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game/demo/napalm_1.1.lha

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:NAPALM from clickBOOM
Author:info at clickboom.com
Uploader:info clickboom com
Type:game/demo
Architecture:m68k-amigaos
Date:1998-09-16
Download:http://aminet.net/game/demo/napalm_1.1.lha - View contents
Readme:http://aminet.net/game/demo/napalm_1.1.readme
Downloads:2546

NAPALM demo v1.1
================

More preordering prizes added! (see 'WIN $1000' section)


CHANGES SINCE v1.0
==================

- Added smooth scrolling (hold right mouse button and move mouse)
- Right scrolling edge moved to the border of the screen
- Fixed helicopter + tunnel bug
- Fixed crashing bugs
- Improved nitroglycerin deploying
- Fixed doublebuffering on CGFX 320x240
- Ramlib stack fixing is now built into the code
- Added support for 480x360 P96 mode
- NapalmBOOT script added. It reboots Amiga and starts NAPALM. 
  This is the last resort against nasty patching utilities.
  Default screenmode after restart is PAL. If you need to change 
  this edit "Napalm" file (main launch script) and add more 
  "monitor-launch" lines.
- RTGmaster tips by Steffen Haeuser (creator of RTGmaster)
  added to the bottom of this readme file.  clickBOOM would like to 
  thank Steffen for his continuing support.


NAPALM is different than other strategy games, so please 
take a moment to carefully read this file.


CONTENTS
========

This readme file contains the following chapters:

1.  INSTALLATION
2.  ABOUT
3.  WANT MORE, HOW ABOUT $1000 ?
4.  TECHNICAL SPECS
5.  GAME SCREEN
6.  CONTROL PANEL
7.  BATTLEFIELD
8.  OPTION KEYS
9.  MAP KEYS
10. SELECTION
11. CONTROL KEYS
12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS
13. TIPS
14. WHAT'S MISSING
15. WIN $1000 !
16. RTGMASTER TIPS BY STEFFEN HAEUSER



1. INSTALLATION
===============
Double click on PrepareLibs before you run Napalm for the first time.
This will copy needed libraries (some of the RTGMaster used are not 
yet available on Aminet).



2. ABOUT
=========
a) This is NOT a complete manual.  There are a lot of options 
   that will be explained in detail in the manual with the 
   full version of the game.  This text should help you get 
   in the Napalm way of thinking.

b) This demo is beta. Report any bugs to info at clickboom.com

c) There are a few known issues with the demo:
   - In CGFX mode pointer might flicker
   - In CGFX it may appear like a pointer can go to another 
     "screen" below the playing area.

d) Visit clickboom.com often for FAQ, possible updates to this text,
   demo, etc.



3. WANT MORE, HOW ABOUT $1000 ?
===============================
For a chance to win $1000, and to extend this demo, 
please read the "WIN $1000" section at the bottom of this text.



4. TECHNICAL SPECS
==================

- Transparencies for smoke, fog, explosions...
- Colormixing graphics engine
- 3D-like objects (units going behind and under objects)
- Written in Assembly for optimized speed
- Huge explosions
- Any Amiga screen resolutions from 320x200 to 640x512
- AGA, CGFX, P96
- OS friendly, full multitasking
- Many buildings and vehicles
- Virtually unlimited number of units on the battlefield
- CD music
- Briefing speech before each mission
- Stunning graphics



5. GAME SCREEN
==============
Left  - battlefield
Right - control panel
Upper left - remaining time



LMB = left mouse button
RMB = right mouse button


6. CONTROL PANEL
================
Top    - Available credits
Below  - Your army logo. Also, a scaled down battlefield (click to jump)
Arrows - LMB to scroll up/down icons when there's more than fits the screen
         RMB to switch buildings/units icons

Icons for buildings:
--------------------
- Move pointer over left portion to see building's name
- Move pointer over right portion to see the cost of building
- click LMB to start production of building
- click LMB one more time to hold production
- click LMB when production is on hold to continue production
- click RMB when production is on hold to cancel
Once a building is constructed click LMB and place it on the map. 
It must be connected to your base so it could get power.
To cancel placing on the map, press RMB.


Icons for units:
----------------
- Move pointer over left portion to see unit's name
- Move pointer over right portion to see the cost of unit
- click LMB to start production of unit
- click repeatedly RMB to choose multiple unit construction
- click LMB to hold production
- click LMB when production is on hold to continue production
- click RMB when production is on hold to cancel
Once built, units will exit the factory and wait for orders 
(unless factory had global orders - G key).



