WWIII - a modern real-time strategy game for the classic Amiga
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WWIII is a real-time strategy game in the tradition of Command & Conquer
and Dune II, set in a modern war between East and West. Build a base,
pump oil, keep your army supplied and destroy the enemy on a battlefield with rivers, bridges, forests, villages, mountains and
oil fields.
This demo contains the classic battle: one full map against the computer,
playable as either side, on Easy, Medium or Hard.
FEATURES
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- Two sides, East and West, each with its own units and buildings
- Oil economy: pumps, refineries and tanker trucks
- Ammunition supply with depots and supply trucks
- Infantry, special forces, anti-tank teams, FPV drone operators,
tanks, APCs, self-propelled artillery, rocket launchers, ballistic
missiles, short- and long-range air defence, attack and transport
helicopters, ground-attack jets, fighters, stealth fighters, drone
trucks, strategic bombers, cruise missile salvoes and a space race
for satellite reconnaissance
- Bridges can be shelled and brought down, and engineers rebuild them
- Infantry can take village houses and fire from the windows
- Units gain experience: every ten kills earns a level, up to 9
- Aircraft that are shot down fall burning and crash
- A computer opponent that builds and expands its base, scouts for oil,
sends attack waves and air strikes and pulls damaged units back
- Fog of war, smoke, fire, wrecks and ruins
- Music and Paula sound effects
- Save and load at any time (10 slots)
TECHNICAL
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- Written from scratch in C (VBCC) with 68k assembly for the hot paths
- 640 x 480 in 256 colours on RTG (Picasso96 / CyberGraphX),
with an AGA fallback
- 2:1 isometric graphics: every unit, building and piece of terrain was
modelled and pre-rendered in Blender, with shadows and per-pixel
height maps, so units hide correctly behind buildings and mountains
- Dirty-rectangle renderer, MOVE16 copies to video memory on 040/060
- A* path-finding with traffic rules
- All graphics and music in one data file (WWIII.dat), loaded on demand
where possible
REQUIREMENTS
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Minimum:
CPU: 68040 (it starts on a 68020/68030, but is too slow to play)
OS: AmigaOS 3.0 or newer (Kickstart 3.0 / v39)
Fast RAM: about 36 MB free when the game starts
Chip RAM: 2 MB (A1200 / A4000)
Graphics: AGA (works, but slowly) - an RTG card is strongly recommended
Disk: 42 MB free
Input: mouse and keyboard
Recommended:
CPU: 68060 (developed and tested on an A1200 with a Warp1260)
Fast RAM: 64 MB or more
Graphics: RTG card (Picasso96 or CyberGraphX), 640 x 480, 256 colours
Emulation:
WinUAE / FS-UAE with a 68060 (or JIT), 64 MB Z3 fast RAM,
a UAEGFX RTG board and AmigaOS 3.x
INSTALLATION
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lha x WWIII_Demo_2.lha
Then start WWIII from the WWIII_Demo drawer. WWIII and WWIII.dat must
stay together in the same drawer.
HOW IT WAS MADE
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WWIII is a one-man project, developed with the assistance of AI
as a coding partner. I designed the game, decided
what goes in and tested every build on a real Amiga and in WinUAE; the AI
helped with the C and 68k code, the tools and the graphics pipeline.
The game itself runs entirely on the Amiga.
WHAT COMES NEXT
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The full game will have a campaign for each side, 20 missions for East
and 20 for West, with a story told between the missions, spoken mission
briefings on a topographic map, and objectives such as destroying or
capturing the enemy HQ, hunting down enemy forces against the clock,
holding out until reinforcements arrive and ambushing enemy columns.
FEEDBACK
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I would love to hear how the demo runs on your machine. Please send your
configuration (CPU, RAM, graphics card, OS version) together with any
problems, ideas or impressions - on itch.io or the EAB forum.
Thanks for playing, and thanks to everyone who keeps the Amiga alive!
Darko Djordjevic
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