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game/shoot/WarpQuake.lha

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Short:WarpOS Quake port
Author:Jarmo Laakkonen (jami.laakkonen at kolumbus.fi)
Uploader:Jarmo Laakkonen (jami laakkonen kolumbus fi)
Type:game/shoot
Architecture:ppc-warpup
Date:2000-05-23
Download:http://aminet.net/game/shoot/WarpQuake.lha - View contents
Readme:http://aminet.net/game/shoot/WarpQuake.readme
Downloads:1035

WarpQuake 0.7    22-05-2000

WarpQuake is a port of Quake based on Awinquake by Peter McGavin.

Requirements:

PPC board with WarpOS installed.
AGA or GFX board.
TCP/IP stack for network games.
lowlevel.library for joypad support.
chunkyppc.library. (included)

The networking code has only been tested by running two Quake executables
on the same machine. This worked fine.

Amiga specific commandline options:

-ahi:
Use AHI. Not recommended as this is slower than using audio.device.

-ahiunit:
Use this to specify the AHI unit used. The default is 0.

-noaspectadjust:
Always use 1:1 aspect.

-width:
-height:
Use these to specify display width and height when using chunkyppc.library.
Otherwise you only get 320x200 play area although the screen is bigger.
Note that this isn't needed on AGA.

-bat:
Change to BAT MMU setup. This should give a slight speed increase, but
may cause problems on some setups.
This does the same thing as the changemmu tool supplied with WarpOS.

-wpa8:
Use WritePixelArray8(). Use this if chunkyppc support doesn't work.

-force:
chunkyppc.library saves the last used screenmode in ENV: and ENVARC:.
Next time you start WarpQuake the screenmode will be read from there.
Use this switch if you want to override this.

-mouse:
Enables mouse.

-mem:
Sets the heapsize. Default is 8MB, but some Total Conversions may
require more than this. BTW If you are looking for a good TC, try
After the fall. You'll never want to play basic Quake again.

-joypad:
Enables CD32 joypad. You need to bind the buttons yourself.
The buttons are located in AUX1 - AUX11.
AUX1  = left
AUX2  = right
AUX3  = up
AUX4  = down
AUX5  = red
AUX6  = green
AUX7  = yellow
AUX8  = blue
AUX9  = play
AUX10 = forward
AUX11 = reverse

Binding example: In Quake console type, BIND AUX5 "+ATTACK"

Additinally chunkyppc.library supports the following enviroment variables:

WarpQuake/dbuf:
Use Doublebuffering.

WarpQuake/oldstyle:
If this is set, ScrollVPort will be used, else Triple Buffering using
ScreenBuffers.

WarpQuake/rtgmaster:
Use rtgmaster Screenmode Requester instead of ASL one. rtgmaster.library
will only be opened when this option is set, so that rtgmaster.library
does not need to be installed to be able to use chunkyppc.library.

Other chunkyppc.library variables are not supported anymore.

History:

0.7:
- Recompiled with gcc 2.95.2.

- Native AGA code removed. chunkyppc.library is now required on AGA systems.

- Faster chunkyppc support. It's about 3 FPS faster than -wpa8 on my
  603e-240MHz+BVision. Unfortunately this means that the window mode doesn't
  work anymore.

- asl.library was opened twice.

- Added AHI support from awinquake. Very big thanks goes to Peter McGavin as
  I couldn't get my own code to work properly.

- Aspect adjust can be disabled now.

- New command timedemo2. This works exactly the same as regular timedemo, but
  the display isn't updated at all. Now you can test how much AGA or your GFX
  card slows the game down.

- More optimizations from awinquake.

- Now handles CTRL-C properly.

- New commandline options: -noaspectadjust, -ahi and -ahiunit.

- Some other changes not visible to user.

0.6:
- I released 0.5 too fast. The game would hang on exit if not using
  joypad.

0.5:
- Removed a small bug in the joypad code.

- It should be possible to use screens bigger than 320x200 with
  chunkyppc.library now, but you have to use the -width and -height
  parameters.

- Added some asm optimizations from awinquake.

- Recompiled with gcc 2.95.1.

- Thanks to elf2exe2, the executable is now only 600KB.

- Some other minor changes.

0.4:
- Changed -memory back to -mem ;)
- Removed the cd audio code as it doesn't work currently.

0.3:
- Changed -mem to -memory as requested by Chris De Maeyer
- Small fix in the mouse handling.
- Some other minor changes.

0.2:
- Added -bat option.
- ChunkyPPC double/triplebuffering actually works now ;)
- File access is MUCH faster now.
- Game hanged if no .pak files could be found.

0.1:
- First release.


Small FAQ:

Q: Why another PPC Quake port?
A: Well it started when I found a bug in the -mem option of Awinquake and
   decided to look at the source. After fixing that, my friend suggested
   that I should learn to play with the mouse instead of the keyboard.
   But the mouse support in Awinquake sucked, so I fixed that too.
   Then I got fed up with the crappy PowerUP software which kept measuring
   my bus speed incorrectly, (okay it's the pll calculation that is buggy,
   but a bug is a bug) so I ported it to WarpOS and added chunkyppc
   and joypad support. This is also a good way to sharpen my programming
   skills. Until now I have mainly done/ported some CLI programs.
   I know that Frank Wille and Steffen Haeuser are working on a port too,
   and when finished it will probably be much better than this. In it's
   current state it's too buggy for my taste.

Q: Why does the game crash?
   Maybe your stack is too low. Try setting it to 500000 bytes.
   Also try without the -bat parameter.

Q: Why doesn't the game work on my GFX card?
A: Try to use -wpa8. If that doesn't help, contact me.

Q: Why does mouse slow down the game so much?
A: Because there's much contextswitches needed for this. If you are using
   the keyboard at the same time the slowdown is even worse. This is cured
   by setting the key repeat from input prefs to slowest possible. This
   reduces contextswitches to minimium. If you are running on AGA and don't
   mind the slight flicker, you can also try disabling multibuffering.

Q: Why doesn't the middle mouse button work?
A: You probably have some commodity running that uses the button. Disable
   all commodities and try again.

Q: Any other speed tips?
A: Use the -bat option to change to BAT MMU setup. This should be faster, but
   it may lead to crashes. After getting my BVision, this option made my
   machine crash, but it worked just fine with AGA.

Q: Will there be an PowerUP version?
A: No.

Q: Is the source available?
A: Yes, as required by the GPL license.

Q: Why does the game run in 320x200 although I select a bigger screen?
A: This happens only on GFX cards when using chunkyppc.library.
   Use the -width and -height parameters or -wpa8.

Q: Where can I get updates to WarpQuake?
A: http://www.kolumbus.fi/jami.laakkonen/ppc/index.html or aminet.
   There's also other PPC programs on my homepage.

Q: You're the crapiest coder I've ever seen. Why don't you do something
   useful with your life like collect stamps or something?
A: I know, but I'm learning more everyday.

Q: I have some questions that are not answered in this doc. How can I
   reach you?
A: Email to jami.laakkonen at kolumbus.fi


Contents of game/shoot/WarpQuake.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                30370   80524  37.7% -lh5- 773f May 22  2000 WarpQuake/chunkyppc.library
[generic]               295857  598040  49.5% -lh5- cebd May 22  2000 WarpQuake/WarpQuake
[generic]                 3133    6836  45.8% -lh5- 0e7b May 22  2000 WarpQuake/WarpQuake.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         3 files  329360  685400  48.1%            May 23  2000

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