7. BATTLEFIELD
==============
Move pointer over a building/unit to see its name

Selecting/deselecting unit:
- click LMB to select
- click RMB on an empty area to deselect

Selecting/deselecting multiple units:
- click (and hold briefly!) LMB, then drag on an empty area
- click RMB on an empty area to deselect

Moving units:
- click LMB to select
- click LMB on an empty area of the map to order movement

Attacking:
- click LMB to select
- click LMB on a building/unit to attack (pointer turns red)

Selecting/deselecting building:
- click LMB to select
- click RMB on an empty area to deselect
Red line above the building shows its current strength

Repairing buildings:
- click LMB to select
- click RMB to show "repair" icon
- click LMB to repair (costs credits)
"Repairing" an already destroyed building will demolish it.




8. OPTION KEYS
==============
O - Options
Q - Icons up in control panel
A - Icons down in control panel
Z - Buildings/units options
SPACE - Control panel on/off
ESC   - Quit demo



9. MAP
======
cursor - Scroll
Enter  - Go to the base
RETURN - Go to selected unit(s) location
TAB    - Show next unit engaged in exchange of fire
<  >   - Previous/Next unit
Num 1-9 -Preset map locations
Shift Num 1-9 - Set new preset map location
Num 0   - View previous location



10. SELECTION
=============
SHIFT - Select multiple units (up to 16)
1 - 0 - Set group
F1-F10- Call group
Num ( - Select all visible tanks
Num ) - Select all visible soldiers
Num / - Select all visible non-battle units
Num * - Select all visible battle units
Num - - Select all visible damaged units
Num + - Select all visible non-damaged units


11. CONTROL
===========
ALT   - Force fire
Amiga - Guard building
CTRL  - Move in current formation
E     - Escape (go to the base)
X     - Scatter
S     - Stop
G     - Global destination for manufactured units
K     - Demolish building
DEL   - Set new movement coordinate
HELP  - Go to movement coordinate


NOT AVAILABLE/OPERABLE IN DEMO:
-------------------------------
D - Disassemble
T - Text mode
R - Repair



12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS
==================================================

Num 1-9
-------
Preset map locations allows you to quickly jump 
to 9 locations on the map.
Imagine that those 9 keys are scaled down map, 
7 would take you to the upper left corner,
9 upper right, etc.

Shift Num 1-9
-------------
You can define your own 9 locations by holding 
Shift and pressing Num 1-9

Usage: This combination of keys is very powerful for 
easy controlling of the situation on the battlefield.

G key
-----
If you are engaged in a furious battle somewhere on 
the map, and want newly manufactured units to rush there 
and help, do the following.
- Select the factory with LMB.
- Press G (pointer will change color)
- Click where you want new units to automatically go to.

DEL and HELP
------------
If you want to have units move to a certain location 
for frontal attack or similar, simply go to the target 
location and click DEL to select it.
Then at any time select any number of units and press 
HELP, and they will move to the target location.



13. TIPS
========
- Depending on your CPU and resolution chosen, Napalm might run 
  too fast.  Set "Game speed" from the options menu to a lower value.

- Scroll as little as possible.  Napalm is designed to allow 
  you to have complete control over the battlefield without almost 
  any need for scrolling.  Read about Num 1-9, G, Del and Help keys.

- Unless they have global command (G key), you should always set 
  newly manufactured vehicles to a group (1-0) for easy recall later. 

- Once you set Num 1-9 to your liking it's just a matter of 
  flipping through them and recalling units to move.

- Default "Scroll response" from the option menu is OFF, so the 
  screen will not scroll with mouse.  Change it if you wish to 
  scroll with mouse.

- Send oil driller to the nearest oil field to build an oil tower.
  Then build Refinery and send an oil tanker to the tower to start 
  collecting oil.  It will then automatically go back and forth, 
  making credits for you with each oil shipment brought to refinery.

- Build tunnel entrance.  Then send Tunnel CV (Construction Vehicle) 
  anywhere on the map and deploy it to build tunnel exit. 
  Now, send any troops to your tunnel entrance and soon afterwards 
  they will come out of the exit.  Great surprise tactics, plus you 
  skip damaging troops in sporadic clashes on their way. 
  Tunnel exit is also a part of your base - you can build next to it.
  This creates a whole new dimension to the game.

