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You're William J. "B.J." Blazkowicz, the Allies' bad boy of espionage and a
terminal action seeker. Your mission was to infiltrate the Nazi fortress
Castle Hollehammer and find the plans for Operation Eisenfaust, the Nazi's
blueprint for building the perfect army.
Requirements:
- 68020 14 MHz
- Kickstart 3.0
- AGA chipset
- 1 MB Fast RAM
- 25 MB disk space
Installation:
Copy all the *.WL6 files except CONFIG.WL6 into the drawer. The game needs the
6-episode registered version, shareware is NOT supported. The GT Interactive
and Activision retail release is supported out of the box, for other versions
first run the patch-data tool. This program can also be used to verify if you
have the correct data files. Once the patching is done you can safely delete
the .VCDIFF patch and .OLD backup files to save space.
On the first startup the game will render AdLib sounds and music into samples.
This can take a while depending on the machine speed. To restart the process,
delete the "adlib" drawer. You can also run the convert-sounds tool manually
to convert any missing sounds individually if needed.
By default the sounds will be rendered at 11025 Hz which works well even on
slow machines. If you have a faster CPU you can manually specify the sample
rate in Hz as a command line argument, e.g: convert-sounds 22050
Performance considerations:
While the game can be run without any Fast RAM at a lower screen size, at
least 1 MB Fast RAM is highly recommended.
To enable the FPS counter first start the game with the following command:
wolf3d --goobers
Then ingame press the BackSpace + Shift + Alt combination to enable the
debugging keys. Once this is done you can toggle the framerate counter with
the Tab + D combination.
Screen mode:
The game asks the OS for the best Mode ID available, which can lead to
unexpected results if there are unused monitor drivers in DEVS:Monitors.
It's recommended to put these monitor icons away into SYS:Storage.
Controls:
The keyboard and mouse mappings can be customized in the Control menu.
The game supports up to 3 buttons on joysticks and 7 buttons on CD32 gamepads.
The mapping of the first 4 buttons (Red, Blue, Yellow, Green) can be freely
changed to any of these actions: Run, Open, Fire, Strafe in the Control menu.
The rest of the buttons have fixed functions, and currently cannot be changed:
- Reverse: strafe left
- Forward: strafe right
- Play: open menu
Automap:
The game has a simple textured automap, which can be activated with the F1
key during gameplay. The game is not paused on the map screen, so enemies can
still attack you while the map is open.
Source code:
https://bitbucket.org/BSzili/wolf4sdl-amiga
Special thanks:
- Wolf4SDL: http://wolf3d.net/wolf4sdl
- Bibendovsky: https://github.com/bibendovsky/bstone
- NY00123: https://bitbucket.org/gamesrc-ver-recreation/bstone
https://github.com/ReflectionHLE/ReflectionHLE
- DOSBox Team: https://sourceforge.net/projects/dosbox
