AminetAminet
Search:
82728 packages online
About
Recent
Browse
Search
Upload
Setup
Services

game/misc/StrifeV1.2.lha

Mirror:Random
Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
No screenshot available
Short:Amiga AGA and RTG port of Strife
Author:jimako123 at gmail.com (lantus360)
Uploader:daliborjavorcek gmail com (DJM)
Type:game/misc
Version:1.2.0
Architecture:m68k-amigaos >= 3.1.0
Distribution:Aminet
Date:2019-02-16
Download:http://aminet.net/game/misc/StrifeV1.2.lha - View contents
Readme:http://aminet.net/game/misc/StrifeV1.2.readme
Downloads:350

Strife AGA + RTG - Version 1.2.0
--------------------------------

History:

 - v1.0.0: amiga port by lantus360 in 10/3/2013
 - v1.1.0: music module added by DJM in 13/1/2019
 - v1.2.0: AGA monitors and RTG (CGX) support added by DJM in 6/2/2019


In this version is updated doomsound.library (fixed problem with ROM 3.1.4) and
strife.cfg with changed keys for look up,down (keys s,x) and inventory
left,right (keys e,r). 

If you use Vampire graphics, please download latest drivers for avoid problems
(e.g. screen blinking).



Overview:

Strife is a first-person shooter video game developed by Rogue Entertainment and
published by Velocity, based on the Doom engine (id Tech 1) from id Software.
Strife added some role-playing game elements and allowed players to talk to
other characters in the game's world. Along with Pathways into Darkness, Ultima
Underworld and System Shock, it is considered one of the first FPS-RPG games.

This port was made possible by using the Strife Branch of Chocolate-Doom Version
1.6




Minimum Requirements:

- Amiga 1200 (AGA) 
- OS3.1
- 68040/40mhz CPU (note the game will run on an 020/030 at low framerates)
- At least 16Meg of FAST memory
- 60Meg HDD space


Recommended Requirements for Optimal Performance:

- Amiga A1200/A4000 with fast HDD transfer rates
- OS3.9 with Boing Bag 2 or higher installed
- 68060/50Mhz or higher
- 32Meg FAST Memory or higher




Usage:

1) You will need a copy of the commerical game. Place the following files in
your Strife folder :
	STRIFE1.WAD
	VOICES.WAD
2) Double click on the Strife.exe icon
2) Profit


You can also run the game via command line by calling 'strife.exe' from the CLI
- for example:

	strife.exe -timedemo demo





Other useful command line flags:

-nomusic will start the game without music -nosound will start the game without
sfx/music and voice speech -novoice will start the game without speech and will
enable subtitles in the game

F8 will also toggle subtitles while in game.


In this version (1.2) are some commands added:

-width XXX will set the game screen width (default is 320)
-height XXX will set the game screen height (default is 200)
-mmu increase game speed (FPS) on CPU>=68040 (default is off)
-mb XX increase zone memory,good for higher resolutions (default is 16MB)

Examples of the script or from the CLI:
      
        strifev1.2.exe -mmu

        strifev1.2.exe -height 256 -mmu -mb 20

        strifev1.2.exe -width 640 -height 400 -mmu -mb 24

If game exit with ZMalloc error, try increase zone memory with -mb command.






Notes and Bugs:

* If you want to change the default key config, the easist way is to run
SETUP.EXE from a Strife PC   installation and set your keys. Then replace the
STRIFE.CFG file in the.chocolate-doom folder.
* Playing the game to completion should be possible. I havent done so yet but i
am a fair way into the game.
* ASM routines from DoomAttack/ADoom have been used in Strife AGA - credits go
to the authors of those ports.
* Sound is using the doomsound.library - credit goes to Joe Fenton for such an
awesome and easy to use library.
* Strife AGA uses Kaalms C2P routines. Credit goes to him for making this
possible.
* There is AGA monitors (not only PAL,NTSC) and RTG (CGX) support, DJM.
* Networking code has been disabled.
* There is a small memory leak that causes the program to exit with a malloc()
error after its looped   through the attract mode 10-12 times. Investigating *
Music is now included in this build via doomsound.library. Requirement
MIDI_Instruments file, DJM.
* Framerates are generally good on an 060. Some of the outdoor areas the
framerate will dip. * Per GPL - The source code has been provided and can be
compiled via AmiDevCpp (the project file is included)
* This is my first Amiga port. Go easy on me :)


Contents of game/misc/StrifeV1.2.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                  558    2303  24.2% -lh5- 503c Feb 10 17:33 StrifeV1.2/.chocolate-doom/chocolate-strife.cfg
[unknown]                 1686    1916  88.0% -lh5- cda5 Mar  1  2013 StrifeV1.2/.chocolate-doom/savegames.info
[unknown]                 1687    1916  88.0% -lh5- 3220 Mar  1  2013 StrifeV1.2/.chocolate-doom/savegames/strife1.wad.info
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV0.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV1.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV2.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV3.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV4.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV5.SSG/x
[unknown]                   15      36  41.7% -lh5- 46c7 Jan 18  1980 StrifeV1.2/.chocolate-doom/savegames/STRIFE1.WAD/STRFSAV6.SSG/x
[unknown]                  555    2069  26.8% -lh5- f9db Feb 10 18:44 StrifeV1.2/.chocolate-doom/strife.cfg
[unknown]                   87    3527   2.5% -lh5- a040 Mar  3  2013 StrifeV1.2/DEMO.LMP
[unknown]                 4770   13664  34.9% -lh5- dea5 Oct  2 02:02 StrifeV1.2/doomsound.library
[unknown]                 4905   13824  35.5% -lh5- 9293 Oct  4 10:19 StrifeV1.2/doomsound.library.060
[unknown]              2478669 4184738  59.2% -lh5- 6347 Mar 15  1998 StrifeV1.2/MIDI_Instruments
[unknown]                 1400    3198  43.8% -lh5- 26b8 Feb 27  2013 StrifeV1.2/README
[unknown]                   55      55 100.0% -lh0- cece Feb  6 21:13 StrifeV1.2/Strife-320x200
[unknown]                 4695    5259  89.3% -lh5- 5cb9 Feb  6 23:17 StrifeV1.2/Strife-320x200.info
[unknown]                   62      62 100.0% -lh0- ff4c Feb  6 21:52 StrifeV1.2/Strife-320x256
[unknown]                 4694    5259  89.3% -lh5- 3640 Feb  6 23:17 StrifeV1.2/Strife-320x256.info
[unknown]                   62      62 100.0% -lh0- 3654 Feb  6 21:13 StrifeV1.2/Strife-640x400
[unknown]                 4695    5259  89.3% -lh5- 8ce3 Feb  6 23:17 StrifeV1.2/Strife-640x400.info
[unknown]               264998  544660  48.7% -lh5- 3899 Feb  6 22:20 StrifeV1.2/StrifeV1.2.exe
[unknown]                 2028    4052  50.0% -lh5- 8169 Feb 16 16:49 StrifeV1.2/StrifeV1.2.readme
[unknown]                 3172    3940  80.5% -lh5- 8cc2 Feb  6 23:17 StrifeV1.2/StrifeV1.2.readme.info
[unknown]              1207097 1207097 100.0% -lh0- 870f Feb  6 22:33 StrifeV1.2/StrifeV1.2_src.lha
[unknown]                 1038    1974  52.6% -lh5- 97e1 Feb 27  2013 StrifeV1.2/TODO
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        27 files 3987018 6005086  66.4%            Feb 16 20:26

Aminet © 1992-2019 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>