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game/misc/JumpBesiJump.adf

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:Jump on platforms and dont fall down ;)
Author: bilobresta at gmail.com (Cobe)
Type:game/misc
Version:1
Architecture:m68k-amigaos
Date:2020-10-29
Download:game/misc/JumpBesiJump.adf - View contents
Readme:game/misc/JumpBesiJump.readme
Downloads:1135

Jump Besi Jump
---------------
Requirements: A500 1MB

Code & music - Cobe
Gfx - Koyot 1222 & d4rk 3lf

Code based on Graham Humphreys "Downfall"
Music module is cover of DJ Nick's "Running Snake"

Controls:
Left/Right
Fire-Bark!
M - Turn ingame music on/off
P - Pause

On Title Screen you can select difficulty by moving joystick left or right.
And you can chose a starting* level by moving joystick up or down.

Level is finished either by collecting stars or reaching the top of the level.
Every picked up star brings 10 points. 
Number of stars needed to collect is equal to the number of the level you're at. 
At the bottom right theres percentage counter, the top of the level is at 100%.
If you've finshed the level by collecting all the stars needed, you'll
get All-stars bonus that is equal to the number of level you're at multiplied 
by 100.
Every 3 levels you finish, you'll get an extra life.

There is a bird that you can collide with or press fire and bark to make it fly back.

In easy mode there are no lives/no high score savings. (I consider it more like a training mode)

If you select hard difficulty, the screen scrolls upwards by itself. You have 3 lives.

*High score and level you reached is saved to disk so you can continue from it when you load the game next time.


Contents of game/misc/JumpBesiJump.adf
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