- Send nitroglycerin vehicle to the enemy base, then deploy it there 
  and watch the fireworks. :)

- Building certain types of buildings will allow you to build yet 
  more new types of buildings (refinery -> light and medium factories).

- What is the loud alert sound after about 8 minutes of gameplay? 
  Warning of the air-attack by the UFO that comes later and tries to 
  destroy your base.  Maybe you should build turrets to defend... 
  ooops, defense is not available in demo. Better get the full game.



14. WHAT'S MISSING
==================
As you can see from the control panel, you can't build most of 
the buildings, and none of the defense options are available.

Some of the things that the full version of Napalm has:
- Upgrade technical level of factories to get new types of units.
- No limitation to the number of any units being built
  (helicopters, nitroglycerin, tunnel CVs, oil tankers, drillers...)
- Engineers can take over an enemy building, so you can manufacture 
  and control enemy troops!
- Defense forces (turrets, machine gun nests...)
- Devastating weapons - nuclear, napalm...
- Fake vehicles, fake buildings to trick the enemy.
- Camouflage vehicles and buildings.
- Play either humans or robots in 1 and 2 player modes.
- CD music
- Sample your own speech and use it as units' response.
- Various missions - spying, protecting/destroying convoys...
- Reinforcements - get more units flown in from a remote base.
- Load and Save missions at any moment.
- Repair units.
- Dismantle units to get credits.
- ...and much, much more.

If you think something should be added/fixed, write to 
            support at pxlcomputers.com




15. WIN $1000 !
===============

Preorder a full version of Napalm directly from clickBOOM, 
and have a chance to win $1000 !!!

PLUS, as an additional thank you for preordering, 
clickBOOM will email you a key file that will extend this demo to:

- 20 minutes of gameplay
- 16000 credits
- more oil resources (two right in your base)

MORE PRIZES ADDED!

PRIZE #4: Draw will take place on September 16th.
If you are the lucky winner of this draw, the 
Robot Rebel Leader in NAPALM will be named after YOU !
Every Amiga player will hear your name before each game of NAPALM!

PRIZE #3: Draw on September 21st.
If you don’t win Prize #4, don’t worry, you still have a chance 
of starring in The Best Amiga strategy game ever !
On September 21st we'll announce the name of the 
Commanding General of human troops in NAPALM, 
and it could very well be YOU !

PRIZE #2: Draw on September 28th
How would you like to receive every clickBOOM game for free? 
If your name is drawn on this day we will send you a copy of 
every future clickBOOM game - FREE FOR LIFE!

GRAND PRIZE: Draw when Napalm is ready.
$1,000 . . . . . no further explanation required ;-)

Preordering is only valid before the game is released.
For more information and to preorder visit clickboom.com



16. RTGMASTER TIPS BY STEFFEN HAEUSER
=====================================

- It is not needed to disable everything in startup. I always run my 
  rtgmaster programs with full booted OS. The only problems possible are
  from some "unclean" OS-Patches like XLoadSeg or certain MCP-Settings.
  But the tool MCPramlibpatch should fix this problem without making the
  removal of these tools needed.
- As to the PPC problem:

Removing ppc.library is not an Option for A1200 PPC Owners. 
To disable WarpOS Phase 5 put the lib on the FlashROM for this systems. 
Luckily WarpOS 3.1 solves the problem by a OS-Patch:

1. Install WarpOS 3.1 (available at ftp://ftp.haage-partner.com/WarpUP)
2. If a "old" flashrom is used, do

echo >env:powerpc/TERMINATOR "1"
echo >envarc:powerpc/TERMINATOR "1"

3. If a "new" flashrom (ppc.library 46.19 or higher) is used, do 

echo >env:powerpc/TERMINATOR "2"
echo >envarc:powerpc/TERMINATOR "2"


