< - - - MORT & PHIL - - - >
CREDITS:
This game was developed using the powerful REDPILL v.0.9.70
game engine (created by Zener) on an Amiga 1200 with a CPU 020
and 2MB of RAM, running the ClassicWB LITE operating system.
It was emulated in WinUAE (thanks for Toni Willem) for easier
conversion of images, sounds, and other elements. It was then
tested on a real Amiga 1200 containing a Blizzard 1230-IV
motherboard, my original Amiga computer.
PROGRAMMING: Amiga Factory
MUSIC: TMA*
EFECTS: Some were taken from a personal database, and others were
created by myself..
PUBLISHED: Amigatronics
MINIMUM REQUIREMENTS: CPU = 68000 (recom. 68020)
RAM = 1Mb (Recom. 1.5Mb)
EXPLANATIONS ABOUT THE VERSION
This game was originally designed to run on OCS/ECS machines,
hence the 32-color design. However, the 64-pixel maximum width
limitation of parallax scrolling on these machines forced me to
abandon that plan. With such limited scrolling, the game would
have looked very poor and lacking. That's the only reason the
game has to run on AGA machines.
ORIGINAL HISTORY VERSION:
In 2005, M-solutions (Mobile Solutions Consulting Group) and
B.R.B. Internacional distributed the first mobile video game
featuring Francisco Ibáñez's characters in over fifty countries
across five continents. The chosen genre was adventure, with a
clever mix of strategy, disguises... and plenty of humor! The
agents' mission this time was to rescue the Superintendent,
who had been kidnapped. Players could choose either Mortadelo
or Filemón, with the advantage that the two characters could be
switched at any point during the game. Some challenges were only
for the intrepid Mortadelo, while others were specifically for
the inimitable Filemón. Internationally, the game was distributed
as "Mort & Phil."
AMIGA HISTORY VERSION:
The Mortadelo and Filemón comics were a big part of my childhood,
and I remember them fondly for all the good times I spent reading
them and admiring their funny illustrations. Since the passing of
the great master of the comic book world, Francisco Ibáñez
Talavera, creator of Mortadelo and Filemón and many other
characters, I've had in mind creating a game for the Amiga to pay
him a well-deserved tribute and contribute my own small part to
the history of this comic book artist.
CONTROLS
Movement: Arrow keys / Cursor / Joystick
Down: Change character (Mort / Phil) (Phil cannot change characters
when he is on top of Mort in his turtle costume)
Fire 1: Move boxes (Phil) Kick boxes (Mort = Soccer player)
Fire 2: Change costume (Mort)
F1: Options menu (Reset level, Go to Menu, Exit game)
ESC: Exit game (quick way)
(The Options menu cannot be accessed if Mort is wearing a costume)
(Due to issues related to costume changes, ONLY MORT can exit levels.
So, if you are wearing a costume, transform into Mort to advance
to the next level)
The game saves the last level you played, allowing you to select
it later on the level selection screen so you don't have to replay
levels you've already completed. This save is deleted when you
exit the game.
Remember, it's a cooperative game, so you need to choose the right
character for each situation. As an adventure game, you'll need
to use your ingenuity and skill to emerge victorious.
EXECUTE:
Copy the contents of lha archive in your HD and execute the
game icon
THANKS:
Special thanks to all members of the Amigatronics blog and
podcast: Diego (Amigamers), Xavi Sardans (Xevious), Israel Ortuño,
Fondriesete, Toni Gálvez, Jojo073(Iron Gate), Zoltar, Tromax,
AM64, Oskis R.P, Antonio Tom942, Jonathan y Bisarma y Brácula
(No Solo Retro).
Also to all the members of the Amiga España Telegram channel and
especially to the S0Y REPILL PROJECTS Telegram channel: Ruben,
JSaenz1969, Alberto Benítez, NOS, S0YS0Y, 70lk13n, Fireb0y,
Ferrán García, Vik Zee (Zoltar), TecniMan, Daph.Josephina, kikems,
Lince-Alberto, Jose M @JosSs y Zener.
Also to all members of Amiga Wave and Spanish Amiga Telegram
channel.
Special mention to Carlos Peris (Zener) for creating the excellent
REDPILL game creation tool, without it this project would not have
been posible. And also for his immeasurable help that he has
always given me when i have needed it.
And finally, to all of you for trying my game and to the entire
Amigans community. We all make this the best retro community in
the world and with this we magnify and feel proud of our beloved
platform.
*- The Mod Archive is a web page where all the melodies in the game
have been obtained. Some of them are copyrighted, therefore this
game is freely distributed and its author does not profit in any
way. The author of the game is not responsible for the consequences
of someone charging him for this game, since he would be violating
the regulations regarding copyright.
If you want to tell me something about the game
(put "MortPhil" in the subject), you can
do it at: amigafactory gmail.com
Follow me on my YouTube channel and on the blog and podcast
Amigatronics.
¡¡¡ Amiga Forever !!!
Amiga Factory 2026
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