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These new MIDI-Instruments for ADoom should sound yet even more better than
the ones made by Joseph Fenton. They also need some more disk space and
memory though (over 4 megs unarchived).
!! Just for a little test, try out the level 8 in episode 1 from Shareware,
Registered or Ultimate Doom, (Cheat: IDCLEV18) to compare the sets ;=) !!
I created this using the samples taken from Christian Buchner's GMPlay V1.3
archive. (Hope you don't mind :)
To use it, unpack the archive into your ADoom directory, overwriting the
(possibly) existing old MIDI_Instruments file (no source is included). Then
start ADoom with the -music option or MUSIC icon tooltype.
Little info about the samples:
- The original ones in GMPlay V1.3 were in 8bit, 44100 Hz, mono, and I have
converted them into 11025 Hz.
- The end from some samples has been cropped to save disk space and memory
a bit since who needs the silence in the end of them.
- All the neccessary samples have been (hopefully) correctly looped.
- Basenote-levels are (hopefully) set correctly according to GMPlay V1.3.
- A little over 12 hours of work has gone into this.
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Contents of game/shoot/ADoom_Ins.lha PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 728 1288 56.5% -lh5- 3984 Mar 18 1998 ADoom_Ins.readme
[generic] 2478607 4184738 59.2% -lh5- 6347 Mar 15 1998 MIDI_Instruments
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 2479335 4186026 59.2% Mar 20 1998
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