- Kalms: https://github.com/Kalmalyzer/kalms-c2p
Changelog:
1.0
---
- initial release
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Contents of game/shoot/wolf4amiga.lha
PERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown] 386 576 67.0% -lh5- 3e6e Jan 8 11:28 Wolf3D.info
[unknown] 24633 49528 49.7% -lh5- 6694 Feb 26 21:17 wolf3d/convert-sounds
[unknown] 21004 38888 54.0% -lh5- 5166 Feb 27 09:53 Wolf3D/patch-data
[unknown] 354 744 47.6% -lh5- a28b Feb 23 17:29 wolf3d/patch-data.info
[unknown] 14185 64000 22.2% -lh5- 9159 Feb 24 18:36 Wolf3D/signon.wl6
[unknown] 101267 196736 51.5% -lh5- 8d64 Mar 5 13:11 Wolf3D/wolf3d
[unknown] 1832 3400 53.9% -lh5- 145f Feb 23 09:34 wolf3d/wolf3d.info
[unknown] 1761 3341 52.7% -lh5- 27f7 Mar 5 17:40 wolf3d/wolf4amiga.readme
[unknown] 673 964 69.8% -lh5- 2ea9 May 27 2017 wolf3d/wolf4amiga.readme.info
[unknown] 444 595 74.6% -lh5- b819 Feb 27 09:45 Wolf3D/apogee11/AUDIOHED.VCDIFF
[unknown] 2736 2946 92.9% -lh5- c3b6 Feb 27 09:45 Wolf3D/apogee11/AUDIOT.VCDIFF
[unknown] 8235 9586 85.9% -lh5- 836a Feb 27 09:45 Wolf3D/apogee11/GAMEMAPS.VCDIFF
[unknown] 281 313 89.8% -lh5- d3be Feb 27 09:45 Wolf3D/apogee11/MAPHEAD.VCDIFF
[unknown] 776 1036 74.9% -lh5- 81b7 Feb 27 09:45 Wolf3D/apogee11/VGADICT.VCDIFF
[unknown] 169268 179823 94.1% -lh5- 9c8d Feb 27 09:45 Wolf3D/apogee11/VGAGRAPH.VCDIFF
[unknown] 486 516 94.2% -lh5- f3b4 Feb 27 09:45 Wolf3D/apogee11/VGAHEAD.VCDIFF
[unknown] 3341 4604 72.6% -lh5- 762d Feb 27 09:45 Wolf3D/apogee11/VSWAP.VCDIFF
[unknown] 445 595 74.8% -lh5- 4390 Feb 23 16:03 Wolf3D/apogee12/AUDIOHED.VCDIFF
[unknown] 2736 2946 92.9% -lh5- c92f Feb 23 16:03 Wolf3D/apogee12/AUDIOT.VCDIFF
[unknown] 7867 9150 86.0% -lh5- 02c8 Feb 23 16:03 Wolf3D/apogee12/GAMEMAPS.VCDIFF
[unknown] 278 309 90.0% -lh5- 88b8 Feb 23 16:03 Wolf3D/apogee12/MAPHEAD.VCDIFF
[unknown] 776 1036 74.9% -lh5- 8079 Feb 23 16:03 Wolf3D/apogee12/VGADICT.VCDIFF
[unknown] 169268 179823 94.1% -lh5- 07fb Feb 23 16:03 Wolf3D/apogee12/VGAGRAPH.VCDIFF
[unknown] 486 516 94.2% -lh5- f240 Feb 23 16:03 Wolf3D/apogee12/VGAHEAD.VCDIFF
[unknown] 3340 4604 72.5% -lh5- f253 Feb 23 16:03 Wolf3D/apogee12/VSWAP.VCDIFF
[unknown] 787 1048 75.1% -lh5- 20df Feb 23 16:02 Wolf3D/apogee14/VGADICT.VCDIFF
[unknown] 169157 179687 94.1% -lh5- b72b Feb 23 16:02 Wolf3D/apogee14/VGAGRAPH.VCDIFF
[unknown] 487 516 94.4% -lh5- 9b93 Feb 23 16:02 Wolf3D/apogee14/VGAHEAD.VCDIFF
[unknown] 1412 2305 61.3% -lh5- d904 Feb 23 16:02 Wolf3D/apogee14/VSWAP.VCDIFF
[unknown] 390 427 91.3% -lh5- e76c Feb 23 16:12 Wolf3D/id14/VGADICT.VCDIFF
[unknown] 151987 160321 94.8% -lh5- e984 Feb 23 16:12 Wolf3D/id14/VGAGRAPH.VCDIFF
[unknown] 482 508 94.9% -lh5- debd Feb 23 16:12 Wolf3D/id14/VGAHEAD.VCDIFF
[unknown] 1413 2305 61.3% -lh5- 0218 Feb 23 16:12 Wolf3D/id14/VSWAP.VCDIFF
---------- ----------- ------- ------- ------ ---------- ------------ ----------
Total 33 files 862973 1103692 78.2% Mar 5 23:31
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