmaps will go into
/usr/share/games/addt/, the executable into /usr/bin. You can overwrite
these defaults by setting BITMAP_PATH and INSTALL_PATH, respectively.
For example, if you are not root, you may want to do this:
	make && make install INSTALL_PATH=~ BITMAP_PATH=~/.addt/
This will install AddTraction directly into your home directory.
make uninstall (be sure to use the same path settings) will delete 
AddTraction from your system.


Notes
-----
There is also a lua version of the game (addt.lua). This was the very
initial version, as I tried to prototype the game using lua and luaSDL.
It has worked very good for me, unless the event handling, which suffers
from an error in luaSDL. I will probably test new features (for example
computer opponents) in lua first, as it is faster to code in.
Look into TODO in this directory to see what I am up to.


Contents of game/board/addtraction-mos.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 5005    5025  99.6% -lh5- 0e46 Aug 30  2005 addtraction.info
[generic]                15833   40388  39.2% -lh5- 11f3 Feb 14 17:32 addtraction/addt
[generic]                 3394   10561  32.1% -lh5- 7cc2 Feb 14 17:26 addtraction/addt.c
[generic]                 5162    5162 100.0% -lh0- acca Apr 20  2005 addtraction/addt.info
[generic]                 1519    2975  51.1% -lh5- 5955 Feb 14 17:30 addtraction/addtraction-mos.readme
[generic]                 7161    7298  98.1% -lh5- fb01 Apr 29  2005 addtraction/addtraction-mos.readme.info
[generic]                 1158    1446  80.1% -lh5- 3297 Jan 17  2004 addtraction/bmps/0.bmp
[generic]                 1008    1446  69.7% -lh5- 491f Jan 17  2004 addtraction/bmps/1.bmp
[generic]                 1121    1446  77.5% -lh5- bfb8 Jan 17  2004 addtraction/bmps/2.bmp
[generic]                 1141    1446  78.9% -lh5- 2ab2 Jan 17  2004 addtraction/bmps/3.bmp
[generic]                 1073    1538  69.8% -lh5- df5d Jan 17  2004 addtraction/bmps/4.bmp
[generic]                 1096    1446  75.8% -lh5- cc5a Jan 17  2004 addtraction/bmps/5.bmp
[generic]                 1174    1446  81.2% -lh5- 98b1 Jan 17  2004 addtraction/bmps/6.bmp
[generic]                 1097    1446  75.9% -lh5- 01e4 Jan 17  2004 addtraction/bmps/7.bmp
[generic]                 1183    1446  81.8% -lh5- 5078 Jan 17  2004 addtraction/bmps/8.bmp
[generic]                 1177    1446  81.4% -lh5- fec0 Jan 17  2004 addtraction/bmps/9.bmp
[generic]                16313   32918  49.6% -lh5- a4c1 Jan 17  2004 addtraction/bmps/addt.bmp
[generic]                 5082   12342  41.2% -lh5- a359 Jan 18  2004 addtraction/bmps/black.bmp
[generic]                 1207    1438  83.9% -lh5- 03e2 Jan 18  2004 addtraction/bmps/cursor.bmp
[generic]                 5097   12342  41.3% -lh5- 76b2 Jan  4  2004 addtraction/bmps/green.bmp
[generic]                 1307    2086  62.7% -lh5- 9b49 Jan 17  2004 addtraction/bmps/player.bmp
[generic]                 5100   12342  41.3% -lh5- 4ee1 Jan  4  2004 addtraction/bmps/red.bmp
[generic]                 1305    1754  74.4% -lh5- ec63 Jan 17  2004 addtraction/bmps/score.bmp
[generic]                 7071   18077  39.1% -lh5- 3d48 Jan 10  2004 addtraction/COPYING
[generic]                  207     313  66.1% -lh5- 6d2a Feb 14 17:26 addtraction/Makefile.mos
[generic]                 1387    2719  51.0% -lh5- a12c Jan 18  2004 addtraction/README
[generic]                  513     933  55.0% -lh5- 3ebf Jan 18  2004 addtraction/TODO
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        27 files   93891  183225  51.2%            Feb 15 02:48

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