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game/shoot/AMCommand.lha

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:Arcade Missile Command
Author:Kevin Gallagher
Uploader:Kevin Gallagher <towerbytedevelopments gmail com>
Type:game/shoot
Version:1.0
Requires:512k Ram
Architecture:m68k-amigaos
Date:2020-06-08
Download:http://aminet.net/game/shoot/AMCommand.lha - View contents
Readme:http://aminet.net/game/shoot/AMCommand.readme
Downloads:209
ABOUT
-----
Arcade Missile Command is a very close port of the original Atari arcade
game.


HOW TO PLAY (Short version)
-----------
As J.V. would say, 'hit as many missiles as you can'.


HOW TO PLAY (Long version)
-----------
Using your mouse, aim the crosshairs towards the incoming enemy missiles.
Using your 3 fire buttons, fire your missiles towards the enemy missiles.
Using your skills, destroy as many of the enemy missiles as you can.
Protect the cities below at all costs! Beware of jets and satellites as
they can appear at any time and sometimes drop their own missiles.
Each new level is a little harder to complete as the enemy missiles
move faster and the jet/satallite can appear further down screen and
move more quickly. In later levels drones or 'smart bombs' appear.
The game ends when all your cities have been destroyed OR you have reached
level 23. The game starts off very easy but progressively becomes harder
and harder. If you reach level 13 (purple background) you have done very
well. I have completed the game to level 23 only twice myself!


CONTROLS
--------
Mouse controls your cross hairs.
'Z' 'X' 'C' to fire your missiles
or
'Left Mouse' 'Middle Mouse' 'Right Mouse'

I have taken into account left handed players who would prefer to use the
mouse in their left hand. So additional fire buttons are:-

'Left Cursor' 'Down Cursor' 'Right Cursor'

'P' Pauses gameplay
'Esc' quits the game on the title screen OR during gameplay


DIFFERENCES
-----------
My conversion is not an exact port. To get it 'playable' on a standard
Amiga A500 I had to sacrifice some things. The main one being secondary
explosions. In the original Atari game, When you hit an enemy missile the
enemy missile also produced a large explosion. This had to go as the
game was slowing right down to a crawl. Also, I removed the extra life or
'extra city' every 20,000 points. I did this because early on in the game
I found it far too easy to complete.


BUGS (That I know of)
----
1.There are occasionally some pixels left on the screen during each wave.
This occurs because of the line drawing algorithm I have had to use. I
needed something fast but not as accurate as say bresenham. It doesn't
spoil game play at all.

2.Sometimes an explosion (or part of an explosion) will remain on the
screen. Again this is as a result of trying to get some extra speed. It
occurs very rarely and doesn't spoil the gameplay in any way.

3.The missle launching sound and the explosion sound occasionally clash
and will mute the first one that occured. I don't know why this happens.
They both use a different voice so they should play without any problem.
I think its a bug in AMOS itself.

If you happen to find any other issues with this game then please email
me by visiting www.towerbyte.co.uk where I will investigate.


FINAL WORDS
-----------
This was a real headache to program. The hardest thing for me to do was
getting it to run OK on a standard Amiga A500. It was written 5 times
and it now appears to be playable on an A500. (sort of)
Anyway, I think its not a bad game considering it was written in AMOS.

Enjoy, Kev G


p.s. Please consider making a donation for my development time. A lot of
hard work went into the creation of this game and it would mean a great
deal to me if you could donate just a little to cover my time. It will be
very much appreciated and will ensure the development of future games. To
make a donation please visit www.towerbyte.co.uk

Thank you.


Contents of game/shoot/AMCommand.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic]                 1805    3667  49.2% -lh5- 31ef Oct 23  1992 AMCommand.readme
[generic]               100399  108184  92.8% -lh5- 9d1c Jun  7  1980 Missile_Command
[generic]                  402    1122  35.8% -lh5- 827c Jun  7  1980 Missile_Command.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total         3 files  102606  112973  90.8%            Jun  8 19:09

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