C-Dogs Amiga SDL Port v0.03
---------------------------
(based on C-Dogs 1.06)
Ported to AmigaOS 4.0 by Spot / Up Rough.
Fullscreen mode doesn't work for now, atleast
not on my monitor, please let me know if it
works for you.
Amiga Input not tested as i never got it to
work properly on my machine.
This game is still in development and all
features aren't there yet, but it's very
playable. So, have a blast!
/Spot
---- Orignial ReadMe ----
C-Dogs SDL Port v0.03
---------------------
(based on C-Dogs 1.06)
.--------.
| _______|
/ / __
| | | '-. .---. .---. .---.
/ / / / | _ || ___|| __|
| | | |_/ || (_) || | __
/ / / / | || '-' |.-' `.
| | '-------' '---' '----''----'
/ '.___________
| | SDL
`---------------' v0.03
+----------+
| Contents |
+----------+
1. Introduction
2. Tested Environments
3. Installation
4. Command line options
5. Contact
+---+--------------+
| 1 | Introduction |
+---+--------------+
C-Dogs SDL is a port of a really fun old DOS game to modern operating systems,
using the SDL media libraries for graphics, sound and input (hence the name).
For more information about the original c-dogs read 'original_readme.txt'.
+---+---------------------+
| 2 | Tested Environments |
+---+---------------------+
C-Dogs SDL has been ported with a unix development environment.
In theory, C-Dogs SDL could run on any system that is supported by SDL.
See the SDL website - www.libsdl.org for more details on SDL itself.
Tested architecture/system combinations include:
Linux:
* x86 (gentoo, slackware, ubuntu)
* x86-64 (gentoo)
* ppc (ubuntu)
MacOSX:
* ppc
* x86 (reportedly works fine)
Should you succeed in running CDogs-SDL on a different *Nix,
please contact us!
+---+--------------+
| 3 | Installation |
+---+--------------+
To compile C-Dogs you need to have the SDL libraries previously installed,
a compiler (gcc recommended) and the apropriate header files. These instructions
assume you have the know-how to at least compile something... :)
See INSTALL for more information...
+---+----------------------+
| 4 | Command line options |
+---+----------------------+
The C-Dogs binary is called "cdogs", below are some command line arguments:
-fullscreen C-Dogs will try and become full screen (recommended)
-nojoystick C-Dogs will not use any available joysticks
-wait C-Dogs will wait for a key to be hit before
initialising graphics
-nosound C-Dogs won't play sounds, thus saving CPU usage and
leaving your sound-card alone (if you have one)
-help Display more command line options where are
not listed here
These can be used in any order/combination:
$ cdogs -fullscreen -wait
Which will make it go full screen after all the pre-video stuff is displayed
on stdout.
+---+---------+
| 5 | Contact |
+---+---------+
If you have an questions, comments, bug reports (yes please), patches (even
better) or anything else related to C-Dogs SDL email either:
Lucas <lmartinking()gmail.com> (works with MSN and Jabber too)
Jeremy <rekless()fastmail.fm>
Alternately, if you have IRC visit #oz on cyberarmy. Jeremy is usually 'ReKleSS'
and Lucas 'Ion-Pookie'.
|