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Overview:
This is an Amiga 68k port of Duke Nukem 3D based on an old Atari port
with some newer features from Chocolate Duke added for extra flavour.
Requirements:
1) An RTG Amiga.
2) 68060 processor or better.
3) 32 MB of RAM.
4) AHI installed and configured (see links section below).
5) Music packs for digital music playback (see links section below).
6) The Duke Nukem 3D data files (must be the full PC Atomic version!).
Configuration Options:
The 'CloseWB' configuration option can be used to close the Workbench.
You must specify a stack of at least 300,000.
The AHI device used will be the one setup in your AHI Prefs (unit 0).
You will need to place the PC game data files DUKE3D.GRP and DUKE.RTS
in the AmiDuke folder.
You will need to place the digital music files in the AmiDuke music folder.
Any errors *should* be written to a file called 'ERROR.TXT' in the game
directory.
To release the mouse capture in windowed mode you will need to access
the mouse menu.
Performance Considerations:
1) If you have a Blizzard you should really be using BlizKick, Apollo users
should be using RemApollo.
2) Fast File System is actually really slow, use PFS3 instead.
3) Playing OGG compressed music on a real Amiga will be very slow, try using
WAV files instead.
4) Use v4.18 of AHI as the later versions are too slow on a real Amiga.
5) Running in a window with an 8 bit screen mode will be slower.
Limitations:
1) No network or multi-player support.
2) No joystick support.
Version History:
1.0.08 - Initial release based on the AGA version.
1.0.09 - Fixed graphic issues with ramps.
1.0.10 - Fixed close Workbench tooltype.
1.0.16 - Added support to run from the Shell, slight performance improvements.
1.0.18 - Fixed memory corruption on startup.
1.0.19 - Added support for playing back compressed music files (OGG/WAV) using
the SDL Mixer.
1.0.20 - Fixed minor memory leak.
1.0.21 - Added window mode support and native MIDI support (CAMD).
1.0.22 - Fixed mouse capture when switching video modes.
1.0.26 - Fixed mouse capture.
1.0.27 - Fixed minor memory leak.
1.0.28 - SDL fixes for 8 bit window mode.
1.0.29 - Updated window mode and input capture handling.
1.0.30 - Fixed memory bug when loading the DUKE.RTS file.
1.0.31 - Minor performance improvements, stack check added.
1.0.32 - Removed broken MIDI support, updated inactive window handling.
1.0.33 - Minor performance improvements.
1.0.35 - Changed timer back to threaded, minor menu bug fixes.
Links:
http://eab.abime.net/showthread.php?p=1043667 (AmiDuke thread on EAB)
http://www.gog.com/game/duke_nukem_3d_atomic_edition (game data)
http://fabiensanglard.net/duke3d/ (Duke Nukem 3D code review)
https://github.com/fabiensanglard/chocolate_duke3D (Chocolate Duke3D)
http://aminet.net/package/driver/audio/ahiusr_4.18 (AHI Audio system)
https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide)
http://sc55.duke4.net/ (Roland SC-55 based OGG music packs)
Thanks and acknowledgements:
Fabien Sanglard
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Contents of game/shoot/AmiDuke_RTG.lha
PERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown] 1590 3268 48.7% -lh5- 61cc Feb 11 22:46 AmiDuke/AmiDuke.readme
[unknown] 1864 2808 66.4% -lh5- 3b5d Jul 11 2020 AmiDuke/AmiDuke.readme.info
[unknown] 1298 3158 41.1% -lh5- 8090 Feb 11 22:43 AmiDuke/DUKE3D.CFG
[unknown] 685 1109 61.8% -lh5- 14c3 Jan 8 1980 AmiDuke/DUKE3D.CFG.info
[unknown] 2344 4676 50.1% -lh5- 7ea3 Feb 18 2009 AmiDuke/LICENSE.DOC
[unknown] 2268 4518 50.2% -lh5- 3d67 Feb 18 2009 AmiDuke/license.txt
[unknown] 81902 81902 100.0% -lh0- d39c Mar 7 2022 AmiDuke/music/music_files_example.jpg
[unknown] 0 0 ****** -lh0- 0000 Mar 27 2021 AmiDuke/music/place_music_files_here.txt
[unknown] 571529 1146832 49.8% -lh5- bdf3 Feb 11 22:40 AmiDuke/AmiDuke
[unknown] 13948 15277 91.3% -lh5- 0614 Feb 11 22:48 AmiDuke/AmiDuke.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
Total 10 files 677428 1263548 53.6% Feb 12 03:41
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