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-=+/BountyHunter v1.0+\+=-
Case 4711: The Wild Morgan Chase
by Per Jonsson and Buster Blom
Between august 1995 to august 1996.
-=>This demo is programmed in pure assembler, _NOT_ AMOS<=-
Coding: Per Jonsson
Music: Buster Blom
Gfx: Per Jonsson
Buster Blom
System Requirements
-------------------
Any Amiga with at least Kickstart2.0, and we believe you need at
least 1 meg chip.
We have tested BountyHunter on Amiga 500+, Amiga 1200/030 OS3.1,
Amiga 4000/060 Cybervision, Amiga 4000/030, Amiga 2000.
How to install
--------------
Get the mainarchive from Aminet if you haven't installed it
allready. Unpack it. Replace Move BountyHunter+ to the Archive
and Run it.
Move the directory where you want it. Make sure the files
level1.dat and level2.dat are in the same directory as the
executable (Bountyhunter).
About the demo
--------------
THIS IS THE CHEAT VERSION! PRESS 4 ON NUMERIC KEY PAD
TO ADD LIVES DURING PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(This Was done due to the fact that a lot thought the
game was to hard to finish and we wanted more people
to see our last screen :-)
This demo is a classic Jump`n`Shoot`em`up where you guide the
Bounty Hunter (as you haven`t guessed already) through the
dangerous levels in the chase after Morgan Schinowski, A.K.A
"Wild Morgan", and the "Thermo-Flux-Time-and-Space-Warping-
Device ©" that he has stolen.
This game is a tribute to all of you who sat there, ten years ago,
struggling through all the rooms in JetSetWilly, or swore at the
fourth room in Henry's House. Shortly said, Those jumpies where
the pixels made the difference between life or death. If you did
not stand exactly right and timed your jump extremely well, it
was back to the starting point.
Now, The jumpies nowadays can be pretty good, but they don't
have the same feel as the good oldies did, mainly because they
base their playability on action, not timing.
Therefore, we have tried to include a bit of them both for this
little demo, and we really hope you'll enjoy it.
We sure know we do.
The demo itself has
-------------------
* Fast optimized assemblercode for full speed.
* Four different, original gametunes
* Nice soundeffects
* A specially written short-story in the document
* Over fifty baddies to shoot.
* A big boss at the end of the levels
* Health to pick up
* Hidden features
* All the quality you can expect from a DeadZoft product
You can find the hompage to this game at: http://www.oden.se/~perty
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Contents of game/jump/BountyHV1p.lha PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 248538 410032 60.6% -lh5- 151e May 11 1997 BountyHunter+
[generic] 3421 5000 68.4% -lh5- 55e9 May 11 1997 BountyHunter+.info
[generic] 1605 3684 43.6% -lh5- e476 May 11 1997 BountyHunter+.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 3 files 253564 418716 60.6% May 11 1997
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Aminet © 1992-2024 Urban
Müller and
the Aminet team.
Aminet contact address: <aminetaminet net> |