Changes in V0.3:
- full graphical config menu added
- ahi-code fixed, but still don't finished
- direct access to graphics mem for cgfx-users added
- now it's possible to disable double buffering
- install the game from your cd on a pc, then copy the whole
duke3d-directory to your amiga/pegasos/whatever
- unpack the archive with the executable and the config into this
- set a assign "duke3d:" to this directory
- use the AmigaSetup to create a config
- if you start the game from cli, you have to set the stack to 16384
bytes at minimum!!! If you forget to increase the stacksize, your
system will crash!
- enjoy :)
- Duke Nukem 3D ATOMIC EDITION, older versions won't work!!! Have a
look at www.3drealms.com or try your luck at Amazon, or Ebay...
- Amiga with 68040/68060 or Pegasos with Morphos
- 8 MB free Fastram (32MB recommended)
- AHI 4.x
- Cybergraphics or Picasso96 or AGA
- AGA users, please install blazewcp from the aminet!
Now there is a graphical config menu - please use it instead of a editor :)
Direct access is somewhat dangerous - if it works, it will give you a
measurable speed gain, but if it not works, you have to reboot...
- to get the framerate, type inside a running game "dnrate"
- if loading is slow, and/or the game oftens hangs while loading, try
to add some buffers. For example, type in cli
"addbuffers duke3d: 2048" before you start the game.
- Amiga4000 with 68060/50Mhz and PicassoIV, in 320x200 i've got around
15 fps... more or less depending on the scene
- Amiga1200 with 68030 and 68882 / 50 Mhz. UNPLAYABLE!!! 1 fps or so
- Pegasos with 603/600Mhz and Ati Radeon, in 640x480 around 60 fps :)
- Amiga3000 with 68060/50Mhz and CyberVision64. Direct Access doesn't
- no network
- no midi music
- you can't exchange saved games with ones from the x86-versions
- for building your own executable from the source, you need a fully
installed gcc2.95.3 and environment, all AmigaOS-Headers etc., and
phxass in the commandpath.
- there are 4 makefile. makefile_68kasm uses c + 68k assembler
routines, makefile_cross is for making a plain c version on a linux
pc (nice for debugging), makefile_plainc makes a plain c version
on the amiga, and makefile_mos is for making the MorphOS version.