Contents of game/demo/napalm_1.1.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                  846    1790  47.3% -lh5- 02a6 Aug 13  1998 NapalmDemo_v1.1/Catalogs/english/Napalm.catalog
[generic]               182952  328704  55.7% -lh5- c1a8 Aug 16  1998 NapalmDemo_v1.1/Images/TITLE01.DAT
[generic]               161848  328704  49.2% -lh5- b19d Aug 13  1998 NapalmDemo_v1.1/Images/TITLE02.DAT
[generic]               170604  328704  51.9% -lh5- d9e2 Aug  4  1998 NapalmDemo_v1.1/Images/TITLE03.DAT
[generic]               185366  328704  56.4% -lh5- 7865 Jul 29  1998 NapalmDemo_v1.1/Images/TITLE04.DAT
[generic]                21731  369664   5.9% -lh5- 2cc1 Jul 15  1998 NapalmDemo_v1.1/Images/TITLE05.DAT
[generic]               301040  346076  87.0% -lh5- 3607 Jul 15  1998 NapalmDemo_v1.1/Images/TITLE06.DAT
[generic]                  128     169  75.7% -lh5- 01fa Aug  4  1998 NapalmDemo_v1.1/Missions/MISSION02.DAT
[generic]               272080  772864  35.2% -lh5- 7e5b Aug  4  1998 NapalmDemo_v1.1/Objects/BUILDINGS.DAT
[generic]               141109  586276  24.1% -lh5- edfe Aug  4  1998 NapalmDemo_v1.1/Objects/SXOTHERSS.DAT
[generic]               187788  569780  33.0% -lh5- ea69 Aug  4  1998 NapalmDemo_v1.1/Objects/SXWEAPONS.DAT
[generic]                 2493   32768   7.6% -lh5- 96d8 Aug  4  1998 NapalmDemo_v1.1/Objects/0BLACKFOG.DAT
[generic]                 1531    6912  22.1% -lh5- 7e93 Aug  4  1998 NapalmDemo_v1.1/Objects/0POINTERS.DAT
[generic]                32061  174510  18.4% -lh5- 1a97 Aug  4  1998 NapalmDemo_v1.1/Objects/BUILDANIM.DAT
[generic]                10215  133360   7.7% -lh5- 480f Aug  4  1998 NapalmDemo_v1.1/Objects/BUILDSHAD.DAT
[generic]               236862  749812  31.6% -lh5- 0247 Aug 13  1998 NapalmDemo_v1.1/Objects/SXCHASSIS.DAT
[generic]                  156     248  62.9% -lh5- 8e23 Aug 30  1998 NapalmDemo_v1.1/Setup/Boot-Mountlist
[generic]                   42      48  87.5% -lh5- d593 Aug 30  1998 NapalmDemo_v1.1/Setup/Boot-Reset
[generic]                   23      23 100.0% -lh0- ae7f Aug 30  1998 NapalmDemo_v1.1/Setup/c2p
[generic]                    1       1 100.0% -lh0- 30c0 Aug 19  1998 NapalmDemo_v1.1/Setup/c2pcurr
[generic]                   41      41 100.0% -lh0- f069 Aug  4  1998 NapalmDemo_v1.1/Setup/defrtg1
[generic]                   41      41 100.0% -lh0- 2f6c Aug  4  1998 NapalmDemo_v1.1/Setup/defrtg2
[generic]                12722  126544  10.1% -lh5- 62e2 Aug  4  1998 NapalmDemo_v1.1/Store/GAME_01.DAT
[generic]                 3037    5476  55.5% -lh5- 4648 Aug 15  1998 NapalmDemo_v1.1/Exec/Audio.DirectPaula
[generic]                  302     500  60.4% -lh5- 5aaa Aug  4  1998 NapalmDemo_v1.1/Exec/Network.Local
[generic]                 6868   16444  41.8% -lh5- 4c88 Feb 13  1998 NapalmDemo_v1.1/Libs/rtg/rtgEGS.library
[generic]                12553   31276  40.1% -lh5- 4804 Aug 10  1998 NapalmDemo_v1.1/Libs/rtg/rtgP96.library
[generic]                  537    1305  41.1% -lh5- cbcf Sep  4  1998 NapalmDemo_v1.1/Setup/NAPALM.PREFS
[generic]               253905  360496  70.4% -lh5- d25e Aug 16  1998 NapalmDemo_v1.1/Sounds/CLASS-X.SFX
[generic]               218547  444020  49.2% -lh5- 963a Aug  4  1998 NapalmDemo_v1.1/Sounds/CLASS-Y.SFX
[generic]               482847  913410  52.9% -lh5- ed8a Aug  4  1998 NapalmDemo_v1.1/Sounds/CLASS-Z.SFX
[generic]               865604 1159232  74.7% -lh5- 204f Aug 14  1998 NapalmDemo_v1.1/Sounds/SPEECH01.SVX
[generic]                93216  200240  46.6% -lh5- 5cad Aug 15  1998 NapalmDemo_v1.1/Sounds/SPEECH02.SVX
