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game/shoot/AmiQuake_AGA.lha

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Short:Amiga port of WinQuake
Author:novacoder at yahoo.co.uk
Uploader:novacoder yahoo co uk
Type:game/shoot
Version:1.34
Architecture:m68k-amigaos >= 3.1.0
Distribution:Aminet
Kurz:Amiga Portierung von WinQuake
Date:2020-07-24
Download:http://aminet.net/game/shoot/AmiQuake_AGA.lha - View contents
Readme:http://aminet.net/game/shoot/AmiQuake_AGA.readme
Downloads:640
Overview:

Amiga 68K port based on WinQuake v1.09 which was the "original" source port of
Quake. 


Requirements:

1) An AGA Amiga 
2) A fast 68060 processor
3) 16MB of FASTRAM
4) The original game or demo


Features:

1) 256 color double buffered graphics
2) Mouse wheel support
3) Native Paula 8 bit stereo sound


Configuration Options:

There are a few Tooltypes to play with.

1) displaytype: PAL, NTSC
2) closewb: Close the Workbench (3.1 ROMS recommended)
3) hunksize: How munch hunk memory to allocate (16MB is the default)
4) nosound: Disable sound
5) rougue: Use the offical Quake TC
6) hipnotic: Use the offical Quake TC
7) game: Use the specified TC


Mouse interpolation is now enabled by default (console command 'm_filter').
Mouse look is now enabled by default (console command '+mlook').
The maximum number of particles that can be used is now configurable (console
command 'r_maxparticles').
The maximum number of dynamic lights that can be used is now configurable
(console command 'cl_maxdlights').
When running from the Shell you must specify a stack of at least 300,000 (some
total onversions may need more).
Any errors *should* be written to a file called 'ERROR.TXT' in the game
directory.


Performance Considerations:

1) If you have a Blizzard you should really be using BlizKick, Apollo users
should be using RemApollo
2) Install HSMathLibs
3) Fast File System is actually really slow, use PFS3 instead
4) Particles are slow on real classic hardware, can be set to zero (disabled)
5) Dynamic lights are slow on real classic hardware, can be set to zero
(disabled)


Limitations:

1) No network support
2) No hardware 3D support


Version History:

1.23 - Added back support for RTG (CyberGFX API).
1.26 - Added support to run from the Shell.
1.30 - Improved WinUAE JIT stability, you can now specify how much memory to
allocate,
dynamic lights enabled, mouse wheel fixed for weapon selection.
1.33 - Slight performance improvements.
1.34 - Fixed memory corruption on startup.


Links:

http://eab.abime.net/showthread.php?t=64697 (AmiQuake thread on EAB)
http://quake.wikia.com/wiki/WinQuake (WinQuake Wiki page)


Thanks and acknowledgments:

The EAB beta testers, Peter McGavin for the starting point and John Selck for
the assembler routines.


Contents of game/shoot/AmiQuake_AGA.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]               182803  343700  53.2% -lh5- cfef Jul 24 20:32 AmiQuake/AmiQuake
[unknown]                10480   15804  66.3% -lh5- 69d2 Jul 24 20:33 AmiQuake/AmiQuake.info
[unknown]                 1324    2613  50.7% -lh5- 29ec Jul 24 20:36 AmiQuake/AmiQuake.readme
[unknown]                 1865    2808  66.4% -lh5- 7773 Oct  6  2018 AmiQuake/AmiQuake.readme.info
[unknown]                 5612   14969  37.5% -lh5- c1e5 Dec 21  1999 AmiQuake/GNU.TXT
[unknown]                  744    1877  39.6% -lh5- 5e81 Jul  4 16:56 AmiQuake/ID1/config.cfg
[unknown]                  687    1109  61.9% -lh5- 3880 Apr 27  2013 AmiQuake/ID1/config.cfg.info
[unknown]                 1386    2960  46.8% -lh5- 08ff Dec 21  1999 AmiQuake/README.TXT
[unknown]                17054   47996  35.5% -lh5- 38a8 Mar 22  1997 AmiQuake/WQREADME.TXT
[unknown]                13646   13646 100.0% -lh0- 1beb Jun  3 18:23 AmiQuake/amiga_changes.zip
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        10 files  235601  447482  52.7%            Jul 25 03:13

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