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This archive contains the source and executables for the v38.0
doomsound.library for the the 020 to 040 and 060.
Version 38.0 adds three new functions for playing looped sound effects and for
changing pitch and volume independently.
Version 37.3 fixes return code checks of BeginIO() and CreatePool() calls.
The audio channels are now allocated at OpenDevice() and a possible Enforcer
hit in FillBuffer() has been fixed.
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Contents of game/shoot/DoomSndLibs.lha
PERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown] 411 661 62.2% -lh5- a4e7 Sep 10 14:53 DoomSndLibs.readme
[unknown] 4815 13740 35.0% -lh5- 4cd7 Sep 2 18:06 doomsound.library
[unknown] 4935 13900 35.5% -lh5- d35c Sep 2 18:06 doomsound.library.060
[unknown] 10741 52922 20.3% -lh5- 1f3e Sep 2 18:05 doomsound.library.060.s
[unknown] 10419 51764 20.1% -lh5- e801 Sep 2 18:04 doomsound.library.s
[unknown] 387 993 39.0% -lh5- f088 Sep 2 17:18 doomsound_lib.sfd
---------- ----------- ------- ------- ------ ---------- ------------ ----------
Total 6 files 31708 133980 23.7% Sep 13 01:57
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