[generic]               249665  561712  44.4% -lh5- 06be Aug 15  1998 NapalmDemo_v1.1/Sounds/SPEECH03.SVX
[generic]                  425     768  55.3% -lh5- 0350 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/PALLETE.DAT
[generic]                71798  210000  34.2% -lh5- f094 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/PXICONS.DAT
[generic]                20647   98905  20.9% -lh5- 61b5 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/SXCRASH.DAT
[generic]                37292  324958  11.5% -lh5- d0d2 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/SXFOGGE.DAT
[generic]                29198  150459  19.4% -lh5- 36f3 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/SXFOTON.DAT
[generic]                  256     256 100.0% -lh0- d3bf Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/VXCAMUF.DAT
[generic]                11282   23468  48.1% -lh5- cb33 Aug 10  1998 NapalmDemo_v1.1/Libs/rtg/rtgAMI.library
[generic]                11930   29272  40.8% -lh5- 4153 Aug 10  1998 NapalmDemo_v1.1/Libs/rtg/rtgCGX.library
[generic]                  456     860  53.0% -lh5- 49c4 Aug  4  1998 NapalmDemo_v1.1/Libs/rtgc2p/Suzy
[generic]                40101  114292  35.1% -lh5- 330c Jun 29  1998 NapalmDemo_v1.1/Libs/rtgmaster.library
[generic]              1997581 4194304  47.6% -lh5- 55cd Aug 13  1998 NapalmDemo_v1.1/Graphics/Desert/CHUNKYG02.DAT
[generic]                21374   97310  22.0% -lh5- c63b Aug  7  1998 NapalmDemo_v1.1/Graphics/Desert/PXBOARD.DAT
[generic]                 7912   37636  21.0% -lh5- 1919 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/SXFIRES.DAT
[generic]                17014   63063  27.0% -lh5- c85f Aug 13  1998 NapalmDemo_v1.1/Graphics/Desert/SXOTHER.DAT
[generic]                  256     256 100.0% -lh0- 156b Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/VXSHADE.DAT
[generic]                12999   65536  19.8% -lh5- c3a0 Aug  4  1998 NapalmDemo_v1.1/Graphics/Desert/VXTABLE.DAT
[generic]                 9701   65620  14.8% -lh5- 6da0 Aug 16  1998 NapalmDemo_v1.1/Graphics/WARZONE02.DAT
[generic]                  295     788  37.4% -lh5- d44c Aug 31  1998 NapalmDemo_v1.1/Napalm
[generic]                 6091   30257  20.1% -lh5- 1fef Aug 14  1998 NapalmDemo_v1.1/Napalm.info
[generic]                 1440    8192  17.6% -lh5- 023e Aug  5  1998 NapalmDemo_v1.1/Units/BUILD.SET
[generic]                 1842    9216  20.0% -lh5- b334 Aug 16  1998 NapalmDemo_v1.1/Units/UNITS.SET
[generic]                  226     326  69.3% -lh5- 723b Aug  3  1998 NapalmDemo_v1.1/cgfx320x240.readme
[generic]                  352     798  44.1% -lh5- 9d13 Apr 20  1998 NapalmDemo_v1.1/cgfx320x240.readme.info
[generic]                48949  111564  43.9% -lh5- 5078 Sep  5  1998 NapalmDemo_v1.1/CrimsonCrisis
[generic]                  403     710  56.8% -lh5- 99e0 Aug 22  1998 NapalmDemo_v1.1/NapalmBOOT
[generic]                 6091   30257  20.1% -lh5- 1fef Aug 14  1998 NapalmDemo_v1.1/NapalmBOOT.info
[generic]                  304     643  47.3% -lh5- 0f06 Aug 31  1998 NapalmDemo_v1.1/PrepareLibs
[generic]                  219     462  47.4% -lh5- 53fc Aug  4  1998 NapalmDemo_v1.1/PrepareLibs.info
[generic]                 5594   13210  42.3% -lh5- ffc5 Sep 14  1998 NapalmDemo_v1.1/README
[generic]                  357     798  44.7% -lh5- 0ae4 Apr 20  1998 NapalmDemo_v1.1/README.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        64 files 6471146 14564038  44.4%            Sep 16  1998

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