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game/misc/Space_Travel.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:C port of Ken Thompson's Space Travel
Author: mohd.akram at outlook.com (Mohamed Akram)
Type:game/misc
Architecture:ppc-morphos
Date:2023-02-14
Requires:SDL2
Download:game/misc/Space_Travel.lha - View contents
Readme:game/misc/Space_Travel.readme
Downloads:239

# Space Travel

This is a C port of Ken Thompson's
[Space Travel](https://en.wikipedia.org/wiki/Space_Travel_\(video_game\)),
ported from PDP-7 assembly. The original source files are in `src/cmd/st*.s`
in the [pdp7-unix](https://github.com/DoctorWkt/pdp7-unix) repository.

## Install

The SDL2 library is required.

Run `make` to build `st`.

Run `make install` to install to `/usr/local/bin`.

## Controls

| Key | Action       |
|-----|--------------|
| 1   | Quit         |
| 2   | New game     |
| 3   | Thrust down  |
| 4   | Thrust up    |
| 5   | Yaw right    |
| 6   | Yaw left     |
| 7   | Scale up     |
| 8   | Scale down   |

You can also use the arrow keys for yaw and scale.

## Gameplay

> For controls, there were several buttons: jet forward, jet back, turn left,
> turn right; go up scale on the display, go down scale. The acceleration of
> the ship was fixed, but it scaled with the display scale--it was thus fixed
> in terms of pixels/sec/sec. Normally the ship was in the center of the screen
> and always pointed up; the display showed the plan view of the solar system,
> so that the "rotate" controls rotated the solar system around you on the
> display.
>
> No relativity; scale up enough and you travel to Pluto in a few seconds. But
> don't scale up too much, or you might not find the Solar System again without
> restarting.
>
> The object of the game was simply to fly around, get into orbits, land.
> "Land" meant to cross the surface with a small enough speed.
>
> *[Space Travel: Exploring the solar system and the
> PDP-7](https://www.bell-labs.com/usr/dmr/www/spacetravel.html) by Dennis
> Ritchie*

The current dominating attractor, scale, and landing status (L/CL for
landed/crash landed) are displayed at the bottom. The moving dot on the line
below the main view represents the horizontal velocity relative to the current
dominating attractor.


Contents of game/misc/Space_Travel.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                    0       0 ****** -lhd- 0000 Feb  9 00:24 st-master
[unknown]                   29      29 100.0% -lh0- c39b Feb  9 00:24 st-master.gitignore
[unknown]                  284     502  56.6% -lh5- 1e87 Feb  9 00:24 st-masterMakefile
[unknown]                 1001    1888  53.0% -lh5- f76c Feb  9 00:24 st-masterREADME.md
[unknown]                 1431    7180  19.9% -lh5- 6cf9 Feb  9 00:24 st-masterfont.h
[unknown]                 6282   17362  36.2% -lh5- ff0a Feb  9 00:24 st-masterst.c
[generic]                50919  144480  35.2% -lh5- 56b6 Feb 12 01:33 st-master/st
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total         7 files   59946  171441  35.0%            Feb 14 02:32
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