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| game/shoot/comedesert-data.zip | | | No screenshot available |
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Total Conversion of Gloom3, Amiga FPS game.
This game was released as freeware, 2014 xmas gift from me.
Features:
Tough and epic battles against ants squad.
5 episodes, 18 levels total.
Recommended you to practice again and again
even you have already beat "Gothic Tomb" levels of original Gloom.
How to install:
1. Copy "Did-IT-come-from-the-desert" folder to your hard disk.
2. Doubleclick "Did-IT-come-from-the-desert" icon or "cd-prg" icon.
The game would be loaded soon.
If you would like to change c2p routine, doubleclick "setup" icon first.
"setup" requires diskfont.library , mathtrans.library and asl.library.
Of course you can use ADF version.
You can also transfer to your own 2 empty floppies.
These archive includes "sfxs2" drawer.
If you are CD32+FDD (without RAM expansion) users,
You can rename "sfxs2" drawer of disk 1 to "sfxs" when you try episode 4 & 5.
"sfxs2" drawer has following dummy-files which are not used in episode 4 & 5
levels:
dragon.bin, robot.bin, robodie.bin, shoot2.bin shoot3.bin
If you use "sfxs2" drawer as "sfxs" drawer, the game would become slightly
faster.
More details:
http://nitta.sakura.ne.jp/gloom-mod/desert-mod/comedesert.main.html
WinUAE or 030+ Amiga users:
Sorry, you cannot play every level at 1x1 full (7th size) screen.
See my description at the page linked above.
Video and thread:
Please google as "gloom mod amiga" etc. You can find them easily.
I don't show URLs here because they might be changed in accident.
Thank you for playing!
Latast update: Apr 5, 2016
Changed sprites of some NPC(s).
(They become more similar to original Mega Drive version.)
Removed the riging sun from ep2pic.
(It is because player goes to the west in the morning).
Removed some transparent walls from the 1st level of Episode 5.
(Sorry, the game crashed even if you set your screen at 1x1 the 4th size.
Now it would not crash anymore at the 4th screen.)
Previous update: Aug 8, 2015
Big updates! Highly recommended to download this version if you are interested
yet.
Make sure that title logo becomes red color.
New 21 levels for 2P combat mode.
(Some combat maps contain "deadly points" which make ants born to infinity.
On the other hand, these "deadly points" are removed from Episode 1&2
because the game would be too harder for beginners.)
New sprites of Player character.(objs/player)
New status bar and fonts in the game screen.
You don't have to assign anymore.(e.g. gloom3: , desert: )
Removed some ants from flame rotating area
because previous version was too sluggish to play the game for CD32+FDD users.
Edited some sprites of objs.
objs/terra: Erased 33th-40th patterns. They were unnecessary.
objs/player2,terra2&phantom2: Improved gore scene.
objs/baldy&lizard&troll: Edited some sprites which made their fangs be seemed 3
fangs per one ant.
Some textures were changed.
txts/txtdes2,txttown1-4: Used 128 colors for NPC. Brown houses became more
brown.
Previous version had wrong wall for window of the school and door of the
toilet. Edited.
txts/txthq1-3: Became the same palette as txtdes2&txttown4
to avoid the crash which is caused by "256+ colors".
Bookshelves became full 64px height
to avoid the crash which is caused by "many transparent walls".
You can choose c2p routine even if you enjoy ADF version.
Misc/bigfont&smallfont were removed. It was unnecessary.
Sfxs/lizhit.bin&trollhit.bin were removed. They became unnecessary.
Previous version had wrong variables for red ants. Edited.
Edited misc/gun.bin: You will see "Cheater!" letters when you shoot 4th or 5th
gun.
Previous update: Apr 16, 2015
This game became a "total conversion" of Gloom3 (not Gloom Deluxe)
to be distributed with ADF version at aminet.net.
As you know Gloom3 is now PD, so I can upload ADF version to aminet.
In addition, you can get two gifts from me.
1. Savedata. So you can start from any episode you want.
2. Changed blood colors of enemies. ( Ants: light green. Anthead: red. )
Previous Update: Jan 5, 2015
Update Features:
Fixed fatal glitches when you sidestep beside the wall.
Enhanced the town and headquarters levels. (Not "paper thin walls" anymore!)
2 Players co-op mode is now available.
ADF version has dummy files for 2 players combat mode.
(You don't have to reboot your system even if you select "Two Player Combat" by
mistake.)
Fixed Red antheads' strange animation.
Fixed Yellow ants' wrong sound.
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Contents of game/shoot/comedesert-data.zipArchive: /home/aminet/aminet_root/doc//game/shoot/comedesert-data.zip
Length Method Size Cmpr Date Time CRC-32 Name
-------- ------ ------- ---- ---------- ----- -------- ----
0 Stored 0 0% 2016-04-05 05:49 00000000 Did-IT-come-from-the-desert/c2p/
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124344 Defl:N 50446 59% 2016-04-05 05:42 1e1a0ae2 Did-IT-come-from-the-desert/cd-prg
52 Defl:N 51 2% 2016-04-05 05:42 0ec5056a Did-IT-come-from-the-desert/cfg-file
516 Defl:N 345 33% 2016-04-05 05:42 349ac049 Did-IT-come-from-the-desert/Did-IT-come-from-the-desert
0 Stored 0 0% 2016-04-05 05:49 00000000 Did-IT-come-from-the-desert/maps/
1396 Stored 1396 0% 2016-04-05 05:42 31418078 Did-IT-come-from-the-desert/maps/com1_1
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0 Stored 0 0% 2016-04-05 05:49 00000000 Did-IT-come-from-the-desert/objs/
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12550 Stored 12550 0% 2016-04-05 05:42 2e3472b5 Did-IT-come-from-the-desert/objs/phantom
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4882 Stored 4882 0% 2016-04-05 05:42 31fcf254 Did-IT-come-from-the-desert/objs/player
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1032 Stored 1032 0% 2016-04-05 05:42 0ab7ed3a Did-IT-come-from-the-desert/objs/troll2
0 Stored 0 0% 2016-04-05 05:49 00000000 Did-IT-come-from-the-desert/pics/
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